
In a bid to survive, explore the sprawling, devastated Jericho City. Fight ferocious threats in brutal, unforgiving combat, slashing and tearing the limbs off your opponents to steal their equipment.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.57/day in the week to Sep 3 → 3/day in the week after.
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 9.6Kreviews | 75% | — | $5.2M |
| $29.99 | 4.6Kratings | 83% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 874 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I first played Surge 2 a few years ago, but on an old comp that really wasn't up to the task. I have a newer machine now and decided to replay it and I'm glad I did. I liked the first Surge and this one expands on it, it's bigger, with more environments and more bosses. But it retains the essential Soulslike mechanics from the first game and that's it's best feature. The story here is pretty thin, typical for a lot of these games, but the combat and looting are the real draw and make up for weaknesses in other areas. The parry focused combat is extremely entertaining, and the weapons and other gear are good. The difficulty curve isn't bad, with the exception of a few annoying boss fights. If you're a fan of these kinds of Soulslikes I think you'll enjoy this, I liked the whole concept of a Dark Souls type game with a sci-fi re-skin, the Surge delivered on that concept and so does it's sequel.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 351.83/day in the week to Jul 17 → 3.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German*, Spanish - Spain, Simplified Chinese, Korean, Japanese, Polish, Portuguese - Brazil, Russian, Traditional Chinese +1 more
| $7.49−75% |
| 2.5Kratings |
| 64% |
| — |
| not modelled |
| $2.99−90% | 173ratings | 72% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 877 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Muddy visuals while also being shiny all the time, walking everywhere for the sake of "level design" and while the combat isn't tough the real boss is the camera. Even when you're not locked on your camera will still swing wildly as if you are. Interesting concept but I understand why this game is consistently 90% off.
这游戏不太适合完全自己摸索,最好稍微看看攻略,学一下定向格挡和完美连击。练到五分熟之后,就是个爽游了。 尤其是掉装备不用看概率,只要处决不同部位,就一定能出对应的装备,收集党爽飞。 缺点是数值没那么平衡,强力的流派没那么多。不过本身难度不算很高,我是穿着秃鹫套一路打到通关的(没有人能拒绝贪婪银蛇戒指!),也没感觉很卡关。武器也是各种类型换着玩的,就算是一些不那么被推荐的武器,都感觉可以打得很爽。
This is a good Soulslike game but a dire sequel to The Surge, and it is such an incredibly bad sequel that shares so little DNA with the first that its impossible to recommend imho. I'll talk a lot about the narrative and writing as thats my biggest gripe by far, before turning to mechanics and gameplay. First though; if you never played The Surge (I recommend it) and enjoy or tolerate generic Marvel-like millennial quirky dialogue and are looking for a soulslike, this is a decent pick for you, especially on sale. If you loved 1 or loathe the quirky millennial dialogue that has been increasingly, exhaustingly prevalent, you might want to skip this even on sale tbh. To try and summarise my thoughts on 2: It genuinely upsets me that thanks to this game existing we won't ever get a real sequel to 1 because it had something special that this game really doesn't, even though it was rough around the edges. 2 did some good things mechanically but it ruined everything non-mechanical that The Surge 1 gave to us. [h3] A spoiler-free explanation of The Surge 1 for context [/h3] The Surge 1 was a gritty, horror-coded sci fi soulslike where you played as a disabled man who joined CREO's workforce in a project seeking to save the world from climate change after we have reached the point where a chain reaction of ecological collapse threatens to destroy life on Earth. Done so you can gain an exosuit which would let you walk again. What you end up doing is navigating the solitary, dark and alternatingly expansive or claustrophobic factory floors and engineering tunnels, fending off braindead employees being dragged around by their compromised bloodthirsty exosuits and combatting haywire industrial machines (and a suspiciously intact well-armed security force) as you try and piece together what caused the complete collapse of the industrial complex you find yourself in, moving through visitor centres, research centres, caustic refineries and production floors at the behest of another employee who is trapped in the executive ward and helps you navigate through the complex in the hopes you can reach her. You eventually end up fighting weirder and even non-Euclidian enemy types as you approach the final stretch of the game, looking to complete the project CREO never finalised thanks to the events you are surviving, meeting survivors and key CREO personnel along the way. It is tense, surprisingly well written (despite being a pretty unoriginal mix of common sci-fi tropes, the characterisation and presentation of it all is stellar. A big bonus is that much of it is environmental or down side paths you might miss if you're not attentive. You're richly rewarded for exploring). The game is as close to horror as the Soulslike genre has overtly managed imho - or at least, its made me the most tense of any Ive played. All the while you feel heavy and weighed down because you are wearing a massive steel rig and swinging around industrial equipment. Its aesthetic, gameplay and narrative are tightly interwoven in a way that makes a surprisingly great experience. [h3] Comparison [/h3] The Surge 2 has little of this. It happens after the final events of The Surge 1, which you would imagine would make it a very bleak and desperate affair, but