
"The Scroll of Taiwu" is an indie game themed around Chinese mythology and wuxia. Players assume the role of the mysterious "heir of the Taiwu clan" in an alternate ancient China, working through generations of heirs to defeat a powerful hereditary enemy and shape the fate of the human world.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
In the world of "The Scroll of Taiwu", you will not only play the mysterious "heir of the Taiwu clan," but also immerse yourself in the complex martial world with varying life stances — whether good, evil, or neutral.
You can visit martial sects around the world to learn a wide variety of martial arts and secret techniques; you can forge brotherhoods or become embroiled in blood feuds. You can build your own village, manage various industries, and even marry your true love, raising children and fulfilling a destined romance. All this leads up to the final confrontation with the Taiwu clan's greatest enemy, where you will decide the fate of the world!
Every Taiwu World you create will be truly unique —
With completely randomly generated maps, NPCs, and enemies, each playthrough will be a brand-new adventure.
You can learn thousands of martial arts techniques from the fifteen distinct martial sects,
and hundreds of traditional Chinese crafts and skills from nearly any NPC you encounter.

In addition to its RPG gameplay, "The Scroll of Taiwu" also blends in many other game types, such as Roguelike elements filled with random conflicts,

and carefully planned simulation and management mechanics: construction, gathering, expansion, management, crafting, and maintenance.

It also brings back childhood nostalgia with its cricket fighting gameplay — capture the most combative "General" cricket, then engage it in an "insect diplomacy" duel with the Shaolin Abbot.

Thousands of NPCs, each with their own relationships and life experiences, will age, fall ill, and eventually die.

You can form various kinds of relationships with them, even deciding their fate.
You will marry and have children with your partner.
You will cultivate and pass down your lifelong martial arts skills to the next heir.
In the vast sea of people, you may even search for your lover from a past life.
Through gathering, crafting, repairing, and refining,
you can use your own hands to forge any weapon or armor, and brew a variety of medicinal pills.
Pick up a poisoned weapon, wear poisoned garments, and consume antidotes laced with poison.
A unique combat system that restores the design of "countering moves," "using everything as a weapon," and "the longer the blade, the stronger the strike, the shorter the blade, the more dangerous the gap."
Every slash, sword strike, and palm will land on different parts of your enemy's body, creating a true-to-life combat experience.
Combine your martial arts techniques, channel your inner Qi strength, and refine your skills and strategy.

And there's much more, waiting for your discovery.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1303 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
首发玩家,很多版本都下载玩过,但每次都只破两三个剑冢就没玩。最近总算是完整地体验一遍,总的来说体量庞大但注水严重,重复的东西太多了,剧情杀又多,结尾部分可以说又臭又长,很多时候都是憋着火玩。这个好评是给游戏框架的,剧情差评。要我说,文案剧情是个很专业的活儿,要是拉瑞安可以给90分的话,这游戏只能得9分。并且文案太过文青了,很多跟女角色互动的文案都超级油腻,特别是结局,我玩的总体都是仁善线,很多剧情都很倒胃口。
我是在今年3月买的游戏,正式版之前只玩到剑4,之后发现要出正式版就删档等正式版了。可以说是只玩过正式版,从正式版第一天开始玩,现在走完了一周目。 游戏体验很不错,UI问题我觉得确实有缺点但不应该被骂的这么厉害。就我个人体验在开启说明指导的情况下大家骂的找不到问题是完全没有的,至少我一个新人玩家是反而没有遇到大家说的找不到的问题。 剧情方面游戏里主要的门派剧情很明显是有着质量差距,主要是越新的剧情与主线更贴合。而且能明显感觉有些主线剧情角色莫名其妙的出现又消失。 战斗方面,我觉得是很好玩的,我玩的挺开心的。 养成方面,我是看了一些相关教程之后上手的,但我也能感受到不知道这么提升自己的问题,游戏在养成方面的东西太多了各种各样的系统,各种各样的数值,看不出那些该提升那些好提升,让人很迷茫。但本质是堆料过多导致的,我个人觉得无功无过。 有一点我想吐槽,就是它里面的很多描述犯了让玩家看懂就会死的毛病,少量大量具体是多少呀(不说具体),持续脚力消耗和脚力持续消耗有什么区别(文本区分不明显),还有那个行囊大小为什么是负重(同一东西不同描述)。
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 11.14/day in the week to Aug 10 → 9.43/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English, Traditional Chinese, Korean
Hours played at review time, across 1.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
好玩、爱玩 从初版玩到现在,整体进步很大,但是整体进步很大又不是很可能
在新华社点名表扬的游戏里搞优生学!
게임은 재밌는데 한글화가 개십창나있음 이럴거면 한글지원 빼시오. 그 외엔 렙업에 제한이 있는 구조라 공략 방법을 모르면 진행이 불가능한데 부딪히기 전까지 알 수 없는 부분이 너무 많음. 암튼 한글화 땜에 비추 날림 제작자는 빨리 정상화 하라.
sibal sibal sibal sibal sibal sibal sibal sibal sibal sibal 오늘 튜트리얼 끝내고 초회차 시작했는데, 의부랑 대화하고 무공비급 받는 첫 진행 끝나고 나서 아무것도 안댐. 엄청 불친절한 겜이네 하면서 곰잡다가 죽고 호랑이 잡다가 죽고 사자 잡다가 죽고 들소 잡다가도 죽고 sibal 와 보통난이도인데도 겜이 어렵네 하면서 한 6년동안 원숭이랑 독수리랑 멧돼지만 잡다가 처음 주는 목검 내구도가 다 없어졌길래 수리하려니 자원 모자라고 그제서야 이상하네 건물도 안지어지고 자원없어서 무기도 못만들고 자원채취 기능도 없고 땅에 떨어져 있는거 줍는 것도 리젠이 안되고 이게 패치해놓고 한국어버전 패싱해서 버그 난 거라고? sibal gaesibal
玩的还是很尽兴的,很多东西需要慢慢了解,比较杀时间
作者玩游戏吗,这游戏开局就和说明书一样
虽然问题还不少,但是一个买断制的游戏能一直更八年,而且还在更新,就很喜欢这种
游戏很好玩量很大 制作组的恒心和毅力有目共睹,各种bug各种 ui都还可以忍,像昨天遇到身法奇书解除不了封印今天就修了,但是我就好奇为什么不能加个建筑款选范围内快速一件派遣呢,还有移动一些贵的建筑消耗的资源实在太多了
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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