
"The Scroll of Taiwu" is an indie game themed around Chinese mythology and wuxia. Players assume the role of the mysterious "heir of the Taiwu clan" in an alternate ancient China, working through generations of heirs to defeat a powerful hereditary enemy and shape the fate of the human world.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 11.14/day in the week to Aug 10 → 9.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
In the world of "The Scroll of Taiwu", you will not only play the mysterious "heir of the Taiwu clan," but also immerse yourself in the complex martial world with varying life stances — whether good, evil, or neutral.
You can visit martial sects around the world to learn a wide variety of martial arts and secret techniques; you can forge brotherhoods or become embroiled in blood feuds. You can build your own village, manage various industries, and even marry your true love, raising children and fulfilling a destined romance. All this leads up to the final confrontation with the Taiwu clan's greatest enemy, where you will decide the fate of the world!
Every Taiwu World you create will be truly unique —
With completely randomly generated maps, NPCs, and enemies, each playthrough will be a brand-new adventure.
You can learn thousands of martial arts techniques from the fifteen distinct martial sects,
and hundreds of traditional Chinese crafts and skills from nearly any NPC you encounter.

In addition to its RPG gameplay, "The Scroll of Taiwu" also blends in many other game types, such as Roguelike elements filled with random conflicts,

and carefully planned simulation and management mechanics: construction, gathering, expansion, management, crafting, and maintenance.

It also brings back childhood nostalgia with its cricket fighting gameplay — capture the most combative "General" cricket, then engage it in an "insect diplomacy" duel with the Shaolin Abbot.

Thousands of NPCs, each with their own relationships and life experiences, will age, fall ill, and eventually die.

You can form various kinds of relationships with them, even deciding their fate.
You will marry and have children with your partner.
You will cultivate and pass down your lifelong martial arts skills to the next heir.
In the vast sea of people, you may even search for your lover from a past life.
Through gathering, crafting, repairing, and refining,
you can use your own hands to forge any weapon or armor, and brew a variety of medicinal pills.
Pick up a poisoned weapon, wear poisoned garments, and consume antidotes laced with poison.
A unique combat system that restores the design of "countering moves," "using everything as a weapon," and "the longer the blade, the stronger the strike, the shorter the blade, the more dangerous the gap."
Every slash, sword strike, and palm will land on different parts of your enemy's body, creating a true-to-life combat experience.
Combine your martial arts techniques, channel your inner Qi strength, and refine your skills and strategy.