instead you find yourself navigating bright and wide city streets, getting exposition spoon-fed through caricatured, one-dimensional antagonists that are nowhere near as well written as any antagonists in The Surge 1 (nearly all of which aren't boss fights), whilst also being somehow less original than the concepts in the first game. Shout out to "Little Johnny" the generic NYC/Jersey accented fat mobster throwing around clichés like "good for nuthin' gasbags" and talking about his mommy issues because his brother is the more loved of the two... or zealots that say vaguely religious things without substance. And to top it all off, one of the main hubs in the game is literally a rooftop bar where a party is going on where you can collect side quests to collect meat for party goers, or tag the city with graffiti to show you're part of the resistance to the apocalypse that was promised at the end of The Surge 1 but honestly doesn't feel very relevant to The Surge 2. Even when things get weird again like at the end of 1, it all feels permanently unserious, hollow and cartoonish. Even the enemies are less non-Euclidian and more animal coded, but not in an eerie cool manner. There are also big tears in reality you can touch that gives you some still image exposition following a girl named Athena who's almost the real main character of the game. She speaks like a 30 year old and calls you her warrior way more than necessary, but despite her literally proclaiming that she was guiding you, it never feels like that, you're just going from one zone to the next and occasionally stepping into these exposition dumps that are weirdly unnatural, as if the people talking are holding a camera in one hand and narrating what they are doing to the audience rather than just talking naturally and respecting that the audience can contextualise what's being presented. From start to finish this game doesn't know what it wants to be narratively or aesthetically. The final boss is frustratingly out of place visually, environmentally and narratively, the final region and the standoff that you see from miles away looks like something from an Avengers movie rather than related to The Surge 1. Actually, the dialogue from many enemies feels more like generic superhero movie thugs than with what you'd expect from the IP after playing 1. In fact, if you played The Surge and are wondering about The Surge 2, consider the tonal whiplash between 1 and 1's DLC. The Surge 2's dialogue is along the silliness of the western DLC, and its brighter than the theme park DLC. The Surge 1's writing is credited to Simon H Mckenzie whilst The Surge 2 has no credited writer and you can really see the lack of an experienced writer's hand. It feels sanitised of all personality and grit that The Surge 1 had, too. [h3] Gameplay [/h3] Outside of the genuinely godawful writing and setting, this game feels decent to play. If you thought 1 was too clunky, dark or heavy, 2 will likely fit your tastes. If you liked the heaviness of 1 you're in for more disappointment. If you liked the core and implant system, its been changed significantly but its a sidegrade (Late game in 1 its easy to become super OP. I feel like in 2 you needed a bit effort to reach that stage and there was more implant variety, but that felt hampered by early-game core power limitations. Also implant slot unlocks are once every few levels rather than in big chunks as they were in 1, which was a nice change). Also, some people dislike it but I can't praise the parry system enough, I found it really fun, although its pretty busted honestly. If you are good at parrying in any souls you might breeze through this game, but if you're bad at parrying you might struggle. If you came from 1 and suck at parrying 2 could feel especially frustrating because of how important parrying is. There is also a lot of emphasis on drone use too. More modules for it. It doesn't scale after New Game though, so although its viable to run a drone build initially, it won't work as well in NG+. The gameplay is definitely smoother but I did crash several times. 2 playthroughs took me ~32 hours, and when I was in zones not dealing with exposition or thinking of the story, it was fun, but narrative is too important to me tbh. [h3] Summary [/h3] If this wasn't The Surge 2, it would be a game I never finished because the writing is trash and the world disjointed and unlikeable despite being fun to play otherwise. Because its The Surge 2 and I felt deeply wanted to like it after loving 1, I 100%'d it. I will never touch it again - but I will absolutely return to 1 at some point.
Released before Jedi Fallen Order, yet people said TS2 was trash because it "stole" the limb cutting system, even tho this game did it first. The best smaller budget souls game of all time, even with its mistakes. Decently packed map, LOTS of weapons and armours and an infinite choices for your build. LITERALLY. Tho the difficulty should be lowered a bit, its actually absurd how hard this game is. After 27 hours of playing TS2, this game still remains a masterpiece in my heart and id say it was hated simply because its not for everyone, and thats what The Surge is : A Soulslike that is not for casuals, but even i that never played a game for any competition, made it. As for another complaint i have, the boss design is absolute trash. Delver has multiple health bars and is arguably the hardest boss in the entire game, but the last boss (Archangel Eli) only has ONE and TWO EASY MOVESETS??? ALL I DID WAS SPAM X AND R1, WTF DEVS? Hopefully The Surge 3 comes out soon if Deck13 is planning anything, but considering this game was a failure........Yeah, bye TS2.
