
Legend returns! King’s Bounty II is the long-awaited sequel to the legendary King’s Bounty video games franchise, one of the most iconic representatives of the turn-based RPG genre.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Jul 30 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Darkness descends over the world of Nostria. Conspiracies, sabotage, and necromancy are overshadowing the country. But maybe a saviour – the kingdom's last hope – is already here, to fight back and finally restore peace and order in Nostria!
King’s Bounty II is the long-awaited sequel to the legendary King’s Bounty video games franchise, one of the most iconic representatives of the turn-based RPG genre. Expanding on this legacy with an entirely new epic story, factions, enemies, and new features to forge an open and breaking fantasy world Antara. With the kingdoms in disarray, counties demanding independence, bandits prowl the roads, all the overseas nations have denied the King’s authority over them, and blighted creatures lie in wait for the unwary, new accidental heroes emerge as a last hope.
They are determined to bring order to the chaos. Play as one of them, recruiting, developing, and commanding your personal army on a non-linear adventure of betrayal, sacrifice, and survival. Fighting for your own future, outsmarting enemy in uniquely turn-based combat, making difficult decisions, and experience the intensity of one of the classic sagas in an exciting new way.
Play as one of three main heroes, rescuing and building your personal army in a journey of leadership, survival, and sacrifice. Every decision you make has profound and lasting consequences.
The world of Antara is wide open and ripe for exploration. Unearth hidden places and dangerous enemies — Antara is a vast home to a thousand wonders and secrets for players to discover.
Each army squad has its own set of skills and visual appearance. Build armies of different creatures who will fight with you throughout the majority of your adventure.
The environment and landscape matter in King’s Bounty II. Players will encounter diverse terrain types, directly impacting battlefield tactics. Every battle is unique in its own way.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 5.5Kreviews | 62% | — | $4.8M |
| $44.99 | 944ratings | 78% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 809 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[url=https://store.steampowered.com/curator/38888018-United-Critics/] Please follow [b]United Critics[/b] for quality reviews[/url] [h2]King's Bounty II Review[/h2] [h1]King’s Order[/h1] After getting released on the prince's orders, you retrieve your belongings, and on behalf of the prince, the warden lends you a horse and a few soldiers. Continue your mission and explore the land while fighting enemies and helping others on side quests. Solve puzzles and retrieve good hidden loot. [h1]The Game of The Play[/h1] King’s Bounty II is a turn-based strategy game in which the player can choose from three game difficulties and one of three characters that regains from King’s Bounty the first game. The character options there are: Aivar—Warrior; Katharine—Mage; and Elisa—Paladin. Each character holds their own buffs and debuffs, so the player can try out each character in different playthroughs. Some characters will get different accesses depending on their class; for example, when facing some golems and the player is a mage, they will be able to solve a puzzle to take down a barrier that was put up by the mage in control of the golems. But if you pick one of the characters who doesn’t have the mage class in them, they are forced to fight the golems to get through and pass on. You can find signs or books around the world that either hold information or lore about the game and its world. You will also find barrels or boxes with loot laying around in settlements, camps, or abandoned villages. [b]Merchants[/b] There are three types of merchants in the game: Recruiters: selling units for your army. Armorers: selling armor and weapons. Merchants: selling magic items, scrolls, and mage gear. [b]Obtaining Quests[/b] Some characters and items launch new quests. The "!" symbol marks the location of these characters and items on your compass. [u]Following Ideals[/u] Many quests can be completed in two different ways. When this is the case, each solution relates to a specific Ideal-Power, Anarchy, Order, or finesse—which defines a moral choice. Order is the opposite of Anarchy. Power is the opposite of Finesse. Completing a quest in a certain manner increases the hero’s corresponding ideal. As time passes, the hero will become committed to one of these belief systems, and at some point, they will refuse actions that go against their mature ideals. [b]Wayfaring Magic[/b] You can find Wayfaring Magic scrolls in shops and among your trophies. These scrolls can either enhance the hero’s power for a few battles or add an extra unit to the army. Open the Book of Magic