
Coming back to the family hotel after years, a young woman finds herself trapped with the ghosts from her past and an old cellular telephone as the only way to unveil a terrible truth.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Aug 29 → 1.14/day in the week after.
About

Genres
Sums Steam only; PlayStation, Xbox, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $17.99 | 6.9Kreviews | 68% | — | $1.5M |
| $19.99 | 1.3Kratings | 81% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 111 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
아버지의 사후 어머니의 유언에 따라 물려받은 호텔 처분을 위해 호텔로 갔다가, 과거 친구의 자살과 얽힌 숨겨진 진실을 알아내는 워킹 시뮬레이터 게임. 스토리를 요약하자면 [spoiler]주인공의 친구 레이첼이 16살일 때 주인공 아버지와 불륜을 저지르고 임신 9주차에 자살했는데, 알고보니 불륜에 눈이 돌은 주인공 엄마가 살해한 것[/spoiler] 이다. 스토리에 사용된 소재의 호불호는 차치하고, 이 게임의 가장 큰 문제는 '소재'가 아닌 스토리를 전개하는 방식과 게임의 만듦새에 있다. 스포일러에 표기한 반전 요소를 제외하면 사실상 내러티브라는게 없는 수준인데, 그래서인지 개발자들은 아주 기발한 생각으로 플레이 타임을 늘려버렸다. 일단 호텔의 구조를 정신병자가 설계한 것처럼 복잡하게 꼬아놓고 지도에 현재 위치를 표기하지 않았다. 그것만으로도 부족하다 생각했는지 일반 걷기 속도는 4살배기 아이의 걸음마 수준으로 설정한 뒤, 달리기는 일반 성인의 걸음 속도로 설정하는 기염을 토한다. 게다가, 스토리와 연관이 없는 쓰잘데기 없는 오브젝트에 일일히 상호작용을 추가하고, 무전기 너머로 어빙과의 시시콜콜하고 쓸모없는 아주 긴 대화를 추가하기에 이른다. 곳곳에 복선을 치밀하게 깔지 않아 게임 전체 분량의 90퍼센트는 의미없는 것들로만 가득차 있으며, 다양한 맞춤법 오류와 오타는 안 그래도 빈약한 스토리의 몰입마저 뚝뚝 끊어놓는다. 유튜브 에디션 또는 나무위키에 검색해서 스토리 보고 기억에서 지워버리길 추천.
- I liked that I didn't have to run from anything. I enjoy not dying over and over, so that's a real plus for me. That's not to say that I didn't think, "but what if there IS something around the corner" more than a few times. - Didn't like that I couldn't run at all - even the run was slow. Boo. - Why were there so many things to interact with that weren't relevant? And so many things that *can't* be interacted with that would be cool to? Why can I pick up and inspect a dirty bowl, but not look in a box. - I would have liked an ending that wasn't....like the options were. Something a with a little more self-determination. - In fact, that would have been nice throughout. Usually only two dialogue options, one slightly less jerk-face than the other. Why was I being so ♥♥♥♥♥♥ to a stranger who was trying to help*? Sorry you're having a bad day, but damn. I read somewhere that the game can be played in 3-4 hours, but they underestimate my ability to get lost when I'm inside buildings. I would have loved a compass. I know this sounds like a negative review, but I did like it. I could pick apart the story if I wanted to, but there's got to be some willing suspension of disbelief or I might as well watch a documentary. It was at 3/4 depth, which is just fine.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 21: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 264.17/day in the week to Jul 17 → 0.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Russian, Simplified Chinese, Traditional Chinese, Japanese, Korean, Polish*languages with full audio support
| $19.99 |
| 485ratings |
| 80% |
| — |
| not modelled |
| $1.79−90% | 153ratings | 60% | — | not modelled |
| $17.99 | — | 83% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 111 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
OK, This game disturbed me and will stay stappled into my memories forever. Highly Recommanded.
the suicide of Irving Foster
Amo la historiaaa
JUST Dont bother cz its just a story time while you just walk around and solve nothing.
8/10 - The stand out feature is the spacial audio and just how many times it will make you look over your shoulder, in thinking that someone is in the room with you IRL. Graphics and mechanics are great ad simply developed well, to be non buggy and complete. The story path and end are nothing that you will ever predict or expect. The topics of self-harm, suicide, murder, mental health, learning disabilities and pedophilia are dealt with in a very real yet thoughtful manner. LOTS OF TRIGGER WARNINGS IN THIS GAME.
Das Spiel ist, ich sage mal, recht lahm und das nicht nur wegen der Bewegungsgeschwindigkeit. Ohne Guide wäre ich an den meisten Stellen allein gar nicht erst weiter gekommen. Bei orientierungsmuffeln wie mich, wäre eine Mini Map sehr hilfreich. Die meiste Aktion im Spiel ist das nervige, langsame überwinden von Etagen und dem Suchen nach dem richtigen Weg. Die Story recht oberflächlich. Würde es nicht wieder kaufen!
Where do I start!? I loved this game SO SO much! I played it from beginning to end in one day. It did take all day, though. I do admit. Well worth the money and time, too! I got it for a steal! I bought it at 90% off! I loved it though and I would go back and pay full price for it if I had to! Just to play it again. I got the good ending. I chose it that way, too. You had a choice of a good ending...or the other one. I didn't expect the twist ending at all! I loved how creepy everything felt all through the game as you're secluded in a hotel. A gigantic hotel, I must add! It had amazing graphics, voice acting, beautiful visuals, amazing sounds... everything about this game was perfection! I cannot wait to play another from this dev.
This one surprised me. Slow? Yes. Lot of action? No. Boring? ♥♥♥♥♥♥♥♥! The Hotel, Rachel, dad, mum, the story.... I just had to know what happened. And the more I found out, the more interesting it became. Masterpiece...
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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