
After the protagonist wakes up, he finds that he has lost his memory. The first girl he met named Ena also lost her memory. In order to find the reason and the truth, they embarked on a journey to the world.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Japanese, English, Simplified Chinese
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
目前还没打完,忍不住吐槽下。这游戏男主的参与感也太低了,打到现在感觉唯一作用就是那几个人的星玩具。一个任务结束了,“那个谁,过来帮姑奶奶我处理下。”,平常就我挑着担我牵着马。 不可思议的是地图中少女之间的特殊对话会加对男主的信赖度,明明男主一句话没说,谈话的内容和男主也毫无关系,为什么呢?这是对男主我身为橘外人非常有自知之明地没有插手你们之间卿卿我我的一种怜悯吗,那还真是承蒙各位小姐厚爱了,小的不胜惶恐。 通关了,回来总结一下吧。个人感觉很可惜的一部作品。 前中期剧情内几次“背叛”以及冲突都有点刻意为之的感觉,明明有更好的处理方式,她们却选择了弹幕最多的那一种。后期剧情进度有点潦草,到最后也没解释男主为什么要被分离出来,难道男主是头皮屑所以无意识的情况下就出来了?结合男主整部都没什么存在感纯纯的星怒力,感觉真有可能。 地图设计方面,地图谜题设计的只能说好过没设计,格莉斯住的阿鲁卡村仔细一看就她一个大房子,另外两个简陋的木屋外面两个买东西的npc,你管这叫村子?其他村民全住那两个木屋是吧,大地主格莉丝与她的鹰犬艾娜压榨村民的真实写照。 但我还是觉得可惜,战斗方面格莉丝的延时法术和伊路尔达的剑势递进设计的很有意思。如果能在剧情大纲不变的情况下,给男主一个合理的出身,与角色之间的情感递进更为圆滑,再给男主一个战斗系统,让男主有点参与感。章节分配方面前期找石板可以尽量加速,重头戏放在寻回记忆后的努力,剧情里三两下就准备好了有点过于顺利,这里的延长不是指增加怪的难度,那只是纯浪费刷的时间,我的意思是可以穿插一些小剧情在其间,让玩家有在努力的实感。地图设计上把主要城镇扩大,适当多加几个npc,加几个小支线。野外地图尽量做的紧凑,现在的就是又空又绕,还会在绕的地方放个高亮小垃圾吸引玩家去捡,没必要。 游戏有一定潜力,但从各方面来看都有赶工的痕迹,可惜。
I dont get why this game has 95% positive. It is a VN camoflaughed as a RPG. There is lots and lots of text. (Alt does fast skip though.) I tried to follow along the story at first but it was just a boring plot (thus i tried to alt-skip through). Gameplay is standard RPG maker, and the lewds are very far between and just pops up at random moments in the story. Might be worth it at 50% sale. 6/10.
不是很喜欢,男主塑造不如迷宫物语(尽管迷宫有雷),感觉作者是想做个百合游戏,又担心销量不行才做出个男主来,女主角四人组动不动卖百合,互相发福利,男主除了特定剧情(你知道我在说什么)找不到一点存在感,跟个摄像头似的
[h1]《埃那托斯 -转世英雄与失忆少女-》:可爱的女孩子们的公用性玩具[/h1] 按道理来说,失忆男主和失忆女主一同展开冒险,然后在这个冒险中还有很多的女孩子出现,照理来说很容易发展成喜闻乐见的后宫向纯爱作品那样的,但是本作又是如此热衷于不按套路出牌——这里的男主并没有多大存在感,甚至男主存在的意义也仅仅是因为他有个把而已,而这些女孩子也完全可以把他当作公用的性玩具…… [h1]阿卡林的既视感[/h1] 毕竟还是那句话,男主在本作的存在感实在是太低,可能的确是觉得女孩子之间涩涩可能还不如男孩子来满足那些女孩子看得更加舒适(虽然两个女孩子之间贴贴,尤其是裸着贴贴什么的也很棒的说)。其实这么解释貌似也就说的通了,毕竟有的时候,做这种羞羞的事情,对于女孩子而言不过就是玩玩罢了——这就是 0 CD 的好处。 [h1]涩涩——让女孩子变得更可爱[/h1] 不得不说,本作其实都在透露出可爱的气息,里面出场的角色超可爱不说,界面也是做的足够Q萌,的确很是勾起了笔者的好感。但是毕竟是黄油吗,如何让十足可爱的妹子变得更加可爱?那就是靠涩涩啦,毕竟因羞涩涨红的脸,以及女孩子的呻吟什么的,都是超棒的说,咳咳,虽然这次的冒险是为了唤醒艾娜的记忆,击败最终的大魔王,所以说不论是为了拯救世界还是为了欣赏妹子,本作都很值得一试。 [h1]各处都很可爱[/h1] 本作出场的女主立绘都很棒,就是在色彩方面可以把肉感给展现出来,而且女主一多,各项性格等等风格的确也丰富,对于这个“后宫”风格的游戏而言,的确也是看起来足够过瘾,过瘾是的确的,毕竟可以涩涩的不止她们四个女主,甚至还有别的情况,反正涩涩的情况很多,质量很高,而且本作内容足够幽默,一众少女莺莺燕燕,欢声笑语,这个冒险着实有趣,但就算是这样的情况,男主也还是阿卡林透明人的感觉,咳咳,我想上面我应该猜测的还是有几分道理。 [h1]涩涩的动作还是丰富的[/h1] 忘了说了,本作的涩涩内容为静态CG,但也好在少女都很可爱,而且色彩的肉感凸显出了少女的身躯之美,而且涩涩内容丰富,睡奸、口交、乳交什么的样样精通,在这方面,男主这个公用性玩具的作用的确是发挥了作用,然后说法翻转过来,成为了后宫纯爱风黄油——可能是为了让玩家带入到男主身上?可能效果并不算很明显。 [quote]关注「 [url=https://store.steampowered.com/curator/44066492//]来者不拒鉴游组」 [/url] [/quote] [u][b] 做最真实的评测,用心为玩家推荐 [/b][/u]