with button B for the Wayfaring Magic page to use the scroll. [u]Researching and Upgrading Spells[/u] To research a spell, you must: have a scroll with the relevant spell; research the appropriate talent at the Mage School; and have developed Arcane Knowledge to the required level. Researched spells are upgradable to Rank 3. As with research, upgrading requires the appropriate talent and Arcane Knowledge level. Researching and upgrading spells consumes mana crystals. [u]The Book of Magic[/u] The Book of Magic contains spells known to the hero as well as any scrolls in their possession. With the book open, you can research new spells while not in combat. You’ll need to have some mana and the appropriate scroll, which will be used up in the process. You can’t learn new spells while in combat. Casting spells consumes mana. The use of scrolls in combat does not deplete mana, but scrolls disappear forever upon use. To use a spell, select it (or a scroll) in the Book of Magic and confirm your selection. [b]Altars[/b] There are many Altars and Places of Power in the world of Antara. Each altar increases one of the hero’s stats. An altar may be used only once. Move closer to the altar and press E to absorb its powers. Altars can be found in both remote corners of the land and busy town centers. [b]Travel Stele[/b] Use Travel Steles to fast-travel around the world of Antara. Approach a stele and press E. On the map, choose a different stele as your destination. Only newly discovered steles can be used for fast travel. [b]Battle Orientation[/b] These are some of the details that the game will display for the player in their first battles. You can simply scroll down below this to see Visuals & Audio. [u]Battle preparation:[/u] When preparing for a battle, the screen will display enemy units, their heroes (if any), and your army. The player can choose between accepting the battle or refusing it. To see unit details, the player needs to press on a unit and press Y. [u]Turn Order:[/u] Units with a higher level of initiative go first. If two units have the same initiative, the unit with the higher Speed, Level, and Health goes first. If all of these stats are identical, the enemy unit goes first. Turn order is displayed on flags above the units. [u]Unit Movement:[/u] Unit Speed determines the maximum number of hexes it can cross in one turn. To move a unit, select a destination hex and press the left mouse button. [u]Melee:[/u] A melee attack is available to all units (when an allied unit is directly adjacent to an enemy). Select an enemy unit to attack and confirm your action. Any surviving unit members will counterattack. A unit can counterattack once per round. [u]Unit Skills:[/u] Many units have special skills that can drastically alter the outcome of a battle. To choose a skill, press either button 1, 2, or 3. Most skills require Action Points (AP), either movement or attack. Skills may be used a limited number of times in battle or may require several rounds to recharge. [u]Control Zone:[/u] Units with the Soldier trait have a control zone around them. If an enemy unit tries to exit the control zone, they will be struck with an uncontested attack. The exiting unit cannot counterattack. A unit can perform a control zone attack once per round. [u]NPCs[/u] Both the NPCs and the main character have different outfits and armor, which are both very detailed. For the main character, the player can change their clothes and armor, which changes their look too, and the player will meet so many NPCs, all looking and sounding different. [b]Audio[/b] [u]Music & Sound[/u] The music is truly beautiful and indescribable to the point of soothing and depth it holds. It varies depending on the situation and the player's destination, so it's not the same song the entire time. The music fits the game very well, along with the sound effects from the surrounding biome. Trees squeaking, wind blowing across as it brings with it a cloud of snowflakes. [u]Voice Lines[/u] A lot of the time, the player will encounter NPCs having open dialogs with each other that the player can listen to. [h1]Pros and Cons[/h1] [List][b]Pros[/b] [*]Gameplay [*]Story [*]Music & Sound [*]Voice Lines [*]Character/NPC Clothing [*]Surrounding & Textures [*]Side Quests [*]Puzzles [*]Instructions & Information (well-detailed) [b]Cons[/b] [*]Sprint always on (shift for walking)[/List] [h1]My final little thoughts[/h1] The game holds so much within so much content, so much story, and so many side quests and puzzles. Great audio and beautiful surroundings, and so much detailed information is given to the player during the beginning. King’s Bounty II is highly recommended to whoever the gamer is. Most don’t enjoy turn-based strategy games, but this will surely change your mind or make you let it slide. The only small downside that I wish could have been an option is: auto-run or always run. Allowing the player to choose if they want to walk by button or sprint by button. Rating: 9/10 Bit chilly, eh?
