
"The Scroll of Taiwu" is an indie game themed around Chinese mythology and wuxia. Players assume the role of the mysterious "heir of the Taiwu clan" in an alternate ancient China, working through generations of heirs to defeat a powerful hereditary enemy and shape the fate of the human world.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
In the world of "The Scroll of Taiwu", you will not only play the mysterious "heir of the Taiwu clan," but also immerse yourself in the complex martial world with varying life stances — whether good, evil, or neutral.
You can visit martial sects around the world to learn a wide variety of martial arts and secret techniques; you can forge brotherhoods or become embroiled in blood feuds. You can build your own village, manage various industries, and even marry your true love, raising children and fulfilling a destined romance. All this leads up to the final confrontation with the Taiwu clan's greatest enemy, where you will decide the fate of the world!
Every Taiwu World you create will be truly unique —
With completely randomly generated maps, NPCs, and enemies, each playthrough will be a brand-new adventure.
You can learn thousands of martial arts techniques from the fifteen distinct martial sects,
and hundreds of traditional Chinese crafts and skills from nearly any NPC you encounter.

In addition to its RPG gameplay, "The Scroll of Taiwu" also blends in many other game types, such as Roguelike elements filled with random conflicts,

and carefully planned simulation and management mechanics: construction, gathering, expansion, management, crafting, and maintenance.

It also brings back childhood nostalgia with its cricket fighting gameplay — capture the most combative "General" cricket, then engage it in an "insect diplomacy" duel with the Shaolin Abbot.

Thousands of NPCs, each with their own relationships and life experiences, will age, fall ill, and eventually die.

You can form various kinds of relationships with them, even deciding their fate.
You will marry and have children with your partner.
You will cultivate and pass down your lifelong martial arts skills to the next heir.
In the vast sea of people, you may even search for your lover from a past life.
Through gathering, crafting, repairing, and refining,
you can use your own hands to forge any weapon or armor, and brew a variety of medicinal pills.
Pick up a poisoned weapon, wear poisoned garments, and consume antidotes laced with poison.
A unique combat system that restores the design of "countering moves," "using everything as a weapon," and "the longer the blade, the stronger the strike, the shorter the blade, the more dangerous the gap."
Every slash, sword strike, and palm will land on different parts of your enemy's body, creating a true-to-life combat experience.
Combine your martial arts techniques, channel your inner Qi strength, and refine your skills and strategy.

And there's much more, waiting for your discovery.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1303 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
好玩,但太容易當機了,等優化做好一點,我再改評分
这游戏能圆你的武侠梦
瑕不掩瑜,这个游戏还是值得好评的,相信(仁善)
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 11.14/day in the week to Aug 10 → 9.43/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English, Traditional Chinese, Korean
Hours played at review time, across 1.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
排除垃圾剧情,节奏极度缓慢,角色死亡机传承机制相对复杂,自动战斗反应迟钝(像极了脑梗),数值对于某类人群来说比较复杂,界面信息密度高,交互比较混乱,视觉压迫(吓人一跳都是字),偶发性的BUG(他们修得还算勤快),除此以外他值得推荐!
我操你的,那傻逼廖无命硬得要死,不出功法就开护体,打了十几分钟对面一个护体把外伤全清了我打你的妈?开完护体猛猛喷毒,配合内功猛猛涨真气。做个手动存档会死?读个档结果给我干支线好几步之前去了。还有那三个傻逼的剧情删掉有什么影响吗?龙圣武林大会杀完人嘴臭完就破个剑冢就查无此人了,何意为?
当邪道galgame玩有点意思,作为游戏本身来说,上手门槛高,大多数操作也很繁琐,建议简单模式配合mod玩,纯原版太坐牢了,没太多空闲时间的人不建议玩。
这个游戏不算单纯武侠,你吧这个游戏当成有武侠因素的p社游戏就行,核心在于经营转化战力,所以耐玩
虽然完全版不那么完全,但是茄子还是给这八年交出了一份不错的答卷,游戏性上确实是可圈可点的。 最后就是希望茄子以和好好做测试
It's a gem of a sandbox game, unless you spend sometimes to understand the mechanics you will rate this game as negative. My only advice don't rush the main story or take care the Taiwu village except removing ruins etc, but spend time more on the maps, spend time on your main sect square, find companions with better stats on cities, mark high skills doc, farm better tier items from the map, get yourself few sets of armour defense against different type of opponents, max out you qi cap, focus on a specific attainment on martials, capture npcs etc++ you'll be amazed how good this game is
熬过了不适,真的精彩
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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