
Powered by Unreal Engine 5, The Sinking City Remastered brings the eerie, atmospheric world of Oakmont back to life with enhanced gameplay and fully relit environments, perfect for both newcomers and returning players.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Same day: best BR #84, worst PL #86 · 2 markets collected
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.86/day in the week to Sep 3 → 6.29/day in the week after.
About
Experience the Lovecraftian horror of The Sinking City in a whole new light. This Unreal Engine 5 remaster brings the game's eerie atmosphere to life with stunning visuals and enhanced features. Dive into Oakmont's mysteries and unravel the city's descent into madness.
Remaster Highlights:
Lumen Global Illumination and ray tracing
4K textures and extra environmental details
FSR, DLSS, and Frame Generation support
HDR, photo mode
Improvements to controls, combat, game balance, crowds, and tutorials
Game Description:
The Sinking City is an adventure and investigation game set in an open world inspired by the universe of H.P. Lovecraft, the master of Horror. The half-submerged city of Oakmont is gripped by supernatural forces. You're a private investigator, and you have to uncover the truth of what has possessed the city… and the minds of its inhabitants.
Game Pillars:
An oppressive atmosphere and story inspired by the universe of H.P. Lovecraft.
A vast open world that can be explored on foot, by boat, in a diving suit…
High replay value thanks to an open investigation system: each case can be solved in a number of ways, with different possible endings depending on your actions.
An arsenal of weapons from the 1920s with which to take on nightmarish creatures.
Manage your mental health to untangle the truth behind the madness.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 5.7Kreviews | 75% | — | $4.3M |
| $49.99 | 3.2Kratings | 82% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1017 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Sherlock replacer. Nature-identical.
This game is great. It is funny that it took me about 4 tries to figure that out. The reason was every time before I was running into display issues on ultrawide, and the lack of cloud saves in the past meant having to restart each time I re-installed to give it another go. The remaster was a good opportunity to finally start a proper playthrough, and I am glad I waited. The graphics look great, run great, and I have zero complaints about how the game looks and feels. It has outstanding environments and a creepy feel. The story is straight-up Lovecraft; and it is done well. The puzzles are logical and transversal and dialogs are all high-quality. My only remaining complaints continue to be around ultrawide support: There is too much dependence on modders to create a feature that should be available straight-outta-the-box. I wish they would add ultrawide, multi-monitor-support, and an FOV; aside from that, this game is absolutely phenomenal.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 19: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 76.75/day in the week to Jul 15 → 3.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain, Japanese, Polish, Arabic, Simplified Chinese, Traditional Chinese, Korean, Portuguese - Brazil +4 more
| $49.99 |
| 494ratings |
| 90% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Je ne le crois pas que j'ai passé autant de temps sur ce jeu pour une fin aussi médiocre.. et encore heureusement je me suis épargné des quêtes annexes à la fin du jeu. Parce que ce jeu que j'ai découvert tardivement, le coté graphique (remasterisé) est pas mal en revanche répétitif à souhait . Ce jeu est infernal , trop d'aller-retour , trop de consultation bidon dans les archives , journaux etc.. Des choix qui ne changent presque rien et les 3 fins sont nulles. Mais en plus ils te mettent le KKK qui chassent non pas des noirs présents sur l'île mais des hommes poissons ... Avec des choix de dialogues évidemment virulent à leur égard alors que précisément Lovecraft détestait certaines communautés. Donc en fait ils utilisent son univers libre de droit pour se faire du pognon en véhiculant (forçant parce que mettre le KKK dans cet univers au secours ..) des valeurs inverses à Lovecraft lui même ... C'est tellement hypocrite ... Surtout quand on voit les DLC minable pour se faire encore plus de fric. Donc la très paresseux, jeu sherlock holmes à l'ancienne avec filtre lovecraft et le 2 ... ça semble être un resident evil avec filtre lovecraft/
A must-own for fans of Lovecraftian horror and story-telling.
Choices matter, eldritch horrors, investigations, and a city you can't leave. What more could you ask for, except for a city that you can leave?
Gostei bastante! mas só após entender a dinamica do game. Historia boa mas final achei fraco. Vale a pena jogar! Obs: roda muito bem no Steam Deck.
