
"The Scroll of Taiwu" is an indie game themed around Chinese mythology and wuxia. Players assume the role of the mysterious "heir of the Taiwu clan" in an alternate ancient China, working through generations of heirs to defeat a powerful hereditary enemy and shape the fate of the human world.
Modeled estimate, not a reported figure. How we estimate →
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About
In the world of "The Scroll of Taiwu", you will not only play the mysterious "heir of the Taiwu clan," but also immerse yourself in the complex martial world with varying life stances — whether good, evil, or neutral.
You can visit martial sects around the world to learn a wide variety of martial arts and secret techniques; you can forge brotherhoods or become embroiled in blood feuds. You can build your own village, manage various industries, and even marry your true love, raising children and fulfilling a destined romance. All this leads up to the final confrontation with the Taiwu clan's greatest enemy, where you will decide the fate of the world!
Every Taiwu World you create will be truly unique —
With completely randomly generated maps, NPCs, and enemies, each playthrough will be a brand-new adventure.
You can learn thousands of martial arts techniques from the fifteen distinct martial sects,
and hundreds of traditional Chinese crafts and skills from nearly any NPC you encounter.

In addition to its RPG gameplay, "The Scroll of Taiwu" also blends in many other game types, such as Roguelike elements filled with random conflicts,

and carefully planned simulation and management mechanics: construction, gathering, expansion, management, crafting, and maintenance.

It also brings back childhood nostalgia with its cricket fighting gameplay — capture the most combative "General" cricket, then engage it in an "insect diplomacy" duel with the Shaolin Abbot.

Thousands of NPCs, each with their own relationships and life experiences, will age, fall ill, and eventually die.

You can form various kinds of relationships with them, even deciding their fate.
You will marry and have children with your partner.
You will cultivate and pass down your lifelong martial arts skills to the next heir.
In the vast sea of people, you may even search for your lover from a past life.
Through gathering, crafting, repairing, and refining,
you can use your own hands to forge any weapon or armor, and brew a variety of medicinal pills.
Pick up a poisoned weapon, wear poisoned garments, and consume antidotes laced with poison.
A unique combat system that restores the design of "countering moves," "using everything as a weapon," and "the longer the blade, the stronger the strike, the shorter the blade, the more dangerous the gap."
Every slash, sword strike, and palm will land on different parts of your enemy's body, creating a true-to-life combat experience.
Combine your martial arts techniques, channel your inner Qi strength, and refine your skills and strategy.

And there's much more, waiting for your discovery.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English, Traditional Chinese, Korean
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 711 reviews with recorded playtime.
Reviews
Themes across 708 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
排除垃圾剧情,节奏极度缓慢,角色死亡机传承机制相对复杂,自动战斗反应迟钝(像极了脑梗),数值对于某类人群来说比较复杂,界面信息密度高,交互比较混乱,视觉压迫(吓人一跳都是字),偶发性的BUG(他们修得还算勤快),除此以外他值得推荐!
我操你的,那傻逼廖无命硬得要死,不出功法就开护体,打了十几分钟对面一个护体把外伤全清了我打你的妈?开完护体猛猛喷毒,配合内功猛猛涨真气。做个手动存档会死?读个档结果给我干支线好几步之前去了。还有那三个傻逼的剧情删掉有什么影响吗?龙圣武林大会杀完人嘴臭完就破个剑冢就查无此人了,何意为?
量大管饱,剧情有深度,玩法机制多,也有一些缺点比界面复杂,原版存档不方便SL等等,但无伤大雅
当邪道galgame玩有点意思,作为游戏本身来说,上手门槛高,大多数操作也很繁琐,建议简单模式配合mod玩,纯原版太坐牢了,没太多空闲时间的人不建议玩。
正式版才玩的,150小时了,现阶段觉得非常好玩。玩了这么多不同类型的游戏,这是一个开放沙盒类型真正可以做到大而不空的游戏(起码现阶段我是这样觉得的),繁琐却用心。有一个非常大的优点,这个游戏框架刚好可以留白而讲好故事 ,让玩家感受得到世界观,从而代入游戏角色(这是很多大型3D游戏做不到的)。框架对人物影响沙盘世界的支持也做得很好。希望MOD区发展好,让这个游戏的纵深更上一层楼。
一个偶然的巧合让一款游戏销量暴涨是一件好事吗?显示不是,这么多年的更新游戏内核丝毫没变,该不好玩的依然不好玩。这么多年花了那么多钱招了那么多人更新内容还不如2个人制作的小游戏好玩。
ea的时候一个星期一次战斗系统大改我不说你事了,你是ea,我顶多骂你两句“脑洞挺大” 但你现在是正式版了,你还在那大改UI,我问你了你的游戏现在缺的是UI问题吗? 你到底找没找到你们游戏的问题所在啊???真是没有需求都要被你强行创造需求了说是
不是你到底在更新些什么呢我就请问了?10分钟前我还能进游戏正常玩,现在我只要一点主菜单的模组管理这个键游戏直接闪退??你到底在干嘛?? 我不知道发生了什么,我也不是很想管以前发生了什么,我玩着还行。但是有没有可能就是说一个游戏一定要可以玩?? 我三天后再上游戏看看,还不能玩就拜拜了。真的离谱。玩了一个多月了给我整这个
引导差,经常遇到bug
这几天新版本肝了200多个小时,看攻略看了几十个小时,准备玩正道玩邪道养蛟龙玩赛亚人。。。 若剑柄真的选择我作为主人,希望能做到之前一直未做到的事,不要死档。。。 还好,还留下了评论区,你若读到这里,说明。。。我也失败了。。。 橡树魔头,恐怖如斯。
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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