It's not a bad game in itself but the surge 1 was much better. This one has bugs where some quests cannot be completed and they lock you out of the good ending. I even lost hours of progress once because the game didn't save despite telling me it was saving, multiple times. Story wise, it's so much worse. Graphics also have a ton of issues with lighting. Gameplay is also much much worse. You will also spend half your time backtracking, lost, having to look it up on google like hundreds of other people. The Surge 1 is MUCH better and I cannot recommend this.
Bom souls no geral, foi um desafio razoável e a mecânica de farmar sets desmembrando os mobs foi legal, não te obriga a ficar rushando area late game atrás do set que você quer jogar na sua run, jogo de 7 anos atrás que é muito mais divertido que muitos ai atualmente, paguei 9 reais e me diverti mais que certos jogos ai que custam +300 e não fazem nada direito.
This is my favorite game of all time. I have well over 200 hours on it on console since its release. The story is engaging, told through in-game cutscenes, audiologs, and environmental details which draw you into the story of Jericho city and the nanites infesting it. The city itself is a fantastic setting, with extremely varied locales, including a swampy derelict port, a vibrant park, a police command center, and the incredibly active city center. You get to see in real time how the nanite scourge develops and effects the characters within the world. But the real selling point of this game is the combat. This is 100% the best combat system I have ever played in a souls-like or otherwise. You can target specific enemy body parts to disable and hamper them during the fight to cut them off and gain the weapons they were holding or the armor they were wearing. The system is so dynamic, and made even more so by the parry mechanics new to the Surge 2. The drone has been overhauled to provide a much more varied number of support options and fire types, and can even cut off parts at a distance! This game is well worth the $30 price tag yet routinely goes on sale for just $3, even though the average playthrough length is over 20 hours (given by stats you get for playtime and deaths at the end credits)! If you are a fan of souls likes, grungy mid-apocalypse settings, or sci-fi themes, treat yourself to this masterpiece of a game. The only complaint I have is that there isn't a Surge 3.
The games story and mechanical improvements make it well worth the playing especially if you enjoy challenging skill based action rpgs, fights feel intense and deliberate, but also fluid encouraging you to stay on the offensive side of things rather than playing too cautiously, its unique and challenging at the same time 7/10
Поставить отрицательную оценку рука не повернется, потому-что эта игра все же затягивает и приносит удовольствие. Но первая часть мне зашла гораздо больше. Я даже прировнял её к самым любимым играм подобного жанра. Начнем с минусов: 1. В начале игры нет той атмосферы унылого, гибнущего места, где случилась какая-то катастрофа. В первой части тоже были яркие, солнечные локации, и тем не менее удалось добиться гнетущего ощущения какой-то серьёзной катастрофы. Под конец игры атмосфера становится такой же. 2. Не особо понравилось нововведение про "бесконечные" хилки, которые перезаряжаются, когда сражаешься. Лучше, как в 1 части, и во многих подобных играх. Фиксированное количество хилок с "костра". Но потом привыкаешь, конечно. 3. Отсутствие карты. Вроде игра и линейная, и путь найти можно, но пару раз серьёзно пришлось блудить и искать проход. 4. Первый раз дропнул игру, потому-что не мог понять, как убить little Johnny. Разрабы криво сделали возможность ставить цель, и я не мог понять, что надо бить по ногам тоже. Теперь плюсы: 1. Как я уже написал выше, игра очень затягивает и от неё сложно оторваться. 2. Обилие всякой брони, оружия и билдов на любой вкус. 3. Некоторые боссы заставляют попотеть и с ними интересно сражаться. Концовка нелепо-смешная-дуратская, но очень жизненная. Как только ты даёшь хороших люлей главному злодею, он говорит "блин, а может и реально я не прав был?" :D. Дальше идет выбор ради выбора, который ни на что не влияет кроме небольшой разницы в диалоге и такой же одинаковой кат. сцене. Показалось, что этот финал придумал кто-то с небольшим отставанием в интеллектуальном развитии. Тем не менее, почему-то большой любви к этой игре не случилось, как было с первой частью. Она все ещё хорошая, от игры можно получить удовольствие. Но это и ни какой-нибудь Bloodborne или Sekiro, и даже не первая более увлекательная часть.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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