
"The Scroll of Taiwu" is an indie game themed around Chinese mythology and wuxia. Players assume the role of the mysterious "heir of the Taiwu clan" in an alternate ancient China, working through generations of heirs to defeat a powerful hereditary enemy and shape the fate of the human world.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 11.14/day in the week to Aug 10 → 9.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
In the world of "The Scroll of Taiwu", you will not only play the mysterious "heir of the Taiwu clan," but also immerse yourself in the complex martial world with varying life stances — whether good, evil, or neutral.
You can visit martial sects around the world to learn a wide variety of martial arts and secret techniques; you can forge brotherhoods or become embroiled in blood feuds. You can build your own village, manage various industries, and even marry your true love, raising children and fulfilling a destined romance. All this leads up to the final confrontation with the Taiwu clan's greatest enemy, where you will decide the fate of the world!
Every Taiwu World you create will be truly unique —
With completely randomly generated maps, NPCs, and enemies, each playthrough will be a brand-new adventure.
You can learn thousands of martial arts techniques from the fifteen distinct martial sects,
and hundreds of traditional Chinese crafts and skills from nearly any NPC you encounter.

In addition to its RPG gameplay, "The Scroll of Taiwu" also blends in many other game types, such as Roguelike elements filled with random conflicts,

and carefully planned simulation and management mechanics: construction, gathering, expansion, management, crafting, and maintenance.

It also brings back childhood nostalgia with its cricket fighting gameplay — capture the most combative "General" cricket, then engage it in an "insect diplomacy" duel with the Shaolin Abbot.

Thousands of NPCs, each with their own relationships and life experiences, will age, fall ill, and eventually die.

You can form various kinds of relationships with them, even deciding their fate.
You will marry and have children with your partner.
You will cultivate and pass down your lifelong martial arts skills to the next heir.
In the vast sea of people, you may even search for your lover from a past life.
Through gathering, crafting, repairing, and refining,
you can use your own hands to forge any weapon or armor, and brew a variety of medicinal pills.
Pick up a poisoned weapon, wear poisoned garments, and consume antidotes laced with poison.
A unique combat system that restores the design of "countering moves," "using everything as a weapon," and "the longer the blade, the stronger the strike, the shorter the blade, the more dangerous the gap."
Every slash, sword strike, and palm will land on different parts of your enemy's body, creating a true-to-life combat experience.
Combine your martial arts techniques, channel your inner Qi strength, and refine your skills and strategy.

And there's much more, waiting for your discovery.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1287 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
逆天ui不知道在搞些什么,能不能自己玩一下自己做的游戏,而且标题界面的是什么东西,干脆别叫太吾绘卷了,叫太吾excel算了。 本来上手成本就已经很高了,每个版本更新后和新的游戏一样,加上你游冷门的过分,基本只有过期攻略,这次正式版更新了出了很多攻略能够带人入门,希望别再乱改系统了,不然又是一堆过期攻略。 游戏长短板十分明显,功法bd,战斗系统好评,但是摸来的书很少有完本的,摸到了高品书也读不了,导致不是在斗蛐蛐就是在厨神,搞钱一直过月读书提高造诣,无聊的要死,凑完功法还没玩一会就已经身心俱疲了,看剧情只想点点点。 里面确实有很多发育方式,但是太坐牢了,不做菜斗蛐蛐就只能坐牢了,发育方式设计的再多也不如去减负设计一些好玩的。 奇遇方面,因为构思一样的发育体验,我都斗蛐蛐做菜财富自由了,还要你那一捏捏奇遇材料有什么用,更别说如果不开mod,读书读到天荒地老,更不会去打奇遇了,设计的完全没意义,一种奇遇最多只打一次说明玩过了。 最重要的一点,做了8年,互动还是那么点,改剧情,改战斗系统,改ui,你真想不到做好互动比什么都强吗,结果互动还是那么点,根本想不通在干嘛。网游改来改去是坏且自知,你就是蠢且不自知。 如果你是新出的,值得给一个好评,但是都出八年了,可玩性还是只有一个武学bd,相比原版看起来加了很多,然而很多说是趣味还是坐牢都难说,我看你就是橡树入魔了
更新补丁更新到游戏打不开,更新的补丁被杀毒软件检查为病毒文件
Media