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 22: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Russian*, French, Italian, German, Spanish - Spain, Polish, Simplified Chinese, Czech, Japanese, Korean, Traditional Chinese*languages with full audio support
| $3.99−90% |
| 147ratings |
| 70% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 814 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
yeah.. you remember King's Bounty 1.. (any of the expansions) ? just go play one of those, no need to bother with this one. How could this game be so bad ? (especially compared to it's predecessor) - the world loot feels like collecting coins in a Super Mario game (99.9% of world loot trash). - the combat is a major step down from predecessor - the so called skill tree is a joke compared to predecessor - the troop resurrection option after every battle completely ruins the point of the whole game - spells are too op (to the point of complete unbalance) but I mean... which balance ? there is no such thing - walking through the world is so bad it is offensive to anyone who actually spends money on this game - you get stuck in various objects in the environment constantly (several times per hour) - sometimes you get stuck so bad you will have to reload your last saved game (so saving constantly becomes a necessity just to offset the constant fact your character gets stuck everywhere) ... just a complete disappointment.. and I was looking forward to giving it a chance, even played it for 16h but that's it, I can't take it anymore. this "game" is such a cash grab, so unfinished, so unpolished - it is purely offensive to players who buy it.
I've played a few prior King's Bounty games (Legend, Armored Princess, Crossworlds, and Warriors of the North) and I certainly remember enjoying those games; especially overcoming them on Impossible difficulty using all the tools the game provides. I went into this iteration of the game with some expectations of having a hard difficulty that can be overcome. But I was very disappointed. First off, the smaller battle maps, while looking pretty (and the concept of fighting using the over-world's terrain is novel), drastically reduce the player's capability to do anything but smash armies into each other head-on. In earlier King's Bounty games, melee units would typically need 2-4 turns to walk across the map, giving ranged units a chance to pick them off. And ranged units would have a distance penalty, making it much less effective for ranged units to target each other from across the field. Earlier games also gave you the ability to spawn obstacles or traps to further stall armies from clashing. In those earlier games, you could have an army significantly smaller and weaker than your opponent and still squeak through with a perfect victory (losing no units). In contrast, King's Bounty II has you enter melee combat within the first turn of combat. Ranged units are immediately stuck in melee combat unless you completely surround them with units. And this also means you can't leverage tactics. You simply need to have more units, stronger units, or faster units (with strong spells). There's barely anything you can do to overcome an enemy with stronger units than you. Secondly, the way morale is implemented can swing battles far too wildly. Basically for every 1 point of morale, a unit has a 10% chance of receiving a second turn after their first. A unit that randomly gets a second turn can attack the same target twice, often meaning an attack with no consequences (each unit can only counterattack once per turn). King's Bounty has always been a game that heavily advantages the first strike (since attacking first kills some number of the enemy, making their counterattack weaker). And having occasional double-first-strikes just makes some battles a coin toss (you win if you get extra turns, you lose if the enemy does). Next, the limited stack sizes (tier 1 units can go up to 10 units; some higher tier units only allow 3 units per stack) means that lower tier units quickly become worthless. There's no concept of having expendable arrow fodder. I think the limit was added since units can also gain ranks as you use them. But if you reach maximum rank with one unit type, you might not want to switch to a (momentarily weaker) new unit that needs ranking up. Overall, I appreciated the higher production value of this game, but I didn't like the simplified/constrained strategic aspects of the game. The most enjoyable aspect was the lack of crashing. Older King's Bounty games are crashy bugfests, but I got through this one without a hitch.
I sincerely adored King's Bounty games from the very first game (yes, from the old C64 one). I didn't like the idea to deviate from the classic, isometric view, but whatever, if it works out and adds to the game then let it happen. Well, it didn't add anything. It made it bad, very bad. Also, the funny, charming world of the new King's Bounty series is gone. Bland, generic fantasy tropes with bad writing took it's place. It applies to the whole game. The new, third person perspective is just terrible. Not because it's third person, but because it doesn't work in it's form. Basically you are running around or riding around on horseback in an empty, void world. Sometimes there is stuff to pick up, sometimes you meet an NPC who gives a generic mission. Moving around on horseback is slow, on foot it's even slower. So it's advised to ride the horse and use the fast travel option. Oh wait, using it dismounts you. So you have to summon your horse. Then mount it. Then start riding. Oh wait, you can't go through that gate. Dismount. ♥♥♥♥, the horse is blocking the way. Mount it. Move around, it takes ages and you get seasick from the constantly rotating camera. Dismount again. Congratulation, now you can enter a perfectly ordinary gate. This clumsy ♥♥♥♥ design applies to the whole game. Now you don't need a skill to have troops in reserve, in fact you can have unlimited troops in reserve. Nice change, decreases idle time to restock troops. I try to hire troops to the reserve, doesn't work. I have to quit from the vendor, manually move my existing troops to the reserve, then I can hire unit again. Do I want many units in reserve? Then I hire troops up to the amount my leadership allows, then move them to reserve, then hire again... Ah, ♥♥♥♥ this. @Fulqrum Games/developers, I hope you are proud of yourself for ♥♥♥♥♥♥♥ up a great series.
