
"The Scroll of Taiwu" is an indie game themed around Chinese mythology and wuxia. Players assume the role of the mysterious "heir of the Taiwu clan" in an alternate ancient China, working through generations of heirs to defeat a powerful hereditary enemy and shape the fate of the human world.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 11.14/day in the week to Aug 10 → 9.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
In the world of "The Scroll of Taiwu", you will not only play the mysterious "heir of the Taiwu clan," but also immerse yourself in the complex martial world with varying life stances — whether good, evil, or neutral.
You can visit martial sects around the world to learn a wide variety of martial arts and secret techniques; you can forge brotherhoods or become embroiled in blood feuds. You can build your own village, manage various industries, and even marry your true love, raising children and fulfilling a destined romance. All this leads up to the final confrontation with the Taiwu clan's greatest enemy, where you will decide the fate of the world!
Every Taiwu World you create will be truly unique —
With completely randomly generated maps, NPCs, and enemies, each playthrough will be a brand-new adventure.
You can learn thousands of martial arts techniques from the fifteen distinct martial sects,
and hundreds of traditional Chinese crafts and skills from nearly any NPC you encounter.

In addition to its RPG gameplay, "The Scroll of Taiwu" also blends in many other game types, such as Roguelike elements filled with random conflicts,

and carefully planned simulation and management mechanics: construction, gathering, expansion, management, crafting, and maintenance.

It also brings back childhood nostalgia with its cricket fighting gameplay — capture the most combative "General" cricket, then engage it in an "insect diplomacy" duel with the Shaolin Abbot.

Thousands of NPCs, each with their own relationships and life experiences, will age, fall ill, and eventually die.

You can form various kinds of relationships with them, even deciding their fate.
You will marry and have children with your partner.
You will cultivate and pass down your lifelong martial arts skills to the next heir.
In the vast sea of people, you may even search for your lover from a past life.
Through gathering, crafting, repairing, and refining,
you can use your own hands to forge any weapon or armor, and brew a variety of medicinal pills.
Pick up a poisoned weapon, wear poisoned garments, and consume antidotes laced with poison.
A unique combat system that restores the design of "countering moves," "using everything as a weapon," and "the longer the blade, the stronger the strike, the shorter the blade, the more dangerous the gap."
Every slash, sword strike, and palm will land on different parts of your enemy's body, creating a true-to-life combat experience.
Combine your martial arts techniques, channel your inner Qi strength, and refine your skills and strategy.

And there's much more, waiting for your discovery.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1289 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
辣鸡,优化依托剧情也是老传统看天书
正式版铁盘线通关。这游戏自己组build还是很有意思的,就是剧情写得太差了,阅读起来体验感不佳。
游戏核心显然是战斗系统,剧情这块让我无感,也可能是拖的太久。作为一个剧情向游戏显然剧情没啥意思,作为战斗驱动的游戏又有太繁杂的剧情流程,总之没啥好玩的
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English, Traditional Chinese, Korean
Hours played at review time, across 1.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
不推介 完全不推介 你需要看很多視頻 研究你的玩法 你想自己玩不看攻略完全不可以 你玩20 個小時 有可能就有20個小時攻略 AI 給你方法很多沒是錯的
没有云存档?steamdeck怎么用你的比uu加速器?
我是一个新手玩家 玩过逸剑 开始对武侠游戏有了兴趣 也玩过很多其他的单机游戏,一个差评没给过,你这个游戏是我实在忍不住要给的,爽点在哪,是每个月点一下太无村拿收益还是每年7到9月抓蛐蛐?第一个boss一个门派抓内力克制一个门派功法还打不过还要满地图去找门派学功法,还要看攻略才知道这破机制破功法,我不看攻略这游戏怎么玩你能不能告诉我?新手引导在哪里?那个boss什么功法点他页面还不给我看,我连找什么功法都不懂哈哈哈哈你也是搞笑的你这茄子,这个学功法的时间抓蛐蛐的时间太无村的收益时间你是觉得我显得慌每个月一直点点点很爽是吗?这功法还是一大堆小作文,实际上是换皮换内力的一大堆,你是m吗所以做的游戏也这么M 到店爽点在哪???打斗不开自动要看半小时黑色纸皮人打,开了自动没意思,这70个小时 实际上我重开了几个档最高打的不到剑二,还要我一直看攻略,真是我玩的前期最没有意思最垃圾时间最长的一个武侠游戏!
文青病是这样的
千言萬語一句話,不好玩
屎一般的剧情,屎一样的优化,无尽的报红闪退😓
这么老的游戏还这么多bug啊!!!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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