
A quiet game of life and loss. One by one, everyone left the village for the city. Everyone, except Talma. Approaching her final years, she maintains a simple way of life tending to her homestead, surviving, subsisting, whilst increasingly disturbing letters arrive from her family in the city.
Modeled estimate, not a reported figure. How we estimate →
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 77.4/day in the week to Jul 16 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

One by one, everyone left the once bustling village for the city. Everyone, except Talma. Now approaching the end of her days, she maintains a simple, solitary way of life, surviving, subsisting, tending to her homestead and her goats.
Develop your own personal routine as you care for your farm and your animals. Tend to your goats, make cheese with their milk, collect eggs and cook meals, grow vegetables and barter with the travelling merchant who brings increasingly disturbing letters from your family in the city.
A follow up to the critically acclaimed Where the Goats Are, The Stillness of the Wind is a quiet rumination on life and loss.


Breed and look after your goats, make cheese from their milk, grow vegetables, water your plants, collect eggs, scare off the birds. It’s a hard but simple life of peaceful subsistence.

The travelling merchant brings letters from your family and friends and with them a view into a city that feels both very far away and as if it threatens to wash away the world you know.

It's up to you how you spend Talma’s time each day and what your routine will be. Focus on your chores, wander in the desert, reminisce about the past or draw patterns in the dirt.

Trade cheese and other items in return for hay for your goats, seeds to plant, fables, exotic items and shotgun shells, whilst exchanging conversation with the travelling merchant, your only human interaction.

