
"The Scroll of Taiwu" is an indie game themed around Chinese mythology and wuxia. Players assume the role of the mysterious "heir of the Taiwu clan" in an alternate ancient China, working through generations of heirs to defeat a powerful hereditary enemy and shape the fate of the human world.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
In the world of "The Scroll of Taiwu", you will not only play the mysterious "heir of the Taiwu clan," but also immerse yourself in the complex martial world with varying life stances — whether good, evil, or neutral.
You can visit martial sects around the world to learn a wide variety of martial arts and secret techniques; you can forge brotherhoods or become embroiled in blood feuds. You can build your own village, manage various industries, and even marry your true love, raising children and fulfilling a destined romance. All this leads up to the final confrontation with the Taiwu clan's greatest enemy, where you will decide the fate of the world!
Every Taiwu World you create will be truly unique —
With completely randomly generated maps, NPCs, and enemies, each playthrough will be a brand-new adventure.
You can learn thousands of martial arts techniques from the fifteen distinct martial sects,
and hundreds of traditional Chinese crafts and skills from nearly any NPC you encounter.

In addition to its RPG gameplay, "The Scroll of Taiwu" also blends in many other game types, such as Roguelike elements filled with random conflicts,

and carefully planned simulation and management mechanics: construction, gathering, expansion, management, crafting, and maintenance.

It also brings back childhood nostalgia with its cricket fighting gameplay — capture the most combative "General" cricket, then engage it in an "insect diplomacy" duel with the Shaolin Abbot.

Thousands of NPCs, each with their own relationships and life experiences, will age, fall ill, and eventually die.

You can form various kinds of relationships with them, even deciding their fate.
You will marry and have children with your partner.
You will cultivate and pass down your lifelong martial arts skills to the next heir.
In the vast sea of people, you may even search for your lover from a past life.
Through gathering, crafting, repairing, and refining,
you can use your own hands to forge any weapon or armor, and brew a variety of medicinal pills.
Pick up a poisoned weapon, wear poisoned garments, and consume antidotes laced with poison.
A unique combat system that restores the design of "countering moves," "using everything as a weapon," and "the longer the blade, the stronger the strike, the shorter the blade, the more dangerous the gap."
Every slash, sword strike, and palm will land on different parts of your enemy's body, creating a true-to-life combat experience.
Combine your martial arts techniques, channel your inner Qi strength, and refine your skills and strategy.

And there's much more, waiting for your discovery.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1303 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
“垃圾桶里有几张还算可以用的白纸!”这是我玩过最糟心的游戏体验!!!!这些年来买的最后悔的一个游戏。
这个交互设计像是没玩过游戏的人设计的。比起EA版甚至还倒退。
太复杂了,不推荐。 学习成本很高,如果你是时间不充裕的上班族,不推荐玩。
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $7.6M | 23.6K | 86% | $24.99 | |
| $108.7K | 332 | 55% | $12.99 | |
| $40.6K | 285 | 48% | $9.99 | |
| $357 | 3 | 67% | $4.99 | |
| — | 0 | — | — | |
| — | 0 | — | — |
Reviews, worldwide (the counter carries no country): 11.14/day in the week to Aug 10 → 9.43/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English, Traditional Chinese, Korean
Hours played at review time, across 1.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
只能说啥呢,感谢MOD大佬救茄子狗命
这个游戏处处存在脑溢血,有很多冗余的机制,有无数的通马桶,有十分不明显的结局条件,BUG也远远没有修完。 我建议玩家: 1.不要收集元鸡,时刻外出的镇长让你找的脑溢血,去下载一键获得元鸡mod 2.不要养蛟,长时间的培养也很难获取满属性龙子,去下载养龙简化mod 3.不要让茶马帮出远门,放俩高级自然心材来回转得了,你放的高价值货品会毫无道理的,与你的操作毫无关系的,意味不明的丢失掉(你知道货舱里俩神一品珍宝一天全丢还毫无操作空间的憋屈吗) 4.一定要下载过月优化mod,把存档调成速度优先,不然通马桶的时候会抓狂 这个游戏在组建战斗流派的时候很好玩,但是组建完成后反而战斗没有爽感,因为每次打架都要卡一下过一下大旗子动画,boss这种有仪式感还好,遇上要打十几个人的通马桶任务就真的脑溢血,打一个人卡一下,打一个人卡一下,打完三个人清理背包,真的依托。 说是为了沉浸感添加内容,但是玩到后期也是重复,更别说二周目了(我需要二周目跳过门派剧情服务,我不想通马桶),我做完一套神一品装备,突破了400上限的无极剑,然后一脚把相枢天帝踹死,我也不觉得爽快,但是结局最后的长卷让我看到了游戏里几乎所有角色都有一个好结局,真的挺感动的,我也释怀了。
好像快十年了,和10年前,太多不同了,每2年玩一下,体会,像个新游戏也像老的,无法评价,拇指吧
太复杂了 我本来想MOD搞个水桶号横着走体验下龙傲天的 但是还得专门去找背包负重 读书啥的 脑子直接爆炸 唉,,,,本来想差评的 但是还是算了吧 我反正玩不下去
之前觉得复杂,玩熟了之后有点上头
虽然还有所不足,但还是值得肯定的
正式版才玩的,150小时了,现阶段觉得非常好玩。玩了这么多不同类型的游戏,这是一个开放沙盒类型真正可以做到大而不空的游戏(起码现阶段我是这样觉得的),繁琐却用心。有一个非常大的优点,这个游戏框架刚好可以留白而讲好故事 ,让玩家感受得到世界观,从而代入游戏角色(这是很多大型3D游戏做不到的)。框架对人物影响沙盘世界的支持也做得很好。希望MOD区发展好,让这个游戏的纵深更上一层楼。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| $34.4M | 24.8K | 91% | $39.99 | |
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| $34.4M | 41.6K | 88% | $29.99 | |
| $34.5M | 90.6K | 92% | $19.99 | |
| $34.5M | 188.7K | 89% | $11.99 |