
The Signal From Tölva is an open-world first-person shooter set on a distant, haunted, future world. Unlock savage weapons and recruit robots to fight alongside you as rival factions struggle to discover the source of the mysterious signal. What you discover will decide the fate of a world.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
It feels like someone took a piece of concept art for a lonely planet and simply let you walk around inside it, so quiet sightseeing and low, constant tension blend in a very odd way. Instead of big scripted moments, it gives you slow, clunky firefights and stark, painterly vistas, so it ends up feeling less like an FPS and more like a kind of meditative space sim.
a game that's boring in a good way! progression is simple but nicely gated/balanced (better and different types of weapons + hazardous areas requiring proper gear unlocking down the line), the map is big but not massive, open from lots of different angles, there's rich and diverse sci-fi lore to scan and dig through giving an even greater purpose to exploration, the mazelike "puzzle" sections are super neat, the sound design is both natural and electronic further punctuating the dissonance of multiple highly advanced factions all converging on a single seemingly dead planet... i could go on for hours with how baseline GOOD this game does everything. and y'know what? i think that's pretty impressive! so many games punch above their weight and are kinda neat with half-baked systems under the hood. this one is flat good all the way through and feels like it knows exactly what it wanted to be. on my beginning note of it being "boring in a good way", i think i just mean relaxing. firefights can get intense sure, but it's mostly just you and the grassy/rocky wilderness and a gorgeous day and night cycle that highlights the tremendous lighting. if you find it regular boring i totally get it, but for me it's a great reminder to stop and smell the roses
Man I really wanted to like this game but its just so empty and lifeless. This is an open world shooter and while yes the map is pretty big, its just so barren. You do have groups of enemies patrolling but there's no variation to enemy types and it's just the same objective every time. Even if it is pretty cheap on a sale, you won't be missing much here. 100 Backlog Games of 2025: 44/100
Walking simulator that loves to waste your time with atrocious gunplay. Its biggest offense is that it's boring, though. You'd think you can't go wrong with anything that combines robots and guns together, but this manages to take two cool concepts and turn it into a snorefest. Yawn.
This is not the usual kind of shooter. And while i found the experience to be pleasant overall, i have a strong feeling that a lot of people seeing guns and shooting will not get what they expect. The game loop is: you explore the world, capture places from enemies and find and scan mysterious things. The combat give you money and the scanning unlocks things to buy. Over time you get better weapons, better shields, a better additional ability and hazard suits that unlock parts of the map. You can decide between a pistol and two rifles or a pistol one rifle and the ability to command robots. The combat is really janky. It kinda works if you take this open world as a dangerous place and you use range as your advantage, but it never feels like cool combat. Using the robot command gun is just as janky. Would i recommend it...yes, but not to everyone.
I know I barely played it, but based on what I saw and what others say, its not worth the time investment, let alone the money. The story set up is quite vague and you have to learn about the story reading subtitles while a robot mutters something in its language. Atmospheric, but not particularly engaging or enticing. The visuals look fine, but the art style is a bit bland. There is no interesting soundtrack. The camera angle while moving makes you think your not just crouching, but laying low. Movement, even with sprinting, is painfully slow. I had just one fight and it was very lackluster. Guns arent accurate, enemies can take a lot of damage. There is no feeling of impact when or even if you hit them. Based on some other negative reviews Ive seen, things dont really get better. Im sorry, but this is not acceptable. Its too much of a slog to be enjoyable and there are much better things to try. 3.5/10
slow open world shooter in moody sci-fi world with gorgeous environments and enormous VIBES.
Good game, 7 or 8/10. Nice action, graphics and originality. Was unconvinced at first, but ended liking it and finishing both campaigns. Do yourself a favor: use the Map waypoint marking offered, helps a whole lot. Maps of both campaigns in Steam Guides. *** Disclosure and Spoilers: 70 y.o. gamer, use my own C.E. tables in all games, and offer some help for other old gamers. Health Max, Float, Simple Values, 200.0000. Address ends in 8 (hex) Health Current, idem. Address ends in C (hex), 4 bytes beyond Health Max. Freeze current or change both values to a higher number (example 99999) With those values, played with C.E. Speedhack set to 2.5 for a fast playthrough. All weapons: Float, Simple Values, 100.0000 full charge. Materials (money), 4 Bytes, Exact. Enjoy !
I can't think of anything negative to say about this game. it's good, I guess. but also.. at some point I stopped playing it and I haven't thought about it since until I noticed it in my library just now.
This game is essentially a walking simulator with some sluggish gunplay thrown in. 95% of your time in game will be holding shift to sprint around an open barren map with almost nothing going on. You'll pick up resources that are way more numerous than they need to be. Gunplay is a little bullet spongey and enemies will multiply rapidly while you get ~40% stronger by the end of the game. Faction warfare is meaningless and mostly down to RNG spawning patrols sniping things behind you. Your faction doesn't do much at all. It's okay in its function, but the core gameplay loop is just as barren as the world it takes place in. Go to point of interest, kill everything, collect everything, return to outpost, and repeat. Progression is not fulfilling. 2 hours and I'm already 50% done with the map (afkd for 30 minutes). $20? This is more like a free tech demo in presentation...
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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