
"The Scroll of Taiwu" is an indie game themed around Chinese mythology and wuxia. Players assume the role of the mysterious "heir of the Taiwu clan" in an alternate ancient China, working through generations of heirs to defeat a powerful hereditary enemy and shape the fate of the human world.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 11.14/day in the week to Aug 10 → 9.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
In the world of "The Scroll of Taiwu", you will not only play the mysterious "heir of the Taiwu clan," but also immerse yourself in the complex martial world with varying life stances — whether good, evil, or neutral.
You can visit martial sects around the world to learn a wide variety of martial arts and secret techniques; you can forge brotherhoods or become embroiled in blood feuds. You can build your own village, manage various industries, and even marry your true love, raising children and fulfilling a destined romance. All this leads up to the final confrontation with the Taiwu clan's greatest enemy, where you will decide the fate of the world!
Every Taiwu World you create will be truly unique —
With completely randomly generated maps, NPCs, and enemies, each playthrough will be a brand-new adventure.
You can learn thousands of martial arts techniques from the fifteen distinct martial sects,
and hundreds of traditional Chinese crafts and skills from nearly any NPC you encounter.

In addition to its RPG gameplay, "The Scroll of Taiwu" also blends in many other game types, such as Roguelike elements filled with random conflicts,

and carefully planned simulation and management mechanics: construction, gathering, expansion, management, crafting, and maintenance.

It also brings back childhood nostalgia with its cricket fighting gameplay — capture the most combative "General" cricket, then engage it in an "insect diplomacy" duel with the Shaolin Abbot.

Thousands of NPCs, each with their own relationships and life experiences, will age, fall ill, and eventually die.

You can form various kinds of relationships with them, even deciding their fate.
You will marry and have children with your partner.
You will cultivate and pass down your lifelong martial arts skills to the next heir.
In the vast sea of people, you may even search for your lover from a past life.
Through gathering, crafting, repairing, and refining,
you can use your own hands to forge any weapon or armor, and brew a variety of medicinal pills.
Pick up a poisoned weapon, wear poisoned garments, and consume antidotes laced with poison.
A unique combat system that restores the design of "countering moves," "using everything as a weapon," and "the longer the blade, the stronger the strike, the shorter the blade, the more dangerous the gap."
Every slash, sword strike, and palm will land on different parts of your enemy's body, creating a true-to-life combat experience.
Combine your martial arts techniques, channel your inner Qi strength, and refine your skills and strategy.

