
Get ready for a new beginning with the upcoming 2025 season, official riders and tracks, a renewed gameplay thanks to Unreal Engine 5, and much more!
Modeled estimate, not a reported figure. How we estimate →
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About
Experience the thrill of racing on newly designed tracks that replicate real-world events and compete against the latest roster of professional riders: forge your path in a revamped career featuring intense competitions, rivalries, and strategic choices.
Thanks to Unreal Engine 5, enjoy a renewed gameplay experience with realistic physics and dynamic track evolution, making every lap unique and challenging. Master the flow with open tutorials, a comprehensive wiki, and Neural Technology riding aids.
Customize your experience with advanced editors and share your creations across platforms.
Plus, enjoy full crossplay support for global competition in immersive online multiplayer modes regardless of the platform, whether you're competing in casual races or battling for the top spot in ranked leaderboards.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Very poorly developed game. Less realisitc than the first one. Very difficult to keep it on track. there is about a 30 second delay from when you push the stick, to when the bike actually starts turning. They should have their developers watch a supercross race to help understand the physics.
would be a good game if physics were better rider should move around more and whip phisiycs need to be better dont buy this buy mx bikes
Bought this game with the sale. Haven't bought a supercross game in awhile probably since 2. This game might be the worst supercross game I have ever attempted to play. Coming back from Mxbikes I get that these games are two different play styles but holy smokes this is bad. The body and bike movement is awful with the dual sticks. The bike power doesn't match the track size. I understand wanting realism on gear selection and throttle control throughout the tracks but everything is disproportionate to the bike power. Frankly nothing feels right with the movements of the bike. Game looks good that's about it. Huge step down from the previous games even after taking time off. I don't recommend anyone buying this game.
Kind of surprised by the hate. I get it, theres not much changed from the last game but overall, it is an updated package. I think we can expect more but I just bought the deluxe edition for $23 and I think that's fair. Coming from supercross 6 and enjoying that game, this one feels very different. The controls are different but I like it. It feels like you are in more control. Also, has the best terrain deformation I've seen since reflex. The tracks actually change after laps and require you to change your line choice as the race goes on, that's awesome! My biggest complaint is there's just not a ton here. I recommend buying on sale.
The physics and game controls are not good. It is very frustrating to play, save your money. I want to relax and enjoy myself when I have time to play a game, and this one just pisses me off. I should have returned it sooner but I missed the window to return.
way to stiff and really hard to turn
Wanted to like this game. Been playing MX and SX games for 30 years, this is the only one that hasn't been fun. While I dig the mapping and "theory" of the controls, the end result is clunky and frustrating. Besides input, the progression is also slow and painful. You'll find yourself grinding for hours just to unlock some gear that you'll never use.
Actual slop.. I don't think any of the dev team understands basic physics, feels like racing a bar of soap on tile flooring. also not sure they understand what the human body looks like or how gear fits.
Im vergleich zu MotoGP 25 und Ride 5, ist die Steuerung hier extrem Schwer man fliegt immer aus der Strecke oder den Kurven. Man kann auch das Fahrverhalten nicht richtig einstellen das ist sehr Schade.
Recommend, Yes is loose to be honest. Is the game fun, yes, I do have fun, does the game have issues, also yes. I do enjoy the mechanics of how the weight system works in this game compared to the other games. Note I've only played a little of the previous one, and this one so I'm assuming the weight system in the previous game was about the same as others. Its fun to get down the mechanics of the bike and hit good rhythm sections and get in a good rhythm on track and race. The racing is good enough, I do have fun and I've found a difficulty that I can be competitive on but not too hard where I get blown away and not too easy where I'm lapping the whole field every race. Some tracks I defiantly get the mechanics down better on and I can come up to maybe the last guy on the opening heats but other than that its close racing in top 10s-5s, or barely a win. So it feels realistic and I like that, I want to race but not just simply blow everyone out of the water. That being said I feel like the ai is one of my two biggest complaints of this game. The ai will absolutely boot my ass to the moon or pit maneuver my bike absolutely destroying my rhythm section because they are so linear they don't care that you exist and just accelerate through you. I know your not actually supposed to dump other riders but I've tried, time and time again to dump the ai, and my god its like their bike and themselves have molded together as one and are no an immovable object. They are way to immovable while I am way to easy to get dislodged from my bike or my line adjusted, I feel like they ai should be almost as much affected by me as they are to me. My second biggest complaint and this may be just noob complaint which is fine is the physics. Sometimes the bike just doesn't turn on a berm and ill try to slow down and adjust speed to make it so i can hit it right and figure out what I'm doing wrong but nope it will not allow that turn and i have to give up massive time to rotate around the berm, while the ai seems to maintain perfect traction and turning on that berm just fine. Other times if your too far in a rut and your foot touches dirt your whole rider goes limp and falls off the bike. Now gonna be honest probably one of the funniest things I've ever seen when it first happened and cry laughed because of how you fall off its ♥♥♥♥♥♥♥ hilarious. it is quite annoying after a few times though. other times the bike just seems to turn or adjust in unnatural ways or to simply not adjust or turn. The traction may just be my throttle control so I wont complain about that too much but it does seem like traction is really difficult to grab sometimes which would be fine if it didn't feel like the ai was able to grab traction so easy all the time, so to stay competitive I'm trying to accelerate more out of a corner to keep up and they always feel like they can grab that traction sooner. ( note I have working on throttle control and pushing my rider forward to help but still seems like traction control isn't great and ai has plot armor ). Career is fun. I kind of wish it felt more like a season type career and not an rpg story, its fun don't get me wrong but it almost feels like its a story and not just me trying to race a career with the whole act1,2,3 then climax thing. Customization and gear and everything feels middle to the road. I feel like 6 had way more selection of helmets, and boots and everything. Also what happened to customized gloves, I think they are just part of the body now. I do enjoy the make your own customizations, that's fun, could use some more stickers though. Right now you have to make stickers like the old cod days which is fun not gonna lie. Overall the game is fun, people do defiantly have a reason to complain but I don't quite think it is as absolutely terrible and some say it is. Solid 6/10 game.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Languages: English*, French, Italian, German, Spanish - Spain, Spanish - Latin America*languages with full audio support
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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