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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English, Traditional Chinese, Korean
Hours played at review time, across 1.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
bug 太多了
只是觉得有些人对这个游戏恶意太大了,上次看到b站做太吾bd的up主恶鬼倡议我们来支持一下,于是来写一条。好多人说八年还优化成这样blabla的,我个人是觉得凭着当初18年不到50快入手,每两年大更玩上两三百个小时,已经完全值回票价了,毕竟太吾在武侠游戏里面是比较独树一帜的;而且,这不是网游,持续运营类的,不需要你天天守着吃8年大粪。单机游戏ea版质量在线往后做持续更新,不管更的再烂在我这里只会增加分数,类比来说就是分子是我在这个游戏里享受的乐趣只会越来越大,就算以后更烂了,我玩的少或者不玩也不会减少我ea时期度过的快乐时光;而分母是我买这个游戏花的钱它是恒定的。 最后说下无关的,好多游戏国人就是喜欢宣泄性的,情绪性的差评,除去有些真的歧视华人玩家的作者以外,很多简体中文差评就是无厘头的,比如有关于创作者的私人的德行,作风,非种族相关的言论,一些道德标兵喜欢拿着显微镜去外网一条条去扒,或者某一些游戏参数与机制,很多国区玩家喜欢以差评来威胁作者让别人修改。我是真的认为好幼稚,这些破游戏不是你人生的全部,游戏做的不完美天也不会塌下来,不要动不动差评威胁,闲的慌可以玩玩其它游戏或者找个班上
一年前还是两年前买过,立绘实在太丑退款了。正式版出了之后找了个学习版试了一下,一下就沉迷了,我确实一度想掏钱,但每到我玩开心了就有个事儿能让我破口大骂,不是引导垃圾就是bug离谱,我实在是付不了这100块,我不甘心,我没有获得等量的正反馈。 以下是生气时的记录: 傻逼一样的武林大会,要人往派系仓库丢东西,去别的派系挖人真的是弱智设计,纯纯弱智设计,让我加入,打赢了拿奖励不好吗?搞这么复杂。 傻逼一样的古鼎,根本不知道做什么用,空降治疗?我空降治疗干嘛你告诉我,我有这么多需要治疗的人吗? 傻逼一样的宗门功能设计,十多个宗门我记得住吗? 傻逼一样的功法设计,克制明显到离谱,少林硬得跟乌龟一样,但是在魔音面前又跟纸一样,怎么你乌龟念了一万年的佛守心低成这样?你拜的什么佛?欢喜佛吗?看见女人就走不动道了,两腿之间的佛杵比手上的棍子还硬,因而直接输掉人生是吗?那你既然琴这么厉害,那你为什么闪避还这么高速度还这么快呢,身板却不是纸,却不是一碰就死,而且可以无伤大部分人机敌人,请问我还念什么佛当什么乌龟当什么道士?我直接吃雌激素进璇女不就完了? 傻逼一样的建设限制,格子一堆不让造东西,明明要你换着配置去打主线,但是却不给足够的位置用来造锻造东西的建筑,以至于佛学、道学那些建筑都是废的,一丁点收益没有,我要在家打造装备还得拆东墙补西墙。 傻逼一样的bug,动不动就旧档读不了,UI打不开。就一个动辄十几个小时的游戏每次更新都有可能需要别人开新档你们脑子有什么毛病?玩游戏吗? 傻逼一样的星运,设定都是戴了面具去杀人夺取星运,怎么还能漏出去给我名声降到负数?如果是当坏人才能走夺星运,好人只能等老姐给我送,那你们这个功能是干什么的? 呼吸的江湖呼吸不了一点,除了打打杀杀还有什么?家人互动有没有?夫妻除了有个标记有什么区别?有村但是没有家,老婆、情人的存在跟不存在差不多。做了八年的游戏就这? 傻逼一样的五龙系统,10点体力安抚一条,九个格子,动不动就要出去抓龙,就为了养出来一只,仅仅一只某个属性顶尖的龙子,请问这条路的尽头有没有能让我躺下不再换坐骑的神龙?我看恐怕是没有。 气得我能回来写差评的也真是没别的游戏了,你让我掏钱,我怎么掏?你让我怎么掏?我玩原神不好吗?原神只会在抽不出卡的时候让我不开心,你这游戏哪儿哪儿都是程咬金,真不如原神。 如果这个游戏是理想中的样子,不管是我还是你们还是大部分玩家理想里的样子,你卖200我买账,现在这样我这100块掏不出来。我花钱是买正反馈的,我才不管你下了多少功夫,我就是玩得不开心懂吗?而且最最最让人寒心的是你们对玩家的存档一点敬意都没有,上网一搜满地的坏档炸档,我怎么信得过你们?
好玩的点:斗蛐蛐,养蛐蛐成人,养龙(虽然还没玩到变成人的那一步但是至少很感兴趣) 目前遇到的问题或者劝退的点:我是耗材(美其名曰传承),然后就是这个四季更替时间系统以及寿命之类的,让我有一种逼着我往前赶的感觉,但是这个估计也没啥能改的毕竟算是各个系统的底层逻辑了,例如后边的结婚生子,我想体验的传承是前人都给我打好基础了让我发育然后探索之类的(村里各个门派的那个石碑就设计的挺好)但是不是我当个耗材,我要当的是太吾传人中的龙傲天,不是当个剑柄成吗,然后太吾村这建设,真的很无聊,怎么能把基建弄得这么无聊,啥都锁着,不是你既然用不了你就不要现在出现在我脸前晃悠行吗?整得跟剧透似的,就跟你们的主线一样无聊,本质就是1段打完了到2段,2段打完了到3段,1级打小龙虾,2级打二级小龙虾,逐层叠加,后续什么样我也没玩到,现在就刚到能养龙,兴致勃勃去看了一眼,跟小青龙打了半年终于磨死了,咱就是说一定要整这种自愈的机制恶心人的吗?
无趣,无聊
很早就买了,支持下国产游戏。
只玩第一遍的话还是值得给个好评的,但也仅限玩第一遍了
怎么说呢,感觉做的很努力,但是就是不够好玩,我也算入手非常早了,玩了100多小时,总感觉这个游戏缺点啥。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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