
"The Scroll of Taiwu" is an indie game themed around Chinese mythology and wuxia. Players assume the role of the mysterious "heir of the Taiwu clan" in an alternate ancient China, working through generations of heirs to defeat a powerful hereditary enemy and shape the fate of the human world.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 11.14/day in the week to Aug 10 → 9.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
In the world of "The Scroll of Taiwu", you will not only play the mysterious "heir of the Taiwu clan," but also immerse yourself in the complex martial world with varying life stances — whether good, evil, or neutral.
You can visit martial sects around the world to learn a wide variety of martial arts and secret techniques; you can forge brotherhoods or become embroiled in blood feuds. You can build your own village, manage various industries, and even marry your true love, raising children and fulfilling a destined romance. All this leads up to the final confrontation with the Taiwu clan's greatest enemy, where you will decide the fate of the world!
Every Taiwu World you create will be truly unique —
With completely randomly generated maps, NPCs, and enemies, each playthrough will be a brand-new adventure.
You can learn thousands of martial arts techniques from the fifteen distinct martial sects,
and hundreds of traditional Chinese crafts and skills from nearly any NPC you encounter.

In addition to its RPG gameplay, "The Scroll of Taiwu" also blends in many other game types, such as Roguelike elements filled with random conflicts,

and carefully planned simulation and management mechanics: construction, gathering, expansion, management, crafting, and maintenance.

It also brings back childhood nostalgia with its cricket fighting gameplay — capture the most combative "General" cricket, then engage it in an "insect diplomacy" duel with the Shaolin Abbot.

Thousands of NPCs, each with their own relationships and life experiences, will age, fall ill, and eventually die.

You can form various kinds of relationships with them, even deciding their fate.
You will marry and have children with your partner.
You will cultivate and pass down your lifelong martial arts skills to the next heir.
In the vast sea of people, you may even search for your lover from a past life.
Through gathering, crafting, repairing, and refining,
you can use your own hands to forge any weapon or armor, and brew a variety of medicinal pills.
Pick up a poisoned weapon, wear poisoned garments, and consume antidotes laced with poison.
A unique combat system that restores the design of "countering moves," "using everything as a weapon," and "the longer the blade, the stronger the strike, the shorter the blade, the more dangerous the gap."
Every slash, sword strike, and palm will land on different parts of your enemy's body, creating a true-to-life combat experience.
Combine your martial arts techniques, channel your inner Qi strength, and refine your skills and strategy.

And there's much more, waiting for your discovery.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1289 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
极度硬核,内容奇多的游戏,系统条目多如繁星,压根儿玩不懂,适合硬核玩家
초반에 아무것도 안되서 6시간 날림 ㅠㅠ 이게 버그였다니
垃圾UI,垃圾数值
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English, Traditional Chinese, Korean
Hours played at review time, across 1.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
非常好玩。圆了许多中国人的武侠梦
这是国产游戏吗,感觉做的很好
八年坚持不容易,给个好评。
动不动就弹红窗出一堆bug,这还玩个屁的了?
几颗老鼠屎,坏了一锅粥 这就是我的评价,同意的赞一个让更多人看到 先说优点,大世界,剧情文案,各种设定,让人很有沉浸感 下面开始罗列缺点: 1、教程不全面。其实我作为玩过前几个版本的,我知道教程已经改善很多了,但是还是不够。不是说把所有东西扔到一个‘百晓册’就算教程了,起码应该有基础的说明。比如突破的时候各个部分数字显示是什么意思,各种按键藏在哪里。既然解锁了功能,就应该有相应的图文教程,而不是百晓册里吭吃瘪肚搜半天找到一堆自己都看不懂的东西。 2、流程不合理。游戏中的各个门派都有对应剧情,但问题是门派剧情的出现时间与强度完全不对应。然山为例,奇书现世便解锁剧情,前期战斗都是简简单单,关底突然冒出个十几精纯的来死斗,死了就直接传剑,而且就算不打也是坏结局。真的,游戏没有你这样设计的,你首先应该调整好整个剧情的难度曲线,而不是前几个敌人都是小卡拉米,关底冒出来个’大圣残躯‘。其次,如果关底是这种难度,他就不应该这么早解锁。再次,还在时间限制,这是最傻逼的设计,时间限制直接导致玩家安排计划不自由,而且一步错步步错,完全无法补救,无数的游戏都摒弃了这种倒计时设计,结果你捧在手里当个宝。 3、玩家环境恶劣。一个很残酷的现实是,你的游戏讨论度并不高,由此导致教程之类的也不多,不全。然而新玩家的很多疑惑老玩家却直接一句'查攻略',我能查到我问你?而且这种环境本身和游戏开发商有关。就那个破‘百晓册’,谁家教程长这样?没有细致的讲解,只有纯粹的公式,除了老玩家谁能看得懂?纯粹在糊弄人。说归正题,很多玩家面对的问题是:遇到问题—游戏内没教程/看不懂—搜攻略—没有/看不懂攻略—提问老玩家—老玩家觉得这都要问?—新玩家还是闹不明白,还被人骂只能玩快餐,于是退坑。 实际上,除了以上问题还有许多问题,我就不细说了,对于这个游戏,我的评价是,这个游戏与其说是游戏,更像一个在初版上无限打mod的扩展包,游戏内容中充满了自比老玩家的自傲,总是默认你和开发商一样对游戏系统有完全的认知。 是否值得体验?值得 是否值得好评?不值得 (想买游戏想知道具体体验的,实际体验就好像你已经给游戏打了个深度整合包mod合集,但是你是第一次玩游戏)
玩一辈子
不是单机游戏,好卡
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $7.6M | 23.6K | 86% | $24.99 | |
| $109.1K | 353 | 56% | $12.99 | |
| $40.6K | 285 | 48% | $9.99 | |
| $237 | 2 | 100% | $4.99 | |
| — | 0 | — | — | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $34.3M | 30.1K | 87% | $49.99 | |
| $34.3M | 30.2K | 93% | $48.99 | |
| $34.3M | 27.4K | 91% | $39.99 | |
| $34.3M | 23K | 87% | $34.99 | |
| $34.5M | 90.6K | 92% | $19.99 | |
| $34.5M | 188.7K | 89% | $11.99 |