The good: King’s Bounty 2 throws you into a ridiculous fantasy world as a noble who hoards the most dysfunctional army of demons, peasants, and mythical beasts like a hoarder on a shopping spree. The turn-based combat is better than average — lining up perfect spells and watching your troops mulch enemies never gets old. Quests are packed with dumb, fun choices and the whole thing has that charming “beer and pretzels” epic vibe that makes you forgive a lot. The bad: The main story is about as memorable as plain oatmeal, delivered by characters who sound like they’re reading their lines for the first time while half-asleep. Backtracking across giant maps becomes soul-crushing, and by the end you’re just spamming the same fights with slightly bigger numbers. It desperately needed more personality injections and fewer “walk over here for 8 minutes” segments. The ugly: Your troops have the pathfinding IQ of a concussed goldfish, often standing around politely while the enemy turns them into red paste. Animations are jankier than a three-legged horse, and balance occasionally has a full meltdown. It’s the kind of broken charm where you laugh at the bugs... until the fifth time your elite unit decides to phase through the floor. The verdict: 4/10 - Turn-Based Strategy
Итак, спустя 3 прохождения и выбивание всех ачивок, я могу официально констатировать, что игра - [spoiler]кал[/spoiler] King's Bounty для меня - это самая любимая серия игр, с которой я с 10 лет (сейчас детине уже 23). Я помню тот чудесный день, когда отец накатил мне Легенду о Рыцаре, помню, как меня прикалывали квесты с пивом, как меня пробило до мурашек, когда я услышал женский вокал в Under the Shadow of the Oak (тема эльфов) и помню, как я застрял на Карадоре, так и не поняв, что бить надо кристалл, а не его армию). А потом мой более старший товарищ позвал меня в гости и показал, какая куча контента будет еще после Карадора... И вот прошло уже 13 лет, я каждый год перепрохожу либо Легенду, либо Перекрестки миров, недавно по приколу закрыл Воина Севера на невозможном без потерь за Скальда - и до сих пор нахожу какие-то тонкости, детали и баги этих игр. Я дико прикипел к серии и с трепетом следил за деталями разработки KB2, даже пытался бросить работу и устроиться в команду разработки в свое время - так хотелось поучаствовать в создании СИКВЕЛА Б****, каким же наивным я был... АдынAss просто похоронила все мечты фанатов, выпустив такой сиквел [list] [*]Сказочная атмосфера - один из главных символов серии? Нет, теперь у нас будет самое пресное фентези на свете, по сути всего 3 локации (зимний пролог, магофактория и остальная карта - лес и самые скучные города на свете) [*]Неповторимый юмор и колорит отечественных разработчиков с нашими, локальными приколами? Нет, теперь у нас все с очень серьезным хлебалом просят тебя собрать разноцветных цыплят по всему городу. И во всем игровом мире нет ничего, что способно тебя улыбнуть (кроме мб бандита по имени Гуф) [*]Куча рас, юнитов, абилок и особенностей? Нет, теперь у нас люди, гномы, нежить и големы - не больше десятка юнитов в каждой расе (Погибель, на 80% состоящую из рескинов других рас, не берем в расчет) Интересных абилок - единицы, а до кучи многие юниты делят один и тот же пул совсем общих и скучных скиллов - Бег, Провокация, Усиление инициативы и подобное, что нажимается всегда в начале боя на автомате, а дальше начинается закликивание противника. [*]Графика и стиль, которые не дают игре стареть даже спустя 16 лет? Нет, теперь у нас бездушный Unreal Engine, графика уровня 2012 года, дубовые анимации и одна моделька женского персонажа на всех (почти) женщин в игре [*]В меру простой, но интересно изложенный и погружающий в себя сюжет о путешествиях королевского Искателя? Нет, теперь ты у нас всю игру помогаешь каким-то бомжам поделить между собой Доширак, а