
"The Scroll of Taiwu" is an indie game themed around Chinese mythology and wuxia. Players assume the role of the mysterious "heir of the Taiwu clan" in an alternate ancient China, working through generations of heirs to defeat a powerful hereditary enemy and shape the fate of the human world.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
In the world of "The Scroll of Taiwu", you will not only play the mysterious "heir of the Taiwu clan," but also immerse yourself in the complex martial world with varying life stances — whether good, evil, or neutral.
You can visit martial sects around the world to learn a wide variety of martial arts and secret techniques; you can forge brotherhoods or become embroiled in blood feuds. You can build your own village, manage various industries, and even marry your true love, raising children and fulfilling a destined romance. All this leads up to the final confrontation with the Taiwu clan's greatest enemy, where you will decide the fate of the world!
Every Taiwu World you create will be truly unique —
With completely randomly generated maps, NPCs, and enemies, each playthrough will be a brand-new adventure.
You can learn thousands of martial arts techniques from the fifteen distinct martial sects,
and hundreds of traditional Chinese crafts and skills from nearly any NPC you encounter.

In addition to its RPG gameplay, "The Scroll of Taiwu" also blends in many other game types, such as Roguelike elements filled with random conflicts,

and carefully planned simulation and management mechanics: construction, gathering, expansion, management, crafting, and maintenance.

It also brings back childhood nostalgia with its cricket fighting gameplay — capture the most combative "General" cricket, then engage it in an "insect diplomacy" duel with the Shaolin Abbot.

Thousands of NPCs, each with their own relationships and life experiences, will age, fall ill, and eventually die.

You can form various kinds of relationships with them, even deciding their fate.
You will marry and have children with your partner.
You will cultivate and pass down your lifelong martial arts skills to the next heir.
In the vast sea of people, you may even search for your lover from a past life.
Through gathering, crafting, repairing, and refining,
you can use your own hands to forge any weapon or armor, and brew a variety of medicinal pills.
Pick up a poisoned weapon, wear poisoned garments, and consume antidotes laced with poison.
A unique combat system that restores the design of "countering moves," "using everything as a weapon," and "the longer the blade, the stronger the strike, the shorter the blade, the more dangerous the gap."
Every slash, sword strike, and palm will land on different parts of your enemy's body, creating a true-to-life combat experience.
Combine your martial arts techniques, channel your inner Qi strength, and refine your skills and strategy.

And there's much more, waiting for your discovery.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1303 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
从远古版本到EA到现在玩了这么久了个人是推荐的,UI问题确实不行有些地方还不如EA的UI, 还是缺乏点新手引导 其他方面都还可以 红字有一点好像都是点快了报错 没死档,还有用下中上奇秘极超绝神表示品级一点毛病都没有 就是这样才有特色 ,功法的描述还有这么多物品描述 体现中华文化的博大精深 。音乐更不用说了 楚水吟 百里云霞很喜欢听卖的dlc是没有新出音乐什么时候拿上来
没什么好说的,天幕版本玩起来很爽,新UI虽然看着不习惯,但是也还不错,这几天修BUG也有目共睹,还可以
好玩,但是肝
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $7.6M | 23.6K | 86% | $24.99 | |
| $108.7K | 332 | 55% | $12.99 | |
| $40.6K | 285 | 48% | $9.99 | |
| $357 | 3 | 67% | $4.99 | |
| — | 0 | — | — | |
| — | 0 | — | — |
Reviews, worldwide (the counter carries no country): 11.14/day in the week to Aug 10 → 9.43/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English, Traditional Chinese, Korean
Hours played at review time, across 1.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
怎么说呢,这游戏刚出来就买了,陆陆续续玩了很久,正式版出来又疯狂补课,能看到许多进步,dlc也支持了,不过有些东西确实玩的不是很舒服,没错就是交互功能,跟人物互动完都是大退到主界面你能不能改改,我还想继续互动做点其他的呢,另外功法学了以后,能不能像门派功法展示那样,内功一列,催破一列,等级有序的拍一拍,看着也舒服,找起来也方便,不然真的好难受,当然能对应五行那就更好哦了。
I like what i see and they constantly pump updates
改了这么多年本来想无论如何给个好评,但是玩的实在窝火,你的奇遇之类的那些小玩法真的没什么意思,玩起来根本就是负反馈,真不明白改来改去的到底为了什么玩意。每个奇遇都不一样 ,但是有一个算一个,真的都很无聊。
多年开发,内容充足,有创意工坊,推荐配合mod食用。
Tons of content, tons of mechanics, and tons of reading.
不管如何 从ea到现在 还是爽玩了不少时间 虽然bug不少 希望可以继续优化
瑕不掩瑜 内容丰富 正是因为内容太多,做的越多错的越多,不可能每部分内容都让所有人满意。100分试卷考了85分 有些人可能因为85分数打好评 有些人因为15分的扣分打差评 目前看来因为15分的扣分打差评的占多数,目前的评分确实低了
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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| $34.4M | 24.8K | 91% | $39.99 | |
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| $34.3M | 30.1K | 87% | $49.99 | |
| $34.4M | 41.6K | 88% | $29.99 | |
| $34.5M | 90.6K | 92% | $19.99 | |
| $34.5M | 188.7K | 89% | $11.99 |