This game took me around 15-16 hour to both finish and 100% CG, Side Quest, "Skit". The story itself is although niche, quite nice and entertaining for whats its worth, I quite like all of the main character design and I don't really have any problem there, what I do have problem is how they write the H-Scene and how they progress, it's not really romantic or interesting per se, you get the scene, and that's it- all but the main heroine. Funny enough, the main heroine H-scene is quite well written and I like how they execute it. There's 8 H-scene for each of the 4 main characters (4 unique scenes and 4 repeating ones for some reason), 2 H-scene for a single supporting character, and 1 for each of 3 side character bringing the total of 21 unique H-scene, most of them are decently drawn and is pretty good, while some are.. well- choices were made. The game is quite text heavy but the plot is not very hard to grasp and there's some slight off translation but there's also some joke they explain because it wouldn't make sense in English (which I really like), I quite enjoy how it starts and for the most part up to around 75% of the progression, then it slowly fall off but still endurable. The world building is alright and not much to talk about for your fantasy RPG setting. The sound design for this game are generic for your eroge rpgmaker games. Overall 8/10 - Worth the price TLDR; Pros: Good Art Decent Story Good battle system Fun Decently written character & quite memorable Cons: Teeny bit grindy Story drops off at the near end Some off translation Repeating H-scene Text heavy(?)
[h1]简介与背景[/h1] 【埃那托斯 -转世英雄与失忆少女-】是由Crazy Nirin(クレイジー二厘)制作的一款RPG类型的涩涩游戏,于2022年02月24日在DL上发售,截止到今天已经售出了10900份,并且维持着五星的好成绩(OTAKU虽然官中出的速度有些慢,但选的大部分作品还是较为符合本人的喜好的,虽然大部分还是没发行)。 我们将作为失忆的主角,以找寻回原来的记忆为目标,伴随着其他的同伴而展开一场场冒险之旅。 [h1]玩法与感受[/h1] 游戏大致上分为了三个难度,只想体验剧情的小伙伴无脑选简单即可。本作的战斗系统比较有趣,并不是一个人的战斗,而是团队作战,角色属性方面平衡性做的都算合理,两条主动技能树以及属性强化技能树(上BUFF当然是必不可少的环节),使得游戏的玩法变得多样起来,随时可以重新加点的设定也很贴心,遇见难以攻克的敌人不必优先去刷级了,换换技能树加点或许会有柳暗花明又一村的感觉。省去了刷级的时间,本作的流程也就自然显得轻快,这就很值得给个好评了,再加上舍得给贵重资源,也无需刻意刷钱等,体验起来非常的轻松愉快。 但本作毕竟是个黄油,涩涩场景肯定也是不能落下。CG数量在21张左右,所包含的XP类型有:贫乳、口交、乳交、睡奸、反向奸、中出、自慰等。女主角们的刻画也非常的细腻,从日常的事件对话及人物立绘中可以较为轻松的看出每个人的性格特点,各具特色,一句话概括就是:我全都要。画风也很有特色,肉感十足,这怎么能让人不喜爱。 [h1]结语[/h1] 本作的制作水准在一种涩涩作品里可以称得上是优良,lsp们还是值得入手玩玩的,也期待制作组即将在11月下旬发售的【逆夢のメナスフィア】。 [quote]关注「 [url=https://store.steampowered.com/curator/44066492//]来者不拒鉴游组」 [/url] [/quote] [u][b] 做最真实的评测,用心为玩家推荐 [/b][/u]
GET THE FREE ADULT ONLY DLC FROM OTAKU PLAN'S WEBSITE without the patch you don't even see the character portraits in game (see the images on the store page). This is a good turn based RPG, but the English translation is often inaccurate
还行,就是一个普通的包饺子童话故事,画风比较可爱,cg数量不算多吧 直到我看到莉子的cg我才意识到为什么总感觉缺点啥:丝袜丝袜丝袜丝袜丝袜丝袜 比较难的主线和没战斗力的男主,让我想起了sequel倒是,区别是本作体量小,故事更加简短,而且城镇和迷宫的地图实在是太大太空了,支线和部分主线任务的提示也不够,纯让人猜来了
这家游戏真多
还可以,温馨Q版画风的小品。
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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