
A quiet game of life and loss. One by one, everyone left the village for the city. Everyone, except Talma. Approaching her final years, she maintains a simple way of life tending to her homestead, surviving, subsisting, whilst increasingly disturbing letters arrive from her family in the city.
Modeled estimate, not a reported figure. How we estimate →
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 77.4/day in the week to Jul 16 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

One by one, everyone left the once bustling village for the city. Everyone, except Talma. Now approaching the end of her days, she maintains a simple, solitary way of life, surviving, subsisting, tending to her homestead and her goats.
Develop your own personal routine as you care for your farm and your animals. Tend to your goats, make cheese with their milk, collect eggs and cook meals, grow vegetables and barter with the travelling merchant who brings increasingly disturbing letters from your family in the city.
A follow up to the critically acclaimed Where the Goats Are, The Stillness of the Wind is a quiet rumination on life and loss.


Breed and look after your goats, make cheese from their milk, grow vegetables, water your plants, collect eggs, scare off the birds. It’s a hard but simple life of peaceful subsistence.

The travelling merchant brings letters from your family and friends and with them a view into a city that feels both very far away and as if it threatens to wash away the world you know.

It's up to you how you spend Talma’s time each day and what your routine will be. Focus on your chores, wander in the desert, reminisce about the past or draw patterns in the dirt.

Trade cheese and other items in return for hay for your goats, seeds to plant, fables, exotic items and shotgun shells, whilst exchanging conversation with the travelling merchant, your only human interaction.

Where the Goats Are was Memory of God's first game. The Stillness of the Wind will be a follow up, expanding on the original concept.
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"While Tikvah and her goats might meet an ultimately tragic end, the fleeting, quiet moments before this asked me to appreciate the small things while I could. "
Lewis Gordon, Waypoint
"Where the Goats Are seems to unfold like a tableau."
Stephanie Chan, GamesBeat
"I like its simplicity, and the solace that comes from designing your own daily routine."
Samuel Horti, Rock Paper Shotgun
Sums Steam only; Xbox, GOG publish no volume signal, so the true total is higher by an unknown amount.
Engagement
Reviews
Themes across 57 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I didn't expect this game to be this bleak. It has an intriguing story, but nothing is explained or revealed or resolved in any way. I feel like this is probably an artistic choice, but after such looooooong and slooooow gameplay, it coulda done with something, anything. It takes a long time to get any task done, which I understand is trying to be reflective of the character your playing. Very simple gameplay, very repetitive. Because the story didn't give enough and the gameplay was slow and repetitive without enough of a meaning behind it, aside from dank bleakness, I don't think I'd recommend this game.
Be informed: This is only the end of a story. There is no growth. There is no where to go. It's only an end. The screenshot with all the cheeses and many goats? That's not going to happen in your play-through. If you want to reach the end of this game ... just make cheese. Don't garden, it's inefficient ... just make cheese. The mine is really far away and just gives a memory ... better make cheese. There are rocks that look like a camel ... but better make cheese. The shotgun does nothing ... go make cheese. Trinkets are just trinkets ... don't stop making cheese.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Russian, Simplified Chinese, Traditional Chinese*languages with full audio support
| $12.99 |
| 18ratings |
| 74% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 57 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Действительно необычная игра о времени и утрате. Она оставляет после себя странную смесь чувств - ностальгия, сожаление, спокойствие и бог знает что еще, не разберешь. Я нисколько не пожалела об этих 3-х часах рефлексии на тему смерти. Визуал, звуковое сопровождение, геймплей - на мой вкус, всё сделано очень хорошо, уютный минимализм и ничего лишнего. Конечно, игра не идеальна, но близко к тому. Например, мне показалось, что письма написаны немного сумбурно и неуклюже в плохом смысле, но, возможно, это проблема перевода. А вот от дизайна и общей атмосферы я в восторге. Геймплей здесь служит только дополнительным инструментом передачи идеи, и мне понравилось, что он буквально заставляет почувствовать, как исчезают силы и утекает время. Эта игра больше произведение искусства, чем развлечение на вечер. Я, как человек сильно склонный к депрессии, могу сказать, что она помогает привести в порядок некоторое количество мыслей и эмоций. Я осталась под приятным впечатлением
Не понятно о чем эта игра. Если в жизни не хватает безнадежности, горя и одиночества, то можно и поиграть.
A game that makes you feel the ache from the start. Pet a goat, had some beautiful flowers, made cheese and cried a lot. PD: El próximo diluvio te vuelvo a ver.
https://youtu.be/vM_4dXXYrGk Delivering a rare entry into the 'Old Lady Simulator' genre, the lack of messaging for goals, time, and even basic actions will leave players more confused that engaged.
Ultimately, Talma could not avoid her demise, like we all will one day. But she is reunited with her family now, which I hope is true. Oukay, now for the gameplay: I was confused why I couldn't use the mailbox and later found out I can only open it from outside of the fence. Great game for anyone who likes a slow burn and is not afraid of loneliness; but if you have anything associated with depression, maybe it's not for you.
Kein Stardew Valley. The Stillness of the Wind ist eine ludonarrative Erfahrung von Alter, Einsamkeit und Sterben.
👍
Эта игра проникла в моё сердце. Кто-то раскритикует её эсхатологические настроения и атмосферу безысходности, кто-то не поймёт второй сюжетный план в письмах, кому-то она покажется слишком однообразной, но для меня она стала целым крошечным миром, в котором от радости и покоя постепенно переходишь к печали и даже мгновениями отчаянию. Первая часть игры - светлая и мирная, эти постоянно сменяющиеся дни так приятно было проживать, решая, что успеет сделать Тальма за сегодня. После первого кошмара игра начинает меняться и меняется всё сильнее. И хотя концовка довольно грустная, трудно освободиться от странного очарования и философичности этого проекта. Я прошла его дважды, чтобы попробовать найти детали, ускользнувшие в первый раз. Вы, например, заметили, что поначалу экзотические "волшебные" вещи, которые покупает Тальма, вызывают у неё скептические мысли, но ближе к концу она начинает действительно видеть в них магию - тогда как реальные воспоминания от неё ускользают? Я пробовала уберечь коз от волков и во второй раз сохранила их - но лучше бы, наверное, не делала этого. Было очень тяжело видеть, как они испуганные бродят по ливнем, без еды день, второй и в итоге всё равно падают бездыханными... Но больше всего меня поразило прощание купца, который сумел прийти к Тальме в последний раз в разгар бури. Это было настолько трогательно. Смерть коз и прощание купца, наверное, стали определяющими в восприятии игры. Прошла уже неделя, но я до сих пор вспоминаю отдельные её моменты. Жаль только, что в ней нет достижений (хотя, может, и в этом есть какой-то смысл, типа чтобы не отвлекаться от смысла). И ещё про колонизацию Луны, мне кажется, резало глаз в этом мире.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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