And there's much more, waiting for your discovery.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1289 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
能不能把染尘子那些人给杀了
ea打着mod玩,重置版还是那些mod,正式版还是那些mod,一直把八年挂在嘴边,那么多mod那么多意见都不去做,就写了三个套皮结局,每次看官方发帖都很感动,打开玩完还是那些老问题,还是只做加法,还是逆天操作界面,还是文青病,原本带点特色的美术还给改成excel表格。之前一直安利别人,看主创的回复和更新预告一直期待正式版一切都会好起来,现在回看官方帖子只感觉像在看“泣血往事嚼齿道来”,打完这遍彻底失望了。
剧情ui这些都不说了,这游戏还特别容易坏档,经常是玩十几分钟过月卡死,连正常游玩都做不到
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English, Traditional Chinese, Korean
Hours played at review time, across 1.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
实话说,差评。 1. 前期剧情还做得可以,突然一下到了太吾村,嘿,跳了几个剑坟,没引导了,小子,你去把唐僧师徒干掉。 2. 然后发现能进门派,开心,疯狂当舔狗舔到技能后。小怪像路边一条一样踢死了,开心。然后打剑坟,各种不知所谓,一阶段打完二阶段反伤,何意味?就是完全是莫名其妙没引导,看技能我除了知道他能反伤,我根本不知道怎么对付他。直到我查了攻略才发现还得学其他门派的武功,而且我还可以学其他门派的武功,还有其他地区能去。 3. 灾难性的体验,在引导不足的情况下,很大一部分萌新都是机械性的结束一个月,结束一个月,甚至所谓的挂了后再次变得更强,也得你打过几个坟。这个又不会事先告知,你伤了病了痛了要死了要去百花谷治疗了,你也不知道。只是很单纯的不知道。因为没有引导,这个是游戏,你不能考虑我现实认知到我不舒服要去找医生。 一般情况下我不舒服,在游戏里面我倾向是找一瓶药水喝掉懂吗? 简单来说,这游戏成功在开头,失败在初期,没有引导没有指导玩家如何打过第一个剑坟,也没有指导生病受伤内外伤要怎么治疗,给了一本厚厚的手册你自己看。何意味? 不是说玩游戏快餐,这些是玩游戏的基本,而且内功外功有什么区别,内功调高了外功调高了区别是什么,武器铁木玉的区别是什么?类似这样的东西都没有一个直观的引导。我不是说细细去看看不懂,但是这个是基本引导啊。不能什么都不告诉玩家就让玩家自己摸索,我可以接受在理解了整个系统后我去自己摸索后续,探索世界。但是我不能接受我什么都不会就去瞎搞,我一度以为我必须在门派和自己的新手村两边反复来回直到我完全打赢了6个剑坟才能去其他地区。 ---总结:食之无味,弃之可惜。
说实话,你在一个门派里练到无敌,一出去打剑冢就被干的满头包实在是有点太难了,想打剑冢还必须集百家之长,难打的一批,还要找什么克制关系,可是我只想一把刀砍天下,就不能增强增强单门派的强度上限吗,这么折磨简直跟江湖的快意恩仇相差甚远
古早EA玩家,每天下班跟着b站小米视频慢慢玩,刚刚在春季电表倒转,赶路路过一个百邪还是妖心示显,一招“游戏卡死”把我秒了,我对着屏幕发了一分钟呆,想法是:我再打开游戏是不是有点太贱了。 以前在新闻还是nga,看过制作组说要重构屎山,本来以为可能会是一个星露谷一样的励志故事。嗯,现在看是重构是重构了,红字变少了,玩了一百多小时还没坏档,有进步。但是你说八年时间,就只是做到了这些,旧内容还是这么高频地抛恶性bug,交互还是一坨,我是真的很好奇8年时间都在重构什么。
几颗老鼠屎,坏了一锅粥 这就是我的评价,同意的赞一个让更多人看到 先说优点,大世界,剧情文案,各种设定,让人很有沉浸感 下面开始罗列缺点: 1、教程不全面。其实我作为玩过前几个版本的,我知道教程已经改善很多了,但是还是不够。不是说把所有东西扔到一个‘百晓册’就算教程了,起码应该有基础的说明。比如突破的时候各个部分数字显示是什么意思,各种按键藏在哪里。既然解锁了功能,就应该有相应的图文教程,而不是百晓册里吭吃瘪肚搜半天找到一堆自己都看不懂的东西。 2、流程不合理。游戏中的各个门派都有对应剧情,但问题是门派剧情的出现时间与强度完全不对应。然山为例,奇书现世便解锁剧情,前期战斗都是简简单单,关底突然冒出个十几精纯的来死斗,死了就直接传剑,而且就算不打也是坏结局。真的,游戏没有你这样设计的,你首先应该调整好整个剧情的难度曲线,而不是前几个敌人都是小卡拉米,关底冒出来个’大圣残躯‘。其次,如果关底是这种难度,他就不应该这么早解锁。再次,还在时间限制,这是最傻逼的设计,时间限制直接导致玩家安排计划不自由,而且一步错步步错,完全无法补救,无数的游戏都摒弃了这种倒计时设计,结果你捧在手里当个宝。 3、玩家环境恶劣。一个很残酷的现实是,你的游戏讨论度并不高,由此导致教程之类的也不多,不全。然而新玩家的很多疑惑老玩家却直接一句'查攻略',我能查到我问你?而且这种环境本身和游戏开发商有关。就那个破‘百晓册’,谁家教程长这样?没有细致的讲解,只有纯粹的公式,除了老玩家谁能看得懂?纯粹在糊弄人。说归正题,很多玩家面对的问题是:遇到问题—游戏内没教程/看不懂—搜攻略—没有/看不懂攻略—提问老玩家—老玩家觉得这都要问?—新玩家还是闹不明白,还被人骂只能玩快餐,于是退坑。 实际上,除了以上问题还有许多问题,我就不细说了,对于这个游戏,我的评价是,这个游戏与其说是游戏,更像一个在初版上无限打mod的扩展包,游戏内容中充满了自比老玩家的自傲,总是默认你和开发商一样对游戏系统有完全的认知。 是否值得体验?值得 是否值得好评?不值得 (想买游戏想知道具体体验的,实际体验就好像你已经给游戏打了个深度整合包mod合集,但是你是第一次玩游戏)
不得不来写一条差评了,8年前就无限的红字报错炸存档,8年后仍旧炸存档
新手指引做得太垃圾了,玩半天应该做什么,怎么做都不知道,搞半天战斗页面的投降/逃跑/道具的指引都没有,纯靠玩家摸索,还摸索不出来
这个游戏在我看来大部分是好玩的,但是也就仅此而已了。 喷ui的够多了也不多我一个,我就说一点:茶马帮上货的时候右边那一小栏就是纯泥马搞笑的,滚轮划一下,哎~划多了,滑条拉一下,哎~又滑多了。 然后就是这个剧情,主线我愿称之为不知所云,大量文字冗余,眼累脑更累。门派剧情倒是有几个我觉得不错能让我笑出来的或者有些感触的(对,狮相丈育说的就是你们) 结局更别提了,打出来七元和神火几乎没差别,肘相枢→变心念→肘十二仙→再肘相枢→肘天帝,其中有区别的就是你的辅助们,过场和对话,都做多结局了认真点不行吗,纯懒狗。 最后,龙出染狗和淡紫真就天意化身是吧,不让杀是吧,那你好评也别要了,既然你都整出这仨出生喂过一波史了,你倒是硬气点啊,要不别改要不老老实实让它们仨亮血条,还洗上白了,说白了也就这出息了
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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