
A fusion of roguelikes and auto-battlers like never before seen. Recruit a party of mysterious heroes, navigate deadly lands, collect an arsenal of magical items, and vanquish a new evil threatening the realm!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 25 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 47 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Astronarch has a neat concept with its roguelite autobattler setup, and putting together team synergies can be pretty satisfying for a while. Unfortunately, runs start feeling repetitive faster than expected, especially once you’ve seen most of the available units and encounters. The minimalist presentation also makes it harder for matches to stay visually exciting during longer sessions. It’s not a bad game for short bursts, but it feels like it needed a bit more variety and polish to really stick.
[h3]总评:5.5/10。框架优秀,摸鱼好使,但数值平衡稀烂[/h3] 这游戏刚上架那会儿确实挺新鲜的。简单来说,就是把《杀戮尖塔》的爬塔框架剥出来,把卡牌对战换成自走棋。开局选 3 个人,一路上扩充到 5 人,进战斗全自动,你只要负责调调站位、刷刷装备、选选路线就行。因为不用实时操作,当时我把它用来上班摸鱼。 但2026年再回头看,这游戏后期的数值平衡仍然是一个笑话。高难度的体验严重割裂: 首先是[u]英雄强度断层严重[/u],全职业两极分化,能稳过腐化 20 的就那么一两个,剩下大半职业定位不清晰。拿弱势英雄去冲高难纯粹是给自己找罪受,一路刮痧,容错率基本为零,选了就等于提前宣告寄寄。 其次,[u]这游戏的装备体系有九成都是垃圾[/u],极少数专属核心装强到逆天,拿到就等于通关;剩下绝大多数普通装备加的那点属性微乎其微,高难度下屁用没有。偏偏这游戏又没有任何保底,一局能不能成型全看脸。你阵容搭配得再合理,没爆出关键装备,照样被腐化 20 的怪一脚踩死。肉鸽游戏本该玩的是随机应变,在这儿变成了纯赌狗游戏,策略乐趣大打折扣。 再加上这游戏[u]早就不更新了[/u],没新英雄也没新装备,导致通关腐化 20 的最优解死死固定在那几套 T0 阵容上。翻来覆去就那几种打法,玩个十几、几十小时内容就彻底见底了。 要说唯一的优点,可能也就是[u]适配上班摸鱼[/u],偶尔胡了一把毕业装也确实有点爽感。 [h3]购买建议:[/h3] 原价 50 纯属冤大头,内容体量和这个摆烂平衡根本不配。[u]除非进卡包或者骨折到 6 元以内[/u],否则不建议入,我是 1 块钱入的,这也是低分但给好评的原因。如果你只是想找个不费脑子、低操作的挂机小品打发碎片时间,那可以搞一个;但如果你是冲着硬核策略、流派构筑来的,千万别买,严重的数值失衡能活生生把你气死。
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese*, German*, Spanish - Spain*, Portuguese - Portugal*, Russian**languages with full audio support
Hours played at review time, across 47 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Упрощённый roguelike с авто-боями. В начале собираешь отряд из трёх героев и отправляешься проходить локацию, выбирая путь на карте: обычные бои, элитки, ивенты, магазин — всё стандартно для жанра. По ходу прохождения можно расширять отряд, подбирать артефакты и собирать разные комбинации персонажей. Героев много, достижений тоже хватает, и на этом игра во многом держится. Приятно экспериментировать с составами и смотреть, как по-разному они работают. При этом игра довольно простая. Геймплей и визуал без изысков, глубины не так много, и если сравнивать с более крупными представителями жанра, контента здесь заметно меньше. Большую часть артефактов и механик можно увидеть за относительно небольшое количество забегов. Тем не менее, на несколько часов игра вполне способна увлечь. Особенно если нравится собирать билды, открывать новых героев и закрывать достижения. Это не та игра, в которую залипаешь на сотни часов без перерывов, но как периодическое развлечение — нормально. Покупать за полный прайс я бы не стал. А вот по скидке — вполне можно взять, пройти, поэкспериментировать и спокойно отложить.
My wife said if this review gets 50 likes and 5 awards, she will buy a case of beer, guys help me out.
It is a boring auto-battler rogue-like with minimal interactivity. The only strategy is to set your heroes up so that your tank will be the first to be attacked by the enemy. After that. You watch and maybe use potions.
Great game
I was pulled in by the art and I enjoyed the mix heroes. Ultimately while it was enjoyable at first, I was really only playing to see what I could unlock next. Yes the synergies can be interesting to explore but plenty of games do this better. It's not like the synergies are all that exciting or deep and when you combine that with the passive nature of being an autobattler, well it just got boring quick. There are too many other options out there these days, especially for the price. I rate it 6/10.
Solid rogue auto battler. Charming Art, some story, nice roster of characters, solid mechanics, and a proper ascension style 20 levels of runs. I finished my A20 run, and I think that is where I am calling it, has not quite hooked me enough to 100% the achievements/omen side of things, but it was solid all around.
[h1][b]4/10[/b][/h1]
Fun game!
Players by region
Where this game's players are, estimated from review languages.
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