A diamond in the rough! Pros: Great narrative design Memorable characters Great atmosphere The city scale is great Cons: Besides some combat, most of the gameplay consists of walking between places / fast travel points City is not very interactive You have to pixel hunt at times Last act seems a bit rushed
:-)
Got my adderall prescription renewed and now I am ♥♥♥♥♥♥♥ LOVING THIS GAME
I have not yet played Remastered and I probably never will (see: The Bad), so I won't include it in my review, and I'm not the best person to rate a game based upon how it SHOULD be handle in terms of optimizations and graphics, given I ran it with below Minimum Specs. Instead, I'll talk about the general design and feeling of the game. The Good: If you want solid investigation and a Lovecraftian atmosphere, Sinking City is GREAT. The atmosphere is just fantastic at times. For an entry into the modern gaming world, I think that gameplay does a great job of balancing horror, being a minnow in a great big astral sea of nightmares, and actually being able to solve (many) problems with violence despite said horrors. You aren't going to defeat Cthuhlu with a torpedo or kill Hastur(?) with bullets or a ton of dynamite, but there's tons of scary enemies that you can either run away from or you can take down with guns and traps and explosives. It's got a good chunk of overarching mysteries and tons of little side mysteries you are free to "solve" (side mysteries, admittedly, tend to just be finding the right address and then reading the note/picking up the doodad guarded by the monsters), and many of these require genuinely looking around and using your head or noticing clues. I like the protagonist and many of the characters. Johannes is a well done antagonist. The Kind of Bad: For major investigations, you are supposedly forced to reach a Conclusion or Decision or whatever, where you put the evidence together to figure out what actually happened. To oversimplify both for brevity and to avoid spoilers however, the Conclusion is always "which of the two suspects is guilty and which is innocent?" The problem is that the actual evidence never lines up like that, and it is impossible to reach any of the possible conclusions without ignoring or twisting some of the evidence. Fictional example: Bob is accused of killing Betty. Jerry is an alternative suspect. Evidence shows that Jerry in fact killed Betty, but with partial justification. Evidence also shows Bob killed his own mother and ate her because he is a crazy psycho. However, your only options are either "Bob is innocent, Jerry is the devil," or "Bob is a psycho, Jerry was framed." Both are murderers and should be punished, but that's not a potential Conclusion. And this happens basically every time. I don't mean that each time, both parties are equally guilty/innocent, but that you completely exonerate 1 party and utterly condemn the other. For a game where you are supposed to use evidence to CORRECTLY determine what happens, the fact that you cannot reach a conclusion without either ignoring reality or end up having to omit crucial information when relaying your findings is the second most frustrating element of the game to me. I don't want to call Bob Humanitarian of the Year because he didn't murder the victim being investigated, and I don't want to say Jerry murdered the victim in cold blood when it was actually in self defense, but I have to. It's essentially the same old problem of overly stark "morality" decisions, where you choose between being Mother Theresa and or Satan himself, rather than just being good or being evil (see the Bioshock and Dishonored series), but now you're choosing which round hole to shove which square peg into. The Bad: The Endings. Oh my gosh, the endings are garbage. They are Mass Effect 3 level terrible. "They are true to the Lovecraftian view that humans are insignificant!" Wow, so everything I do is SUPPOSED to be absolutely pointless, because that's the mythos? BULL****. Humans are feeble insects on the backs of cosmic giants in Lovecraftian horror, but that doesn't make us completely irrelevant within the context of the story, and especially in a game. Humans shouldn't be slaying Hastur, but thwarting or at least surviving the plots of Great Old Ones is absolutely something that is acceptable within the mythos. It would be one thing if the game had a single, solitary ending that was tragic, or where you died. But that's not what you get with Sinking City. Instead, you get 3 different endings, each of which either A) result in a cutscene that seems completely devoid or out of line with the intention of the choice you made, or B) ends with the villain gloating in triumph. To me, the game doesn't feel like the people who made the game decided to choose "futility" as the theme. It felt more like the people who made the game and the people who made the endings were completely different groups who didn't even talk with each other, and/or the endings were done with a restriction like "You have exactly 5 seconds of CGI to wrap up the entire game." Unfortunately, for this, I HAVE to get spoilerific as I name the 2 worst offenders. Stars are Right: [spoiler] The protagonist's self-stated purpose for selecting this choice is to MERGE with the cosmic being, gaining great power at the cost of losing humanity. THIS DOES NOT HAPPEN. A giant fish monster takes one look at you and eats you. You get no power nor is there the slightest hint that was ever even an option. [/spoiler] I'm Out of Here: [spoiler] If you are particularly investigative, you discover a secret, special 3rd choice. This is presented in every possible way (during gameplay, at least) as the hidden, superior choice. You are able to DEFEAT the no-win scenario by using a secret control panel to BREAK FREE of a cycle that can only end in individual sacrifice or global destruction. What do you get? THE WORLD BEING DESTROYED ANYWAYS, along with the implication that you RAN and abandoned your duties like a coward. This makes absolutely no sense in the context of the choice at the time it was made. [/spoiler] It literally doesn't even matter how much I enjoyed the game. As long as I know that all three of my choices are essentially pushing mislabeled buttons that lead to a stick of dynamite being shoved up my butt, and not a single decision I made in the entire game has any lasting effect (whether I found the killer or not doesn't matter, because everything gets nuked either 5 seconds or 5 weeks after I reach the end goal), I have zero motivation to do anything. To put it another way, without the slightest bit of exaggeration: If instead of being an investigator, I came in and raped and murdered every single human (and the non-humans too) in the city, I'd still end up in an identical scenario. That's actually WORSE than Mass Effect 3's ending choices. But hey, as long as you don't mind the endings, or you shut off the game immediately before making the final choice, it's a great game!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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