
"The Scroll of Taiwu" is an indie game themed around Chinese mythology and wuxia. Players assume the role of the mysterious "heir of the Taiwu clan" in an alternate ancient China, working through generations of heirs to defeat a powerful hereditary enemy and shape the fate of the human world.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
In the world of "The Scroll of Taiwu", you will not only play the mysterious "heir of the Taiwu clan," but also immerse yourself in the complex martial world with varying life stances — whether good, evil, or neutral.
You can visit martial sects around the world to learn a wide variety of martial arts and secret techniques; you can forge brotherhoods or become embroiled in blood feuds. You can build your own village, manage various industries, and even marry your true love, raising children and fulfilling a destined romance. All this leads up to the final confrontation with the Taiwu clan's greatest enemy, where you will decide the fate of the world!
Every Taiwu World you create will be truly unique —
With completely randomly generated maps, NPCs, and enemies, each playthrough will be a brand-new adventure.
You can learn thousands of martial arts techniques from the fifteen distinct martial sects,
and hundreds of traditional Chinese crafts and skills from nearly any NPC you encounter.

In addition to its RPG gameplay, "The Scroll of Taiwu" also blends in many other game types, such as Roguelike elements filled with random conflicts,

and carefully planned simulation and management mechanics: construction, gathering, expansion, management, crafting, and maintenance.

It also brings back childhood nostalgia with its cricket fighting gameplay — capture the most combative "General" cricket, then engage it in an "insect diplomacy" duel with the Shaolin Abbot.

Thousands of NPCs, each with their own relationships and life experiences, will age, fall ill, and eventually die.

You can form various kinds of relationships with them, even deciding their fate.
You will marry and have children with your partner.
You will cultivate and pass down your lifelong martial arts skills to the next heir.
In the vast sea of people, you may even search for your lover from a past life.
Through gathering, crafting, repairing, and refining,
you can use your own hands to forge any weapon or armor, and brew a variety of medicinal pills.
Pick up a poisoned weapon, wear poisoned garments, and consume antidotes laced with poison.
A unique combat system that restores the design of "countering moves," "using everything as a weapon," and "the longer the blade, the stronger the strike, the shorter the blade, the more dangerous the gap."
Every slash, sword strike, and palm will land on different parts of your enemy's body, creating a true-to-life combat experience.
Combine your martial arts techniques, channel your inner Qi strength, and refine your skills and strategy.

And there's much more, waiting for your discovery.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1303 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
有点意思
挺有意思,功法搭配很多,玩起来确实有点上头。就是引导不好,好多东西玩个几百小时都不定知道,再就是老是崩溃,存档损坏,重开好几次了。
一定要杀了前妻才能离婚?
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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| $7.6M | 23.6K | 86% | $24.99 | |
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| — | 0 | — | — | |
| — | 0 | — | — |
Reviews, worldwide (the counter carries no country): 11.14/day in the week to Aug 10 → 9.43/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English, Traditional Chinese, Korean
Hours played at review time, across 1.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
好玩,但是剧情不好看,只能边玩边骂,边骂边玩,玩完再骂,骂完再玩。 -------------------------------------------------------------------------- 鬼八式太吾评 好评:该评论发布后,发布者每有2个好评理由就会向周边好友安利一次该产品,持续指到发布者找不到理由继续安利该产品,且该评论会变成差评。 差评:开始编辑该评论时,发布者会把所有其他理由转变为好评理由,转变越多评论越狠,评论结束后该评论会变成好评。
虽然正式版有很多bug 但有一直在修,虽说最近的更新差强人意,相比于一些摆烂 跑路的,我相信会慢慢变好的
繁琐垃圾
虽然骂声一片,但是几年来不断推翻重做,正式版一个月来的日更频率,游戏界生平仅见,修不修的好,能不能逆转风评犹未可知,但是在游戏界本制作组的态度是挺有心了。 希望各位玩完游戏冷静下来整理好思路,平和的向制作组表达现存问题吧,没跑路一直改挺难得了。负责优化调整改BUG的都是打工牛马,互相尊重吧,做个游戏,玩个游戏不至于深仇大恨。这个售后态度已经很到位了,各位不妨温柔一点,给国产游戏留一点未来发展的空间,如果这样的制作组真的被喷死了,大家以后都得吃洋屎洋尿,外国佬可不跟咱商量。还是留个合适的环境给国产市场吧。总比648强得多呀。再拉踩一波,隔壁八荒跟屎一样的游戏性,重复刷来刷去,做的那么烂还赚了几十个亿都停更了。保持理性吧,慢慢来,给时间,愿意改都是好的。
정교하고 섬세한 설정은 창조된 세상에 몰입감을 선사하지만 이건 자신들이 만든 설정을 풀어내지 못해서 게임안에 설정집을 넣어두고 찾아서 플레이 하라고 하는 게임임. 언어 지원을 하는것 같지만 한국어에는 빠져있는 설명이 있어서 다른 언어로 바꿔서 알아봐야 함. 미완성인 게임
可恶,为什么要把门派任务的奖励给分开,化魂阁和和特殊宝物都错过了
打出一个结局后我的评价是,游戏本身介于超三品和绝二品。游戏内不同的部分质量忽高忽低,差强人意,有些地方细节满满但是有的地方细节就非常粗糙,落差很大。 说真的主线剧情不如删掉或者像演武那样单开一个模式做成类似挑战模式,茄子你的剧本写的真不行,这个游戏玩法和剧情演出搭配在一起只能把剧情坏的那部分衬托的更糟。说白了这剧情就不适合这游戏的玩法 文本方面我觉得引导部分的时候就应该简单粗暴的像别的游戏那样直接平铺直叙的给你画大箭头,文字和闪光图标一一标清楚而不是夹杂在对话里面用故意用古风把一件很简单的事情用最复杂的方式解释。我前前后后一共这么多游戏时长都不能保证能理解所有的文本说明还得去翻百晓册。 总的来说至少内容上对得起我8年前当初买这游戏花的钱。花时间好好吸取一下这八年游戏开发的教训耕耘下一部作品,这游戏的玩法和框架真的没有什么能够满足茄子艺术追求的拓展空间了,至少我个人是这么认为的
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.