
"The Scroll of Taiwu" is an indie game themed around Chinese mythology and wuxia. Players assume the role of the mysterious "heir of the Taiwu clan" in an alternate ancient China, working through generations of heirs to defeat a powerful hereditary enemy and shape the fate of the human world.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
In the world of "The Scroll of Taiwu", you will not only play the mysterious "heir of the Taiwu clan," but also immerse yourself in the complex martial world with varying life stances — whether good, evil, or neutral.
You can visit martial sects around the world to learn a wide variety of martial arts and secret techniques; you can forge brotherhoods or become embroiled in blood feuds. You can build your own village, manage various industries, and even marry your true love, raising children and fulfilling a destined romance. All this leads up to the final confrontation with the Taiwu clan's greatest enemy, where you will decide the fate of the world!
Every Taiwu World you create will be truly unique —
With completely randomly generated maps, NPCs, and enemies, each playthrough will be a brand-new adventure.
You can learn thousands of martial arts techniques from the fifteen distinct martial sects,
and hundreds of traditional Chinese crafts and skills from nearly any NPC you encounter.

In addition to its RPG gameplay, "The Scroll of Taiwu" also blends in many other game types, such as Roguelike elements filled with random conflicts,

and carefully planned simulation and management mechanics: construction, gathering, expansion, management, crafting, and maintenance.

It also brings back childhood nostalgia with its cricket fighting gameplay — capture the most combative "General" cricket, then engage it in an "insect diplomacy" duel with the Shaolin Abbot.

Thousands of NPCs, each with their own relationships and life experiences, will age, fall ill, and eventually die.

You can form various kinds of relationships with them, even deciding their fate.
You will marry and have children with your partner.
You will cultivate and pass down your lifelong martial arts skills to the next heir.
In the vast sea of people, you may even search for your lover from a past life.
Through gathering, crafting, repairing, and refining,
you can use your own hands to forge any weapon or armor, and brew a variety of medicinal pills.
Pick up a poisoned weapon, wear poisoned garments, and consume antidotes laced with poison.
A unique combat system that restores the design of "countering moves," "using everything as a weapon," and "the longer the blade, the stronger the strike, the shorter the blade, the more dangerous the gap."
Every slash, sword strike, and palm will land on different parts of your enemy's body, creating a true-to-life combat experience.
Combine your martial arts techniques, channel your inner Qi strength, and refine your skills and strategy.

And there's much more, waiting for your discovery.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1303 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
这游戏有点意思,前期需要大量时间熟悉游戏的各类数据和功能,毕竟是8年的老游戏,里面很多内容都是慢慢形成,确实见面有些内容设计的不合理,既然需要大家慢慢玩,提示我认为应该再好一些,比如哪些材料、物品都出在哪里,应该有个明确的提示,这样新手上来也能顺利上手。包括一些基础的功法搭配,至少让新手可以顺利打过前3个剑冢,后期再根据喜好进行精致的搭配。
Китайские братья верните старый интерфейс 中国兄弟带回旧界面
良心
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Reviews, worldwide (the counter carries no country): 11.14/day in the week to Aug 10 → 9.43/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English, Traditional Chinese, Korean
Hours played at review time, across 1.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
看到刚被喂回不渝的同道队友过个月莫名其妙鄙视了,只能笑了
受不了了,你们真的自己玩过游戏吗,老是爆红
这个游戏喜欢玩的人很喜欢的
BUG太多了啊,动不动就红色代码,然后啥都干不了,我买个东西,买多了也这样。 等半年后再玩!
什么时候能杀染尘子三条狗什么时候改
真的非常无语啊这个游戏,我有完美档的癖好忍受不了有瑕疵的存档。然后我的重新开档的路就这么展开了。前四次重开都是因为还没玩懂,玩懂了之后发现我浪费了很多时间,我想更快的帮助世界恢复原样让这个世界重获生机。然后我又开档了,超过10次是因为我开档仙人杀的boss都很简单,那些难的我不一定打得过。今天又重开了三次,因为我发现我玩了九年的档错过了很多跟紫竹化身交谈的信息,剑冢打完了之后没出现紫竹化身,我也就没回村,我完全忘记了然后又去打第二个boss。然后这俩boss的化身都不见了!世界里面也没有!只有初始的那个紫竹化身,我真求你了,密码的。我都下mod减负了依旧高血压,我恨你
这怎么没法云存档的啊,我的记录全没有了
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $7.6M | 23.6K | 86% | $24.99 | |
| $108.7K | 332 | 55% | $12.99 | |
| $40.6K | 285 | 48% | $9.99 | |
| $357 | 3 | 67% | $4.99 | |
| — | 0 | — | — | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $34.4M | 24.8K | 91% | $39.99 | |
| $34.4M | 19.6K | 92% | $48.99 | |
| $34.3M | 30.1K | 87% | $49.99 | |
| $34.4M | 41.6K | 88% | $29.99 | |
| $34.5M | 90.6K | 92% | $19.99 | |
| $34.5M | 188.7K | 89% | $11.99 |