And there's much more, waiting for your discovery.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1289 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
建议等2030年再买
这个游戏的模式非常的新颖,其实非常吸引种田玩家,修炼,社交,谈婚论嫁,门派恩怨,这些都可以证明这个游戏自由度非常高,但是可惜的是这意味这要求制作组有非常高的游戏前期指导,这一点在游玩过程中完全进行不了。 游戏进度:在太吾村,有20个建筑,剑炉走了两个过场,完全是萌新的状态 按照游戏的等级才2级,叫身心这一级。。。。等级划分虽然想贴合背景,算了不吐槽了 还有商会,卖的东西太多了分类太多了,进进出出找自己要的物资就已经一个月了 还有就是技艺的小游戏,完全玩不明白就直接过了新手教程,好歹前期你能探索到的都放些弱的人物呀,一点体验熟悉游戏机制的时间都没有
如果不是策略类或者养成类玩家,避坑吧,只能说吃一堑长一智,再也不买了,这种游戏过于强调代入,旁观者玩不动
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English, Traditional Chinese, Korean
Hours played at review time, across 1.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
玩不进去 乘船出了村 还一头雾水 不知道做啥
说说几个不舒服的点 第一 个就是卡关基本玩到和尚来你就得去玩他所谓的自由玩法去了,但是你主线不能指引玩家让玩家去拜访宗门吗?非要提示去和和尚聊天去挑战剑冢,我打不过我挑战个屁。 第二 个就是宗门会卡你的认同,你没办法通过正常手段去获得高级功法。 第三 你不能又让玩家当天选又要搞个传承系统不让玩家天选,你要么就回归越生越强,要么就把这传承直接关了,反正也没用。 第四 新人玩家不是一上来就看攻略的你不知道什么叫陇余吗?你到底想让玩家玩多久才能见到黄色功法就靠天赋去古墓里捡? 第五 不仅让你自由探索普难还搞个破冢速度在后面放火,你在前面跑头顶有锁,制作组在后面放火追着你烧。这就是你所谓的自由吗?像极了你的生活,爱了爱了。配上传承简直是左右脑互博的集大成者。 第六 新手是你爹?碰上爱重开的不看攻略100小时能从npc手上拿到黄色功法吗?喜欢站在上帝视角做游戏,玩家视角你做出来的纯大芬。 第七 没错打完第一个boss之后加上走主线送的东西加上你bd完整基本上就是一路碾过去,首战即决战这就是你的设计吗?你无敌了孩子,刻意卡进度很好玩是吗?就防着退款?给自己退款时间留足了陇余了属于是。
游玩过程中,bug多,我在七月份向官方反馈过游戏bug,等到现在都未得到修复,我才写下这个差评。看后续更新日志,更是磨洋工摆烂,对制作组既失望又无语,明明可以是一款很好的游戏,但现在却搞得极差。
有点搞不懂这个游戏,我没有深入体会太多东西,但是好乱啊。 正常游戏是一个大主线,做主线的途中会经历几个小主线,从而教导你怎么玩游戏。 但这游戏是一个大主线,让你去太吾村,去完之后,给你丢下8个怪,然后任务就突然断开了,没有主线跟支线,总之告诉你去打败他。 完全不知道我要干嘛,我也没有心思去玩他那好几个教程任务,或者说,他当下展现出来的内容根本不吸引人。 这种武侠游戏是最容易吸引人的,让你变强就好了,可我在太武村主线断开之后,我完全不知道我该怎么变强。 取而代之的是一堆设定,像个自嗨网文作者一样,疯狂堆设定,我看他们后续开发计划,好像还想继续堆。 呃,搞不懂这游戏要干嘛,我当然可以花一堆时间去挖掘他们的内容。 但那么多款游戏,我干嘛玩他们这块?我还不如重玩一遍鬼谷八荒。 很久以前就买了这款游戏,一直到现在想着很完整了才玩。 但没想到挺让人失望的,连最基本拿个任务吊着玩家都不知道,只要花时间,谁都可以搞一堆完善的设定啊,但有什么用啊? 义父去哪不知道,开局选了袁山派,后来跑去元山派,然后请教武功学习,就只能跳月份,没有一点中间的内容的吗? 武侠在哪不知道,修仙在哪不知道,变强在哪也不知道,总之就摁学,然后去打怪。 不停跳过月份,阅读书籍,之后怎么变强我还是不知道,好烂啊这游戏
玩个游戏跟考研一样
引导很差,需要场外帮助指导我该怎么做,而非游戏涌现到场外让我去发现原来还能这么做,直接导致我不愿意在游戏里去复现各种好像很有趣的玩法。 功法表现力差,哪怕是神一品功法也是“学了三年动画”级别。 功法联动探索过程做题感太强,得出结论完成combo后因为表现力烂完了的原因毫无成就感。 游戏物品等价值系统在崩溃边缘,神一品大宝剑神一品绝世秘籍真牛逼啊真牛逼,到底有多牛逼?通过斗蛐蛐看到也不过就等价五万两铜钱,绝世大宝剑就这? 最有趣的是廖无命,唯一有趣的也是廖无命。 游戏内容、太吾志向没有做出更有想象力的扩展路径。我这代太吾只会打铁/只会做饭/只会炼药,打了一辈子铁/做了一辈子饭/炼了一辈子药,不能依靠太吾哪怕几辈子之力超越整个游戏背景上限,让天帝看到后眩晕瘫坐仿佛看到原子弹爆炸。
玩法非常單調乏味,操作繁瑣卻無意義,花了四小時只玩到一個開頭,超過退費的時限了,只好繼續
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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