
"The Scroll of Taiwu" is an indie game themed around Chinese mythology and wuxia. Players assume the role of the mysterious "heir of the Taiwu clan" in an alternate ancient China, working through generations of heirs to defeat a powerful hereditary enemy and shape the fate of the human world.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
In the world of "The Scroll of Taiwu", you will not only play the mysterious "heir of the Taiwu clan," but also immerse yourself in the complex martial world with varying life stances — whether good, evil, or neutral.
You can visit martial sects around the world to learn a wide variety of martial arts and secret techniques; you can forge brotherhoods or become embroiled in blood feuds. You can build your own village, manage various industries, and even marry your true love, raising children and fulfilling a destined romance. All this leads up to the final confrontation with the Taiwu clan's greatest enemy, where you will decide the fate of the world!
Every Taiwu World you create will be truly unique —
With completely randomly generated maps, NPCs, and enemies, each playthrough will be a brand-new adventure.
You can learn thousands of martial arts techniques from the fifteen distinct martial sects,
and hundreds of traditional Chinese crafts and skills from nearly any NPC you encounter.

In addition to its RPG gameplay, "The Scroll of Taiwu" also blends in many other game types, such as Roguelike elements filled with random conflicts,

and carefully planned simulation and management mechanics: construction, gathering, expansion, management, crafting, and maintenance.

It also brings back childhood nostalgia with its cricket fighting gameplay — capture the most combative "General" cricket, then engage it in an "insect diplomacy" duel with the Shaolin Abbot.

Thousands of NPCs, each with their own relationships and life experiences, will age, fall ill, and eventually die.

You can form various kinds of relationships with them, even deciding their fate.
You will marry and have children with your partner.
You will cultivate and pass down your lifelong martial arts skills to the next heir.
In the vast sea of people, you may even search for your lover from a past life.
Through gathering, crafting, repairing, and refining,
you can use your own hands to forge any weapon or armor, and brew a variety of medicinal pills.
Pick up a poisoned weapon, wear poisoned garments, and consume antidotes laced with poison.
A unique combat system that restores the design of "countering moves," "using everything as a weapon," and "the longer the blade, the stronger the strike, the shorter the blade, the more dangerous the gap."
Every slash, sword strike, and palm will land on different parts of your enemy's body, creating a true-to-life combat experience.
Combine your martial arts techniques, channel your inner Qi strength, and refine your skills and strategy.

And there's much more, waiting for your discovery.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1303 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
这几天新版本肝了200多个小时,看攻略看了几十个小时,准备玩正道玩邪道养蛟龙玩赛亚人。。。 若剑柄真的选择我作为主人,希望能做到之前一直未做到的事,不要死档。。。 还好,还留下了评论区,你若读到这里,说明。。。我也失败了。。。 橡树魔头,恐怖如斯。
先说优点,自由搭配武学,正逆练功法有不同效果,战斗自由度很高,耐玩性也足。 其次,让人极度反感的设计,能接受你就玩! 1.剑冢强行限制精纯(人物属性上限),不打剑冢属性与NPC差很多,勉强能接受; 2.茶马帮设定,绝对劝退,脑残设计,强行脱时长,打完4个剑冢,不让打了,必须给紫竹林送礼物涨好感才能继续挑战,礼物必须是茶马帮从西域换的,如果不是太复杂也能接受,关键是尼玛跑一躺来回两年,玩呢? 要知道游戏是按月玩的,也就是说为了送个礼物,痛苦的熬时间呗!但你别忘了,还有奇书的设定,好容易获得的奇书,一大堆高精纯NPC要抢,明明属性跟得上你就能打过,但就被这恶心的茶马帮紫竹林限制着,只能跑!!! 3.商人购买权限限制,不是脑子有坑根本设计不出来的机制,高级物品有购买限制,五级三个,六级2个,七级1个,乍一看没毛病,但你买东西本来就花了大价钱,然后想要继续购买,你必须给人家送礼,送一个对应等级的物品,才能买一个对应等级的物品。村子建好后,这些东西都不缺,但是恶心就恶心在,操作上,有6个物品你要买,必须两个两个买,期间还要两个两个送礼!纯恶心人的重复操作。 为啥要大批量买高价值物品,还不是前面那个茶马帮闹的,看攻略用高价值物品换回来的礼物涨好感更多。对,也就是说,还是那茶马帮卡你精纯等级,真把人玩的火气不断往上冒。这不是有没有耐心的事,是游戏策划纯恶心人,就设计这破机制拉长你的游玩时长。 玩了150小时也算是入门了,但被这破机制真心整破防了,暂时没有合适的MOD能避免这些脑残设计,暂时弃坑!恶心,真他妈恶心!
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $34.3M | 30.1K | 87% | $49.99 | |
| $34.3M | 30.2K | 93% | $48.99 | |
| $34.4M | 41.6K | 88% | $29.99 | |
| $34.3M | 27.4K | 91% | $39.99 | |
| $34.5M | 90.6K | 92% | $19.99 | |
| $34.5M | 188.7K | 89% | $11.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $7.6M | 23.6K | 86% | $24.99 | |
| $109.1K | 353 | 56% | $12.99 | |
| $40.6K | 285 | 48% | $9.99 | |
| $357 | 3 | 67% | $4.99 | |
| — | 0 | — | — | |
| — | 0 | — | — |
Reviews, worldwide (the counter carries no country): 11.14/day in the week to Aug 10 → 9.43/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English, Traditional Chinese, Korean
Hours played at review time, across 1.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
游戏做的很好,奖励一个差评。 辛辛苦苦半年打了两个剑冢,看了一眼伴侣关系,好家伙,伴侣有“忠贞不渝”特性还能被绿,游戏就不能加一个稳定不出轨的特性吗,这是很难的技术问题吗。游戏做了这么多年了,一定也有的玩家反馈过类似的问题,真要等到耐心消磨完了,才正视问题吗?
虽然门槛比较高,但是真的好玩
正式版玩到后期三途魔坏档了,只要过月就崩溃,回退了之后打完三途魔过月依然会稳定崩溃。这游戏刚出就买了,时隔八年后的差评。如果我做一个游戏做了不止八年,还发生这种情况真是蛮让人失望的。
瑕不掩瑜,工作室一直在保持更新,支持!
很迷 玩了一百多个小时我依然很迷
好玩就是学习成本比较高
苦也
好玩。 前50小时都在熟悉UI互动,很痛苦。但是把糟糕的外皮剥开之后,内容还是很香的。 但是第九个剑冢的剧情我始终互动不了,真的很痛苦!!!所有论坛都翻了,还去了Q群,没有一个人回答我。我想看,我想在一个档里集齐,有人吗啊啊啊啊啊啊啊啊啊啊啊啊啊!!!!!!!!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.