потом в конце из ниоткуда появляется самый страшный злодей самого соевого фентези, армию которого ты мог снести еще в середине игры. [*]Духи Ярости, дракончик, валькирии и куча балдежно отрисованных заклинаний? Нет, держи Луч Огня и Луч Света, ну еще можешь медведя призвать, который придет из воздуха. А ведь разрабы говорили, что у них там 100500 художников занимается игрой, да, верим [/list] В игре есть однозначные плюсы относительно продукта 2008 года, пусть они и не являются чем-то уникальным - механика зон контроля, ограничения и бафы стрелков за счет вертикальности боевых арен, озвученные персонажи (хотя озвучены посредственно, а безжизненные лица так и просят скипнуть диалог), но это никак нельзя воспринимать адекватно. Может быть я уже превращаюсь в ноющего деда с шизой, но каким образом маленькая команда из Владивостока в далеком 2008 смогла сделать настолько многогранную, стильную и отточенную игру, а в 2021 орда разрабов с миллионными бюджетами пытается нас заставить раз за разом застревать в камнях и кустах в пустом лесу на Unreal Engine, да еще и за 2-3 тысячи рублей? Это у нас так возрождается игровая индустрия? Это наш "трипл-эй"? Я очень разочарован, моя любимая серия игр вместо достойной смерти в кругу любящих фанатов была выкопана из могилы, опорочена и вывешена на посмешище народу Я пытался найти хоть что-то хорошее в данном игросодержащем продукте, пробежал ее трижды, но так и не смог придумать оправдание ее существования. Это просто мусор, который можно употребить только в двух случаях: [olist] [*]Вы фанатеете от тактических боев, как в ванильных КБ и очень хотите что-то новое - в таком случае просто пропишите себе в файлике скорость персонажа x6, пропускайте все диалоги (катсцены можно посмотреть, некоторые прям хороши) и кайфуйте со своеобразных, но интересных боев [*]Вы никогда не играли ни в одну игру, объективно заслужившую оценку выше, чем 4/10 [/olist] В любом случае, берите только по 90% скидкам и не кормите тех, кто забыл, как делать игры
tldr; this game is actually, literally unfinished. It sucks otherwise. I'm a bit of a fan of the King's Bounty series. The games are extremely long, extremely heavy in strategy and you will inevitably field thousands upon thousands of spitting plants for economic reasons. You will get colored gems to upgrade your hero and come across a lot of valuable equipment that can drastically alter your schemes. You'll be interested in the side-quests because they tend to be sorta goofy in some cases and in others are just worth paying attention to. Boss fights are also a thing and they do not play by the normal rules of engagement. In 2 you field five units that have a capacity max of ten... or eight. Or four. Or three. Or one. The vast majority of the items you find exist to be sold and have 0 purpose outside of being vendor trash. Most equipment you find is generic and also serves no purpose other than to be sold. Spell scrolls are pretty rare to the point you may end up only ever finding one of a particular spell unless they're the most generic spell like Heal. Then you'll find around... fifteen throughout the game. All fights play out the same in that the unit options are extremely limited and there are only five factions of units. Each faction has ~8 units so you'll end up very familiar with the same things which can be both good and bad. The quests are extremely padded so you'll end up skipping over most things out of reflex. THE MAIN STORY ENDS ON A CLIFFHANGER with a note telling the player to get excited for future updates. This game is abandoned. I wish I didn't buy this because this isn't a cheap game and I thought they were going to really level up from how the previous games were. Don't buy this. Don't even pirate it. Look up a few of the fights on YouTube and either play the old games or HoMM.
