
"Try all you can, through hell and fire's end..."Forge yourself the best weapon you can, and jump into the ever-changing dungeon searching for your memory and the truth of this world!Roguelike X Smithing X Souls-like. Turn-Based Strategic Dungeon Crawling RPG
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Think carefully before you move in this turn-based battle system where enemies move right after you.
Be aware of the Erosion. You won't last long when it reaches its limit.
Strategize one step ahead and utilize all your belongings to survive.
Stay vigilant; you never know when you'll encounter the deadly traps.

Create different weapons based on the materials you choose.
Each and every weapon possesses an unique Skill, broaden your playstyle.
Make shattered weapons materials as well, inheriting their strength to the next masterpiece.
Craft and destroy weapons to find your own playstyle.

Collect Souls for permanent upgrades and items.
Stride ahead against a variety of elite enemies.
Test your might and knowledge in challenging boss battles.
Find Memories to reach out to the truth of "this world."

Storytelling via both cutscenes and text-based novels with over 150K word count.
All 6 main characters and elite enemies are fully voiced by Japanese voice actresses, with real-time 2D animations.
Supports Steam Deck and controllers, with modifyable key configurations.

You opened your eyes, but nothing could be seen.
Suddenly, one string of dim light shone through the darkness.
As you followed the light of hope, it slowly turned from azure to crimson.
Once again, your consciousness faded away...
You opened your eyes, and found yourself in the middle of nowhere.
A mysterious girl, with her monotonous tone, spoke of various confusing matters.
Safe House. Purpose. Erosion. Death.
The only way to grasp the truth is to hold on the black sword of yours,
and fight against "This World," no matter the consequences...

Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese*, Simplified Chinese, Traditional Chinese, Russian, Korean*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
这游戏负重和仓库,简直就和赤石一样,nm打两个图负重就不够了,我踏马是来体验刷刷刷的,不是打两个图就要回城的
别光在武器上浪费战技了,饰品才是yyds,武器会坏,但饰品只要不被打就一直有效。用低级材料造把匕首投掷刷碎,然后去迷宫强化台把「跃击」注进饰品。这样你就有了一个永久的位移外挂,躲 Boss 即死大招全靠它。
更了那麼多版本以為能看到有所改變,買了STEAM支持後發現還是這德性。 結果出了休閒模式反而玩不到遊戲系統,想玩遊戲系統的沒時間依舊看不到劇情發展,這就很好笑了。 鍛造系統是好的,故事是好的,但作者大概不想讓玩家有啥好體驗,是一個想認真跟想休閒的玩家都無法享受的遊戲。 遊戲內有一堆大量拉長玩家鍛造成品時間的沒意義設定,玩家有想法但沒時間就絕對做不出來,當玩家時間很多? 這遊戲的鍛造系統讓人看到了許多的可能性跟玩法,但遊戲本身看不到任何想讓玩家可以體驗到的感覺,大概是作者的惡趣味或是奇怪的堅持,想看玩家痛苦之類的吧。 至於遊戲難度,如果考慮到鍛造的可能性來說並沒有很難,覺得難是因為作者把這遊戲的成長時間需求拉超長,導致玩家需要花費大量的時間才能有所進展。只要你有時間這遊戲就不難,但作者好像預設每個人都能投入30-50小時在這遊戲上,跟天才一樣。 最近看到日誌要出日後劇情倒是提醒我還沒給評價,特別來STEAM留一下。就搞不清楚自己遊戲的核心魅力在哪裡嗎?那麼想寫故事出本小說賣一賣都好,還要出在遊戲裡面扛著你這天才的遊戲設計來閱讀,我就等那所謂的平衡能好到哪去。 作者大人,您開發了那麼多年到底是聽了什麼建議呢,對此深感疑惑。
[後半に日本語レビューあり] [h1]Roguelite Dungeon H-RPG: Where the Forge Is the Heart of Every Run[/h1] A roguelite × smithing × Souls-like H-RPG in which an amnesiac hero is guided by the enigmatic "Dorouel" into a randomly generated labyrinth. Developed by indie circle "Ason" and published by 072 Project and Lewd Formosa, this is a Taiwan-origin title. The heart of the game is a unique loop: forge weapons on the spot, inside the dungeon itself. With 100+ weapons each possessing a unique skill, the build possibilities through material combinations are effectively endless. When a weapon is shattered from use, its strength can be "inherited" into the next forge — a mechanic that fuses consumption and growth into a single rhythm. Accessories function as long-term investments that cannot be destroyed unless struck, and their asymmetric design against weapons (per-run consumables) adds depth to every build. A permanent upgrade axis funded by Souls earned on death rounds out the progression, and the loop's pull is real enough that "I came for the H content and ended up completely lost in the forge" has been independently reported across multiple languages. Combat is turn-based: every step the player takes, the enemy acts immediately. The Erosion gauge creates a constant time pressure — when it hits the limit, it's game over — generating an ongoing tension between cautious exploration and pressing forward. The game's defining feature is the female-dominant, reverse-H scenes that monster girls unleash on defeat. Players can mash keys to escape or surrender to the moment; when multiple monster girls are present, they queue up one after another. This "losing is also rewarding" design gives dungeon tension a uniquely enticing color. Collecting memory fragments scattered through the depths releases the truth of a collapsed world in scattered-chapter form, and the narrative density — enough to draw comparisons to the Nier and Persona series — provides a layer of engagement that goes well beyond the H content itself. All H-scenes are rendered in Live2D animation, with 50+ base CGs. Female-dominant situations are well covered: cowgirl, paizuri, fellatio, footjob, lactation handjob, tailjob, amazon position, and more. A gallery mode and full H-scene unlock feature are also included. The characters are a draw in their own right. Enigmatic guide Dorouel, pure-white holy knight Rezia, mischievous cat-eared treasure hunter Skewer, dependable big-sister mechanic Shanoa. Every character is covered by skilled JP voice actresses, and the thousands of lines of recorded dialogue stand out at this price point. Sprites