
"The Scroll of Taiwu" is an indie game themed around Chinese mythology and wuxia. Players assume the role of the mysterious "heir of the Taiwu clan" in an alternate ancient China, working through generations of heirs to defeat a powerful hereditary enemy and shape the fate of the human world.
Modeled estimate, not a reported figure. How we estimate →
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About
In the world of "The Scroll of Taiwu", you will not only play the mysterious "heir of the Taiwu clan," but also immerse yourself in the complex martial world with varying life stances — whether good, evil, or neutral.
You can visit martial sects around the world to learn a wide variety of martial arts and secret techniques; you can forge brotherhoods or become embroiled in blood feuds. You can build your own village, manage various industries, and even marry your true love, raising children and fulfilling a destined romance. All this leads up to the final confrontation with the Taiwu clan's greatest enemy, where you will decide the fate of the world!
Every Taiwu World you create will be truly unique —
With completely randomly generated maps, NPCs, and enemies, each playthrough will be a brand-new adventure.
You can learn thousands of martial arts techniques from the fifteen distinct martial sects,
and hundreds of traditional Chinese crafts and skills from nearly any NPC you encounter.

In addition to its RPG gameplay, "The Scroll of Taiwu" also blends in many other game types, such as Roguelike elements filled with random conflicts,

and carefully planned simulation and management mechanics: construction, gathering, expansion, management, crafting, and maintenance.

It also brings back childhood nostalgia with its cricket fighting gameplay — capture the most combative "General" cricket, then engage it in an "insect diplomacy" duel with the Shaolin Abbot.

Thousands of NPCs, each with their own relationships and life experiences, will age, fall ill, and eventually die.

You can form various kinds of relationships with them, even deciding their fate.
You will marry and have children with your partner.
You will cultivate and pass down your lifelong martial arts skills to the next heir.
In the vast sea of people, you may even search for your lover from a past life.
Through gathering, crafting, repairing, and refining,
you can use your own hands to forge any weapon or armor, and brew a variety of medicinal pills.
Pick up a poisoned weapon, wear poisoned garments, and consume antidotes laced with poison.
A unique combat system that restores the design of "countering moves," "using everything as a weapon," and "the longer the blade, the stronger the strike, the shorter the blade, the more dangerous the gap."
Every slash, sword strike, and palm will land on different parts of your enemy's body, creating a true-to-life combat experience.
Combine your martial arts techniques, channel your inner Qi strength, and refine your skills and strategy.

And there's much more, waiting for your discovery.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English, Traditional Chinese, Korean
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 749 reviews with recorded playtime.
Reviews
Themes across 746 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
改了这么多年本来想无论如何给个好评,但是玩的实在窝火,你的奇遇之类的那些小玩法真的没什么意思,玩起来根本就是负反馈,真不明白改来改去的到底为了什么玩意。每个奇遇都不一样 ,但是有一个算一个,真的都很无聊。
这几天新版本肝了200多个小时,看攻略看了几十个小时,准备玩正道玩邪道养蛟龙玩赛亚人。。。 若剑柄真的选择我作为主人,希望能做到之前一直未做到的事,不要死档。。。 还好,还留下了评论区,你若读到这里,说明。。。我也失败了。。。 橡树魔头,恐怖如斯。
多年开发,内容充足,有创意工坊,推荐配合mod食用。
可恶,为什么要把门派任务的奖励给分开,化魂阁和和特殊宝物都错过了
Tons of content, tons of mechanics, and tons of reading.
很迷 玩了一百多个小时我依然很迷
不是你到底在更新些什么呢我就请问了?10分钟前我还能进游戏正常玩,现在我只要一点主菜单的模组管理这个键游戏直接闪退??你到底在干嘛?? 我不知道发生了什么,我也不是很想管以前发生了什么,我玩着还行。但是有没有可能就是说一个游戏一定要可以玩?? 我三天后再上游戏看看,还不能玩就拜拜了。真的离谱。玩了一个多月了给我整这个
ea的时候一个星期一次战斗系统大改我不说你事了,你是ea,我顶多骂你两句“脑洞挺大” 但你现在是正式版了,你还在那大改UI,我问你了你的游戏现在缺的是UI问题吗? 你到底找没找到你们游戏的问题所在啊???真是没有需求都要被你强行创造需求了说是
虽然完全版不那么完全,但是茄子还是给这八年交出了一份不错的答卷,游戏性上确实是可圈可点的。 最后就是希望茄子以和好好做测试
“垃圾桶里有几张还算可以用的白纸!”这是我玩过最糟心的游戏体验!!!!这些年来买的最后悔的一个游戏。
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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