If you are searching around for an instruction on how to kill a good core idea look no further King’s Bounty 2 is it! I absolutely loved KB 1 and its addons and while this game tries to build on the same game mechanic it fails desperately due to: • Lames story curve possible • Infinite bugs • Glitchy and useless 3D world • Clumsy 3D/2.5D battlefields • Poor game economic model and squad management • Hideous controls while on horseback • Poor post-launch support • Ruined legacy of KB1 In essence what I’m trying to is that this game should officially replace the definition of word ‘failure’ in the Oxford dictionary. [url=https://store.steampowered.com/curator/7279488-One-Grumpy-Russian/]One Grumpy Russian[/url] score 3/10 – great game loop butchered by Freddy Krueger wannabes For more grumpy reviews follow me as a curator at [url=https://store.steampowered.com/curator/7279488-One-Grumpy-Russian/]One Grumpy Russian[/url]
[h1] 𝕎𝕖𝕚𝕣𝕕 𝕥𝕙𝕒𝕥 𝕥𝕙𝕚𝕤 𝕙𝕒𝕤 𝕒 𝕞𝕚𝕩𝕖𝕕 𝕣𝕖𝕧𝕚𝕖𝕨 𝕣𝕒𝕥𝕚𝕟𝕘 𝕠𝕟 𝕊𝕥𝕖𝕒𝕞!![/h1] King’s Bounty II is a game that feels like it has one foot in the grandeur of a fantasy epic and the other stuck in a pothole on the road to greatness. It inherits the turn-based tactical DNA of its predecessors but plants it in a more grounded, pseudo-open-world setting—half exploration RPG, half hex-based chess match. I can agree to only one thing with mixed review reviews on Steam... The fact that this should've been ANYTHING BUT a King's Bounty game! On paper; the premise is absolutely gorgeous. You, on horseback, riding along seashores and visually appealing landscapes... Looking for your next quest that would net you a great sum of money, with which to buy a grand manor and hire servants? Well maybe I'm reading too much into it, but the immersion is there.. Of course, until the hex tactical part opens up and here you are, sitting through a tactical match that kills and halts any immersion you previously had on the open world side of the game. That's not even the bad part, the bad part is that... Every duel you have seems to be just an execuse to get you money to, again, hire the units you've lost... and all the armor you see on the shop that's mouth-watering? You're probably never gonna have it, as you continuously lose troops in a battle, gain money by winning, then have to use that money to refill your troops and it just seems like the game is riged to run that way. The good however, is really great and you get a feel of a great tactical rpg right off the bat, as you walk out of the snowy fortress at the beginning. The game follows a choice-based skilltree, with four conflicting ideals, and resolving certain quests in certain ways, allows you to be more proficient in certain ideals. That's the problem some people had with the game, but I love it! It's not necessarily "King's Bounty" stuff, but I loved being forced to take the peaceful way out of a quest if I ever wanted that magic skill upgrade lol. The story, although seeming a little outlandish at first, is actually quite intriguing... Let me examplify here: there is a group of anarchists who are trying to run the kingdom from behind the curtains called the Tenebros, and then there are the forces of order... Now, if you want the really great looking undead creatures to follow you, you'd have to obviously side with the anarchists... But then again, if you're a mage, you shouldn't as Anarchy troops are really just powerhouses that don't really promote magic use, if that makes sense? So you have to really, and I mean REALLY role-play your character... Plus you get to choose between three distinct characters with very different background stories, so Katarina can't really command undead unless you wanna lose every single battle you ever fight; she's a mage, a previous baroness, so she cares about ORDER and FINESSE, and those are two ordeals you'd have to focus on. Aivar, on the other hand, is a weaponmaster, ORDER and FINESSE do not really pique his interests... Can you be a Katarina necromancer who commands undead forces? Sure, but then again you can't make use of your magic as you'd be choosing Anarchy over Order in every quest... Anyways, it sounds really more complicated than it really is, just once you open up your skilltree, it'd instantly click! I'll just say it again: I LOVE THIS SYSTEM SO MUCH. Ultimately, King’s Bounty II is the awkward heir to a beloved throne: not unworthy, but still wearing armor that doesn’t quite fit (I'll just say it; it's NOT a King's Bounty game). If you can forgive its pacing quirks and occasional rough edges, there’s a satisfying tactical heart beating under the royal robes. It’s a flawed but fascinating step in a series that’s still finding its place in the modern age. My score is [b]8/10[/b]. Kinda gives me a lot of Chivalry 2 vibes, not gonna lie!
If you liked the previous King's Bounty games...this ain't it. Game balancing is terrible, you are either far overpowered or far underpowered for each battle. Dialogue (when present) is laughable. What story there is, is meh. The world is simultaneously smaller than previous KB games, and an absolute slog to get from one end to the other, even with fast travel. I rarely stop playing RPGs of any sort because I want to see the story through to its conclusion. But I stopped playing this 2/3 of the way through and have no desire to return. At. All.
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