Where the Goats Are was Memory of God's first game. The Stillness of the Wind will be a follow up, expanding on the original concept.
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"While Tikvah and her goats might meet an ultimately tragic end, the fleeting, quiet moments before this asked me to appreciate the small things while I could. "
Lewis Gordon, Waypoint
"Where the Goats Are seems to unfold like a tableau."
Stephanie Chan, GamesBeat
"I like its simplicity, and the solace that comes from designing your own daily routine."
Samuel Horti, Rock Paper Shotgun
Sums Steam only; Xbox, GOG publish no volume signal, so the true total is higher by an unknown amount.
Engagement
Reviews
Themes across 57 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Stillness of the wind is a point & click game about a women named Talma and her farming days in isolation far away from her family who had gone to live in the city. The soothing music of the game plus the peaceful farming makes quite a cozy combo that just eases you into the game. The sound of the goats, birds, chicken,the travelling pedeller who sells us things, our happy little moments in the farm made it super easy for me to immerse myslef in the game. Althought it is just a point & click game, the cozy farming,the background music and the sad story makes the game worth it . I highly recommend this game to all.
The stillness of the wind delivers a great experience for the short playtime you need to complete the game. It completely captivated my attention with just the few tasks you can do in one day. Milking the goats, making cheese, getting fresh eggs from the chickens, or tending to your crops. The days are short, and the only person who comes by is the local trader, who seems to be the only real contact we have, aside from the letters from our family. While it does make you feel isolated, looking at the deserted location around your little farm, it also makes you feel at home. Later, there are sometimes wolves at night, and you should protect your goats from them. I know I am not close to the end yet, but I also hope it still takes a while since it is really enjoyable, and I wish for a good ending. This lady must have had an impressive life, and now she has a tiny spot for herself and her livestock.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Russian, Simplified Chinese, Traditional Chinese*languages with full audio support
| $12.99 |
| 18ratings |
| 74% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 57 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
It was never about the perfect playthrough.
[b]Нейтрально-отрицательный отзыв[/b] Как это часто бывает с играми, опирающимися исключительно на эмоции, отношение к ним сильно зависит от попадания в настроение. Попало - будут слёзы восторга, нет - кручина по потраченному времени. Авторы мне говорят: мы хотим рассказать тебе сказку, но для этого тебе придется сыграть в арт-хаусную игру. Игра - это 3 с лишним часа одного и того же простейшего неклюжего геймплея (без объяснений), и лично для меня медитативным он не был в принципе из-за чувствительного ограничения по времени. Я прекрасно поняла, какое настроение хотели создать: рутинная жизнь за старенькую угасающую бабульку, медленную, быстро устающую. Я прониклась этим состоянием уже за первые несколько итераций. Если вы долбите несколько часов однообразным псевдо-симом дачника, то хотя бы дайте мне историю. Но притчу выдают диетическими порциями, большую часть расшифровывай как хочешь. А ещё раскидали крупицы воспоминаний о неизвестных тебе людях по локации без ориентиров и компаса. Присовокупим, не ограничиваясь: Баги. Вот коза застряла в заборе. С физикой вообще не ах. Внезапно фризы. Визуально на экране почти ничего, а я точно знала, когда идёт автосохранение. Недоработки. Если читаешь письмо ночью и наступает утро (время не останавливается при чтении), экран отдаляется на общую картину домовладения и нужно ещё понять, как выйти из дома :) Строго определённые интерактивные места - нельзя просто взять и прокомментировать надо встать в определённое место. Русский слишком увеличен. Текст вполне мог бы помещаться на одном экране, но зачем-то его нужно прокручивать (и не колёсиком, а зажав левую кнопку). Перевод как-то сложно читается, возможно, в оригинале также сложно выражены мысли. Итого. Симулятор одинокой старости. Символически - интересно, геймплейно - нет. Может зайти под настроение. Верхний смысловой слой абсолютно понятен. Но слишком много непонятного в странных письмах, и меня не смогли заинтересовать играть в угадайку. [spoiler]На мой взгляд, было бы куда "щемящее" от обычных слов.[/spoiler] Игровой процесс своей излишней продолжительностью, повторяемостью и медлительностью не усилил моё сопереживание, а стал раздражающим фактором и отвлёк меня от главной идеи. Кроме того, после игры остаётся послевкусие [spoiler]распада и бессмысленности. Не надо так. Жизнь бабки важна[/spoiler].
It took me awhile to finish this game. I started it and I'm not sure how much time passed between then and my finishing it but I'm glad I came back to it. It is a sweet and heartbreaking story told thru letters and commentary of the places around the farm by Talma. I might have cried at the end. I will say, as someone who is generally impatient- I wish she walked a little faster, but I also think that her pace suits the game so its for the best I didn't have my wish.
纸树皮铸成的水之神殿 沉睡灵魂披上白色星光 将梦注入青灰的瓷碗 在祭台上等候银色鱼群的来访。 当我发现吃饭对主角来说不重要的时候,我就知道自己真正该干什么了。推荐换旅行商人的各种稀奇玩意,那个很有意思。 但我永远都不够 我只是完整中的一半残缺而已 妈妈 我想回家 文本都很有意思,苍白蜡城啥的,有个地方一直再刷新文本,记得别漏了
Одна из лучших инди игр с очень приятной графикой и саундтреками
Be informed: This is only the end of a story. There is no growth. There is no where to go. It's only an end. The screenshot with all the cheeses and many goats? That's not going to happen in your play-through. If you want to reach the end of this game ... just make cheese. Don't garden, it's inefficient ... just make cheese. The mine is really far away and just gives a memory ... better make cheese. There are rocks that look like a camel ... but better make cheese. The shotgun does nothing ... go make cheese. Trinkets are just trinkets ... don't stop making cheese.
Just give it a try, won´t regret it T_T
玩完只想大发牢骚,想破口大骂。偶然一瞥发售时间,19年,郁结莫名消散许多。也很难说19年我会给这个游戏打出好评,但一定会更包容缺点,更享受优点。能确定的是,这游戏已经不是26年的玩家能普遍接受的作品了。玩一玩以前入库的吃灰小游戏本来是想偶遇惊喜弥补一些未知的遗憾,结果却又吞下去几个小时的遗憾,唉…只能哀叹一下,时过境迁欸。
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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