animate in real-time via Live2D, delivering an immersive presence throughout. The difficulty is genuine. Enemy density and invisible traps surge in the later dungeons, and with no mid-dungeon saves, hours of progress can reset in an instant. Post-launch updates have added Casual and Assist difficulty modes, improved accessory durability, and introduced a boss-room transfer feature — the current build has evolved considerably. The "Mixed" rating on Steam is a product of mismatched expectations between H-focused buyers and those challenged by the difficulty, and arguably does not reflect the game's actual quality. A roguelite × smithing loop unlike anything else, rich female-dominant H content, and narrative density that invites Persona comparisons: this is a title that can land squarely for both serious dungeon RPG fans and those drawn to female-dominant/reverse-H content. HHF-chan's comment: "A monster girl reverse-H forge-addiction RPG — but the gameplay itself is so much fun I get completely sucked in and forget it's an H-game at all!" [h1]鍛冶と迷宮の本格ローグライトH-RPG[/h1] 記憶を失った主人公が、謎めいた案内人「ドロエル」に導かれてランダム生成の迷宮へと挑む、ローグライト×鍛冶×ソウルズライク系のH-RPGだ。インディーサークル「Ason」が開発し、072 ProjectおよびLewd Formosaがパブリッシャーを務める台湾発の一作。 本作の要は「ダンジョン内でその場に武器を鍛造する」という独自ループにある。100種以上の武器はそれぞれ固有スキルを持ち、素材の組み合わせによるビルドの幅は事実上無限だ。耐久が尽きて砕けた武器の強さを「継承」して次の鍛造へつなげる仕組みは、消耗と成長を一体化させたリズムを生み出す。装身具は攻撃を受けない限り破壊されない長期投資として機能し、武器(走ごとの消耗品)との非対称設計がビルドに奥行きをもたらす。死亡時のSoulsで永続強化を積む成長軸も充実しており、「H目的で入ったのに気づいたら鍛造沼にはまっていた」という声が複数言語で独立して上がるほど、ゲームループの吸引力は本物だ。 戦闘はターン制で、1歩動くたびに敵が即行動する。侵食値(エロージョン)が限界に達するとゲームオーバーになる時間的プレッシャーが、慎重な探索と前進の葛藤を常に生んでいる。本作最大の特色は、敗北時にモン娘が展開する女性優位・逆レ系のHシーンだ。キー連打で脱出を試みるもよし、身を任せるもよし。複数のモン娘がいれば順番待ちの重ね掛けも発生し、「負けても美味しい」設計がダンジョンの緊張感に独特の色を与えている。深部に散在する記憶断片を集めると崩壊した世界の真実が断章形式で解放され、NierやPersonaシリーズを引き合いに出されるほどの物語密度がHコンテンツ目的以外の読み応えを生んでいる。 HシーンはすべてLive2Dアニメーションで描かれ、基本CGは50以上。騎乗位・パイズリ・フェラ・足コキ・授乳手コキ・尻尾コキ・アマゾンポジションなど女性優位系のシチュエーションが揃い、ギャラリーモードとHシーン全開放機能も完備している。 キャラクターも魅力的だ。謎めいた案内人ドロエル、純白の聖騎士レツィア、わんぱくな猫耳トレジャーハンターのスキュワー、頼れるお姉さん修理屋シャノア。全キャラに実力派声優によるJPフルボイスが収録されており、数千行に及ぶセリフ量はこの価格帯では際立っている。スプライトはLive2Dでリアルタイムアニメーションし、臨場感あふれる没入感が得られるだろう。 難易度は本物だ。後半ダンジョンは敵密度と不可視トラップが急増し、中間セーブがないため長時間の進行が一瞬でリセットされる局面もある。ポストローンチのアップデートでカジュアル/アシスト難易度・アクセサリー耐久改善・ボス部屋転送が追加されており、現行バージョンは大きく進化している。 Steam上の「中間評価」はH目的ユーザーと難易度への期待値ミスマッチが生んだ数字で、本作の実力を正確に反映していないと言えるだろう。ローグライト×鍛造という唯一無二のゲームループ、充実した女性優位H演出、Personaシリーズを引き合いに出されるほどの物語密度。本格ダンジョンRPGファンと女性優位・逆レ好きの両者に刺さる一作だといえる。 日本語テキスト有音声有藻無。 HHFちゃんコメント: 「鍛造沼りモン娘逆レH-RPGね。でもゲーム部分が楽しすぎて沼っちゃって、Hゲームってこと忘れちゃうヨー!」 [quote][b]Check out our Steam curator ([url=store.steampowered.com/curator/36364102-Horny-Hentai-Festival/]link[/url]) , YouTube channel ([url=www.youtube.com/curatorhhf/]link[/url]), and X(Twitter) ([url=x.com/hhfcurator]link[/url])![/b][/quote]
兄弟们,听我一句劝:道具千万别省! 很多人打不过Boss或者死在半路,都是因为手里的药水和铃铛舍不得用。游戏容错率较低,当你觉得“好像还能再扛一下”的时候,基本就是你要翻车的时候了。加速药水、集中药水该嗑就嗑,招魂铃该摇就摇。我就卡在第三张那种长距离的“马拉松”,要做足侵蚀度对策。留着青山在不怕没柴烧,带回来的材料能让你变强,死在里面就真的什么都没了!
现在的玩家被3A大作喂饭喂惯了,稍微有点上手难度就喊着要退款。这游戏虽然有瑕疵,但它最大的优点就是:它没把你当傻子。它不给你一键过关,不给你无脑爽文剧情,它强迫你去学、去练、去死。在这个快餐时代,能有一个作者坚持做这种“不讨好人”的游戏,真的挺稀缺的。我给好评,是因为我尊重这种不妥协的设计,哪怕它真的让我玩得很痛苦,但这种痛苦,在现在看来,竟然有点“新鲜”。
好玩的部分全在免费的demo里面,打完整版反而变成了付费坐牢。
操你妈我打不过啊,你又不是塔科夫搞什么神经负重系统,武器用几十次就爆还得费脑子思考怎么续耐久,要不是你的CG弥补了一切我就打差评了
不管是游戏性,剧情以及实用性都是拉跨,有这钱去玩galgame
九十小时全成就,无修改器,这游戏好玩还是好玩的,前期不看攻略浪费二十小时卡第二个boss,后面花了二十小时打了一把神器秒boss,我说真的,这游戏的难度百分之九十取决于撒比女怪放技能的频率,真的阴死了,b贤者和b指挥官和b祭司和b混沌水晶和b蛇妖,但凡你把局外养成拉高,阶段别卡那么死,都不会褒贬不一吧我感觉,好玩是真好玩,阴是真的阴,最后,打出不磨武器毕设出来爽!
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