
"The Scroll of Taiwu" is an indie game themed around Chinese mythology and wuxia. Players assume the role of the mysterious "heir of the Taiwu clan" in an alternate ancient China, working through generations of heirs to defeat a powerful hereditary enemy and shape the fate of the human world.
Modeled estimate, not a reported figure. How we estimate →
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About
In the world of "The Scroll of Taiwu", you will not only play the mysterious "heir of the Taiwu clan," but also immerse yourself in the complex martial world with varying life stances — whether good, evil, or neutral.
You can visit martial sects around the world to learn a wide variety of martial arts and secret techniques; you can forge brotherhoods or become embroiled in blood feuds. You can build your own village, manage various industries, and even marry your true love, raising children and fulfilling a destined romance. All this leads up to the final confrontation with the Taiwu clan's greatest enemy, where you will decide the fate of the world!
Every Taiwu World you create will be truly unique —
With completely randomly generated maps, NPCs, and enemies, each playthrough will be a brand-new adventure.
You can learn thousands of martial arts techniques from the fifteen distinct martial sects,
and hundreds of traditional Chinese crafts and skills from nearly any NPC you encounter.

In addition to its RPG gameplay, "The Scroll of Taiwu" also blends in many other game types, such as Roguelike elements filled with random conflicts,

and carefully planned simulation and management mechanics: construction, gathering, expansion, management, crafting, and maintenance.

It also brings back childhood nostalgia with its cricket fighting gameplay — capture the most combative "General" cricket, then engage it in an "insect diplomacy" duel with the Shaolin Abbot.

Thousands of NPCs, each with their own relationships and life experiences, will age, fall ill, and eventually die.

You can form various kinds of relationships with them, even deciding their fate.
You will marry and have children with your partner.
You will cultivate and pass down your lifelong martial arts skills to the next heir.
In the vast sea of people, you may even search for your lover from a past life.
Through gathering, crafting, repairing, and refining,
you can use your own hands to forge any weapon or armor, and brew a variety of medicinal pills.
Pick up a poisoned weapon, wear poisoned garments, and consume antidotes laced with poison.
A unique combat system that restores the design of "countering moves," "using everything as a weapon," and "the longer the blade, the stronger the strike, the shorter the blade, the more dangerous the gap."
Every slash, sword strike, and palm will land on different parts of your enemy's body, creating a true-to-life combat experience.
Combine your martial arts techniques, channel your inner Qi strength, and refine your skills and strategy.

And there's much more, waiting for your discovery.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English, Traditional Chinese, Korean
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 776 reviews with recorded playtime.
Reviews
Themes across 773 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
写自己的故事
很少评论,但看到这么多差评还是想支持下茄子。 游戏可能还存在这样那样的问题,但瑕不掩瑜是个好游戏。游戏最重要的是好玩,这游戏就是好玩。 追了这几年的网课,游戏一点点完善,基本每个月都有大大小小的更新。并且都是直接根据玩家反馈,进行修复,茄子的厨力还是顶级的。至于大家喷的bug,只能说这是复杂游戏的必吃榜了。 逆练(红字)重启,正练(黄字)忽略。 现在的太吾绘卷3.0我认为相对完善了,ai逻辑其实是饼,但地区剧情加后续确实实打实的大更新。 我依然愿意相信螺舟,请继续加油。
好
加载界面爆红字进不去,你做人可以的
各种退出。红字上不去。。又删又装。。 前面没玩过玩下还可以。后面真的又臭又长。
demo的惊艳,复杂的系统,更新了不知多少年,不知道正式版和demo差了多少
一款实际上很挑人的游戏,某种程度上我觉得和某个我也很喜欢的猫头猫制作组一样,缺点和优点都极度明显。
其实挺多设定 很不合理,比如物价这一块,还有锁精纯但是交换却可以想弄到啥弄啥,药厨无敌等等,一旦适应了这个游戏的节奏其实都不是问题(打不过就降难度怎么简单的事可是某些人又菜又要装啊),不过某群巨婴实在太过呕心.
如果剧情都有配音将是无敌之作
作为ea时期就买了游戏的我来说,这游戏是真的不错,而对于茄子,我得说人得有些执念才能做独立游戏.
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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