
All Hail The Orb is a short, quirky pixel-art incremental game about powering a mysterious orb, summoning cultists, exploring a dungeon and slowly unlocking automation as devotion builds. The tone is light-hearted and a little silly with no fail states, relaxed pacing, and yes...many, many ducks.
Modeled estimate, not a reported figure. How we estimate →
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About
All Hail The Orb is a pixel-art incremental clicker about powering a mysterious orb, growing a cult, watching automation slowly take over....and DUCKS!
You start by clicking the Orb to generate power, then recruit cultists to handle the boring work for you.
As your cult grows you’ll unlock new systems, automate progression and steadily expand, all without fail states or over-complicated mechanics.
Designed as a short but enjoyable experience, All Hail The Orb focuses on rewarding progression and light-hearted humour.
Recruit and manage cultists who help power the Orb and automate your progress. What begins as manual clicking gradually transforms into a self-sustaining system with cultists taking over the heavy lifting while you focus on unlocking new features and exploring more rooms.
Automation becomes the core of progression, while clicking remains needed for interacting with specific systems and mechanics.
Progress through an old dungeon that acts as the backbone of the game.
There is no combat or failure, so exploration is entirely about unlocking new rooms, systems, and features.
Each discovery expands what your cult can do and pushes the Orb closer to its true potential.
All Hail The Orb is built to be calm and approachable.
There are no fail states, punishments, or irreversible mistakes.
Progress at your own pace, experiment freely, and enjoy a relaxed incremental experience designed to be completed rather than played endlessly.
The game embraces a fun, silly tone with playful visuals and humour that never takes itself too seriously.
Strange themes, mysterious elements, and recurring visuals help keep things interesting without drifting into dark or serious territory.
And yes....there are ducks.
Sooooooo many ducks.....cute ducks!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Bulgarian, Czech, Japanese, Korean, Polish, Portuguese - Brazil, Portuguese - Portugal +6 more
Engagement
Hours played at review time, across 67 reviews with recorded playtime.
Reviews
Themes across 67 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I enjoyed the management and assigning cultist to a station, that's unique! However, some of the mechanics are a little half baked. You get something early on that just kinda goes no where. Still, I had fun and the art is fantastic!
Not a bad value, but could be better. This one felt a little tedious to play, both the resource systems and the UI. One of the more annoying UI behaviors is tooltips covering exactly what you're trying to look at when you hover over something. There's also no good reason for the idle notifications to overlap the top navigation menu. Managing ducks and zones is clunky - you can't see the duck's stats in the management UI so you have to click the duck, which takes you away from the zone. You can't easily replace an existing duck in a zone without going to that zone and dragging them out. There's no way to unassign cultists once you've given them a job, other than assigning them a new job. You can assign them to something else, like the personality changing room, but now you have cultists just sitting in that room doing nothing like it's their job.
Эх...опять посмотрел KerneX'а и купил какую-то хрень))) На деле простенькая кликалка, с упором в утки или упоротостью в утки. Проходится, выбиваются все достижения и...забывается раз и на всегда!
I did not expect this to be such a thought out and one of a kind experience. All Hail The Orb is a fun, short, idle clicker / cult simulator where you gather resources, expand your base to summon back the creator of all... thing well beyond human comprehension. Jackie "Bob" Duckster needs to be returned to the living world and we will stop at nothing to get him back. The graphics are great, music slaps and the gameplay is addictive. Pick this one up, you will not regret it, one of my fav games of 2026 up there with Dice With Death and Hungry Horrors. THE DUCKNATION SHALL NOT BE SILENCED. AS I WITNESS THE UNHOLY CRAVINGS OF THE DUCK, I TREMBLE INSIDE FROM THE MAJESTY OF THE QUACK. FOLLOW THE GOOSE, THE GUIDE LEAVES NO STONE UNTURNED.
Really fun incremental game, with crazy attention to detail and a fun theme and it can be finished in 5-6 hours so it doesn't even take too long to get through. Only thing that could be improved is the performance around the end of the game with the particles.
用AI修复了一下卡死的问题,需要的自取 具体元凶是 strings_zh 里的: ui.no_cultists_machine 原中文: 机器这边还没人来干活!想给信徒换个职业………………………………………… 你得先有信徒才行……拜托。 里面那串超长中文省略号很可能触发了 TextMeshPro 或文本动画组件的排版/解析问题,导致点“开始”进游戏时卡死。最后修成了: 机器这边还没人来干活!想给信徒换职业?你得先有信徒才行。拜托。 另外我也顺手修了 strings_zh 里 10 个占位符错误,比如中文把 {chance} 写成了 {effectiveMutationChance * 100f:F0}。这些不一定是本次卡死主因,但属于后续 UI 很容易出问题的翻译错误。 修复办法是直接补丁 Unity 资源文件: All Hail the Orb_Data\resources.assets 保留的备份有: All Hail the Orb_Data\resources.assets.bak_cursor_zhfix All Hail the Orb_Data\resources.assets.bak_cursor_placeholderfix 需要的工具: Python 3 UnityPy,用于读取 Unity 的 TextAsset 一个脚本,用来抽取并修改 resources.assets 里的 strings_zh Unity 日志 Player.log,路径在 AppData\LocalLow\LeGingerDev\All Hail the Orb\Player.log,用来确认卡死阶段 如果以后 Steam 更新把补丁覆盖了,重复做法就是:读取 resources.assets 里的 strings_zh,找到 ui.no_cultists_machine,把那条长省略号中文改短即可。Steam 验证游戏完整性会还原官方原文件,也会撤销这个修复。
dopamine yaaaaaay!
Very short (100% in less than 5 hours) and VERY fun incremental experience. That said, the game does have room for improvement, and I can even foresee a future update/DLC, or at least I genuinely hope for one.
kısa süren keyifli bir deneyimdi
I dont think I have ever enjoyed an idler as much as this one. I prefer shorter and easier idle games and this is the only one I've ever played that I really wish was way longer. It only took me about 3 hours but I could have easily played this for days or weeks.
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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