
The Signal From Tölva is an open-world first-person shooter set on a distant, haunted, future world. Unlock savage weapons and recruit robots to fight alongside you as rival factions struggle to discover the source of the mysterious signal. What you discover will decide the fate of a world.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 8 → 0/day in the week after.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Jul 30 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Engagement
Reviews
Themes across 47 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
It feels like someone took a piece of concept art for a lonely planet and simply let you walk around inside it, so quiet sightseeing and low, constant tension blend in a very odd way. Instead of big scripted moments, it gives you slow, clunky firefights and stark, painterly vistas, so it ends up feeling less like an FPS and more like a kind of meditative space sim.
a game that's boring in a good way! progression is simple but nicely gated/balanced (better and different types of weapons + hazardous areas requiring proper gear unlocking down the line), the map is big but not massive, open from lots of different angles, there's rich and diverse sci-fi lore to scan and dig through giving an even greater purpose to exploration, the mazelike "puzzle" sections are super neat, the sound design is both natural and electronic further punctuating the dissonance of multiple highly advanced factions all converging on a single seemingly dead planet... i could go on for hours with how baseline GOOD this game does everything. and y'know what? i think that's pretty impressive! so many games punch above their weight and are kinda neat with half-baked systems under the hood. this one is flat good all the way through and feels like it knows exactly what it wanted to be. on my beginning note of it being "boring in a good way", i think i just mean relaxing. firefights can get intense sure, but it's mostly just you and the grassy/rocky wilderness and a gorgeous day and night cycle that highlights the tremendous lighting. if you find it regular boring i totally get it, but for me it's a great reminder to stop and smell the roses
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 47 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Walking simulator that loves to waste your time with atrocious gunplay. Its biggest offense is that it's boring, though. You'd think you can't go wrong with anything that combines robots and guns together, but this manages to take two cool concepts and turn it into a snorefest. Yawn.
The Signal From Tölva to nietypowa strzelanka science-fiction z otwartym światem, która stawia bardziej na eksplorację i atmosferę niż ciągłą akcję. Trafiamy na tajemniczą planetę Tölva, gdzie przejmujemy kontrolę nad robotami i próbujemy odkryć źródło zagadkowego sygnału. Po drodze walczymy z konkurencyjnymi frakcjami maszyn i przejmujemy kolejne obszary mapy. Największym atutem jest klimat. Opuszczone konstrukcje, ogromne przestrzenie i świetnie zaprojektowany krajobraz tworzą bardzo przekonujące poczucie eksplorowania obcej planety. Walka jest prosta, ale przyjemna. Korzystamy z różnych rodzajów broni i wyposażenia, a możliwość przejmowania kolejnych robotów dobrze pasuje do całej koncepcji. Niestety z czasem pojawia się sporo powtarzalności. Przejmowanie punktów, walka z podobnymi przeciwnikami i przemierzanie dużych odległości potrafią stać się monotonne. Nie jest to wybitny FPS, ale nadrabia ciekawym światem, atmosferą i oryginalnym podejściem do science-fiction. Dla fanów spokojniejszej eksploracji połączonej ze strzelaniem – polecam.
This is not the usual kind of shooter. And while i found the experience to be pleasant overall, i have a strong feeling that a lot of people seeing guns and shooting will not get what they expect. The game loop is: you explore the world, capture places from enemies and find and scan mysterious things. The combat give you money and the scanning unlocks things to buy. Over time you get better weapons, better shields, a better additional ability and hazard suits that unlock parts of the map. You can decide between a pistol and two rifles or a pistol one rifle and the ability to command robots. The combat is really janky. It kinda works if you take this open world as a dangerous place and you use range as your advantage, but it never feels like cool combat. Using the robot command gun is just as janky. Would i recommend it...yes, but not to everyone.
Man I really wanted to like this game but its just so empty and lifeless. This is an open world shooter and while yes the map is pretty big, its just so barren. You do have groups of enemies patrolling but there's no variation to enemy types and it's just the same objective every time. Even if it is pretty cheap on a sale, you won't be missing much here. 100 Backlog Games of 2025: 44/100
I know I barely played it, but based on what I saw and what others say, its not worth the time investment, let alone the money. The story set up is quite vague and you have to learn about the story reading subtitles while a robot mutters something in its language. Atmospheric, but not particularly engaging or enticing. The visuals look fine, but the art style is a bit bland. There is no interesting soundtrack. The camera angle while moving makes you think your not just crouching, but laying low. Movement, even with sprinting, is painfully slow. I had just one fight and it was very lackluster. Guns arent accurate, enemies can take a lot of damage. There is no feeling of impact when or even if you hit them. Based on some other negative reviews Ive seen, things dont really get better. Im sorry, but this is not acceptable. Its too much of a slog to be enjoyable and there are much better things to try. 3.5/10
Good game, 7 or 8/10. Nice action, graphics and originality. Was unconvinced at first, but ended liking it and finishing both campaigns. Do yourself a favor: use the Map waypoint marking offered, helps a whole lot. Maps of both campaigns in Steam Guides. *** Disclosure and Spoilers: 70 y.o. gamer, use my own C.E. tables in all games, and offer some help for other old gamers. Health Max, Float, Simple Values, 200.0000. Address ends in 8 (hex) Health Current, idem. Address ends in C (hex), 4 bytes beyond Health Max. Freeze current or change both values to a higher number (example 99999) With those values, played with C.E. Speedhack set to 2.5 for a fast playthrough. All weapons: Float, Simple Values, 100.0000 full charge. Materials (money), 4 Bytes, Exact. Enjoy !
slow open world shooter in moody sci-fi world with gorgeous environments and enormous VIBES.
READ THE INCLUDED LOREBOOK I really can't overstate this, its a really good read and breathes so much life into this game that, on its own, is a pretty shallow open world shooter The Magnitudes Universe is genuinely super interesting and its a shame that this dev didn't do anything with it in the last decade
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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| — | 0 | — | — |
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