
"The Scroll of Taiwu" is an indie game themed around Chinese mythology and wuxia. Players assume the role of the mysterious "heir of the Taiwu clan" in an alternate ancient China, working through generations of heirs to defeat a powerful hereditary enemy and shape the fate of the human world.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
In the world of "The Scroll of Taiwu", you will not only play the mysterious "heir of the Taiwu clan," but also immerse yourself in the complex martial world with varying life stances — whether good, evil, or neutral.
You can visit martial sects around the world to learn a wide variety of martial arts and secret techniques; you can forge brotherhoods or become embroiled in blood feuds. You can build your own village, manage various industries, and even marry your true love, raising children and fulfilling a destined romance. All this leads up to the final confrontation with the Taiwu clan's greatest enemy, where you will decide the fate of the world!
Every Taiwu World you create will be truly unique —
With completely randomly generated maps, NPCs, and enemies, each playthrough will be a brand-new adventure.
You can learn thousands of martial arts techniques from the fifteen distinct martial sects,
and hundreds of traditional Chinese crafts and skills from nearly any NPC you encounter.

In addition to its RPG gameplay, "The Scroll of Taiwu" also blends in many other game types, such as Roguelike elements filled with random conflicts,

and carefully planned simulation and management mechanics: construction, gathering, expansion, management, crafting, and maintenance.

It also brings back childhood nostalgia with its cricket fighting gameplay — capture the most combative "General" cricket, then engage it in an "insect diplomacy" duel with the Shaolin Abbot.

Thousands of NPCs, each with their own relationships and life experiences, will age, fall ill, and eventually die.

You can form various kinds of relationships with them, even deciding their fate.
You will marry and have children with your partner.
You will cultivate and pass down your lifelong martial arts skills to the next heir.
In the vast sea of people, you may even search for your lover from a past life.
Through gathering, crafting, repairing, and refining,
you can use your own hands to forge any weapon or armor, and brew a variety of medicinal pills.
Pick up a poisoned weapon, wear poisoned garments, and consume antidotes laced with poison.
A unique combat system that restores the design of "countering moves," "using everything as a weapon," and "the longer the blade, the stronger the strike, the shorter the blade, the more dangerous the gap."
Every slash, sword strike, and palm will land on different parts of your enemy's body, creating a true-to-life combat experience.
Combine your martial arts techniques, channel your inner Qi strength, and refine your skills and strategy.

And there's much more, waiting for your discovery.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1303 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
8年持续更新,不额外收钱,不跑路,这份坚持值得肯定
牛
好玩是好玩的,虽然有很多反人类的设置和操作,但是底子还是好的。 优点 1.内容扎实,功法搭配自由,每个流派都有很多拿得出手的玩法。 2.自由度高,别被精纯限制骗了,有很多种方法绕过精纯锁获得高品级功法和技艺。 3.有几个门派的剧情可圈可点,剧情相比之前也是有所进步。 缺点 1.ui改来改去不能说取其精华去其糟粕,纯属东一榔头西一棒子,拉完了。奇书塞到二级菜单里,疗伤绑人也塞在二级菜单里。还有运功的ui左右占地太大都看不到自己运的功法。商人交互也是得点半天。 2.重复操作太太太多了,针匣耐久掉的很快,每次打完都要修,修个装备不能给个快捷键吗?买商人的货也是,每次过月都要买,点进去好几下,点出来好几下。后期很大部分的时间全浪费在这种没什么营养的机械劳动里面了。 3.最后的主线剧情太拖沓了,救个心要来回救,还有重复穿越,前面百花都穿一遍了怎么还穿,节奏都被拖完了。 4.很多boss的buff都藏在功法里面,不点进去一个个看都不知道,有的塞内功里面,有的在催迫身法里面,有的在奇窍里面,更有的塞在特性里面,奇书buff这么重要的东西怎么都不提一下呢。入魔人多少给个提示,别塞在三级菜单里面让人翻啊。 5.人物关系混乱,都结婚好些年了,也没什么负面特性,好感和信任都是满的,为啥又要跑去和别人两情相悦啊?
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Reviews, worldwide (the counter carries no country): 11.14/day in the week to Aug 10 → 9.43/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English, Traditional Chinese, Korean
Hours played at review time, across 1.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
八年了,这游戏做了八年了,我记得我当年在追董事长的响当当传奇,然后上了大学,直接入手了 这个正式版,我期待了好久,虽然最后可以说不是那么太尽如人意 但在我吃过的神秘游戏设计里,这算不上十恶不赦,我依旧期待着后面的更新 所以,给个好评
制作的UI为什么会改成先选目标产物? 像以前那样先选引子再看能做出什么不是挺好的嘛?哪怕有部分人更喜欢现在的制作UI,那是不是很多人也是用以前的制作UI用得更顺手?! 按照我的制作逻辑,我肯定是根据我现有的材料去制作,有什么做什么,材料多的就多制作,材料少的就少制作。现在一上来就选目标产物,除非我已经完全掌握了制作相关的内容,不然我怎么一上来就知道我要制作什么? 用得我很难受! 退一步说,哪怕分不出哪种UI是更好的,你兼顾一下两边做不到嘛? 把UI做成既能先选引子,也能先选目标产物,很难嘛????!!! UI不改差评不变。 设计UI的人玩游戏嘛,喜欢玩这游戏嘛? 除了这个制作UI,其他UI也是一言难尽,实用性不如最初的EA,所谓的美观也根本不美,反而是画蛇添足。 真的想骂人
该怎么说呢,说真的我也是从最初发售玩到现在了,太吾更新给我的感觉像制作组不知道像做什么,从22年到今年的正式发布,各种养成方式一直在改,每一次都要重新上手,特别是较艺还有突破方式和读书的方式……让人一头雾水啊……茄子,你究竟在干嘛啊。既没有办法推荐,也不愿意否定,我也不知道该怎么给出这个评价了。但是当年EA玩了那么久,好评给最初的太吾的。
非常好玩,无论是战斗,养成还是剧情都对得上我的胃口,估计能玩到一千小时
唉,希望能优化一下吧,现在就是一坨,难懂又不好玩,引导模糊,主线剧情又烂。等哪天优化完了再来玩。
1.0 最大贡献,是补完了测试分支所有半成品内容: 全部 15 门派闭环剧情、昌盛 / 衰落双结局、门派专属功能落地(璇女洗特质、武当五行调息、空桑古鼎等,三大主线结局、天幕众新势力, 测试版故事烂尾的缺陷。对比0.0.79整套界面,是厚重、手绘国风、充满旧式武侠书卷质感为了这垃圾移动端和适配鸿蒙系统简直是大脑进水。 把老版本的UI搬回来优化交互迭代功能加现在正式版的剧情。
庞大复杂,要有耐心,加油,继续出好内容
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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