
"The Scroll of Taiwu" is an indie game themed around Chinese mythology and wuxia. Players assume the role of the mysterious "heir of the Taiwu clan" in an alternate ancient China, working through generations of heirs to defeat a powerful hereditary enemy and shape the fate of the human world.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 11.14/day in the week to Aug 10 → 9.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
In the world of "The Scroll of Taiwu", you will not only play the mysterious "heir of the Taiwu clan," but also immerse yourself in the complex martial world with varying life stances — whether good, evil, or neutral.
You can visit martial sects around the world to learn a wide variety of martial arts and secret techniques; you can forge brotherhoods or become embroiled in blood feuds. You can build your own village, manage various industries, and even marry your true love, raising children and fulfilling a destined romance. All this leads up to the final confrontation with the Taiwu clan's greatest enemy, where you will decide the fate of the world!
Every Taiwu World you create will be truly unique —
With completely randomly generated maps, NPCs, and enemies, each playthrough will be a brand-new adventure.
You can learn thousands of martial arts techniques from the fifteen distinct martial sects,
and hundreds of traditional Chinese crafts and skills from nearly any NPC you encounter.

In addition to its RPG gameplay, "The Scroll of Taiwu" also blends in many other game types, such as Roguelike elements filled with random conflicts,

and carefully planned simulation and management mechanics: construction, gathering, expansion, management, crafting, and maintenance.

It also brings back childhood nostalgia with its cricket fighting gameplay — capture the most combative "General" cricket, then engage it in an "insect diplomacy" duel with the Shaolin Abbot.

Thousands of NPCs, each with their own relationships and life experiences, will age, fall ill, and eventually die.

You can form various kinds of relationships with them, even deciding their fate.
You will marry and have children with your partner.
You will cultivate and pass down your lifelong martial arts skills to the next heir.
In the vast sea of people, you may even search for your lover from a past life.
Through gathering, crafting, repairing, and refining,
you can use your own hands to forge any weapon or armor, and brew a variety of medicinal pills.
Pick up a poisoned weapon, wear poisoned garments, and consume antidotes laced with poison.
A unique combat system that restores the design of "countering moves," "using everything as a weapon," and "the longer the blade, the stronger the strike, the shorter the blade, the more dangerous the gap."
Every slash, sword strike, and palm will land on different parts of your enemy's body, creating a true-to-life combat experience.
Combine your martial arts techniques, channel your inner Qi strength, and refine your skills and strategy.

And there's much more, waiting for your discovery.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1287 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
是我对这游戏期待太高了吗
bug 太多了
佩服我自己能把这个游戏玩下去,一旦过了前面十几个小时的入门期,后面还是好玩的。 但,这个入门期实在太痛苦了,如果不是因为我玩习惯了P社等策略游戏,对大量数据和复杂机制耐受,这个鸟游戏对一般玩家的门槛实在太高了,主要就是UI的体验简直太痛苦了 - 毫无引导,必须看新手入门攻略,不是为了提高游戏水平,单纯为了知道哪些功能在哪里 - EXCEL表都做不明白就跑来做游戏了,最基本的筛选功能做成这样估计后无来者了 - 该大的不大,该小的不小,该居中的不居中 - 大量反人类操作,批量处理、N级菜单 最让人痛苦的是,玩着玩着竟然习惯了这UI……
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $34.4M | 41.6K | 88% | $29.99 | |
| $34.3M | 30.2K | 93% | $48.99 | |
| $34.3M | 24.3K | 87% | $34.99 | |
| $34.3M | 27.4K | 91% | $39.99 | |
| $34.5M | 90.6K | 92% | $19.99 | |
| $34.5M | 188.6K | 89% | $11.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $7.6M | 23.6K | 86% | $24.99 | |
| $109.1K | 353 | 56% | $12.99 | |
| $40.6K | 285 | 48% | $9.99 | |
| $214 | 3 | 67% | $2.99 | |
| — | 0 | — | — | |
| — | 0 | — | — |
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English, Traditional Chinese, Korean
Hours played at review time, across 1.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
不好
做了七八年还是一坨,永远在想办法读书,初期和后期没有任何区别,一切都是为了读书。
一年前还是两年前买过,立绘实在太丑退款了。正式版出了之后找了个学习版试了一下,一下就沉迷了,我确实一度想掏钱,但每到我玩开心了就有个事儿能让我破口大骂,不是引导垃圾就是bug离谱,我实在是付不了这100块,我不甘心,我没有获得等量的正反馈。 以下是生气时的记录: 傻逼一样的武林大会,要人往派系仓库丢东西,去别的派系挖人真的是弱智设计,纯纯弱智设计,让我加入,打赢了拿奖励不好吗?搞这么复杂。 傻逼一样的古鼎,根本不知道做什么用,空降治疗?我空降治疗干嘛你告诉我,我有这么多需要治疗的人吗? 傻逼一样的宗门功能设计,十多个宗门我记得住吗? 傻逼一样的功法设计,克制明显到离谱,少林硬得跟乌龟一样,但是在魔音面前又跟纸一样,怎么你乌龟念了一万年的佛守心低成这样?你拜的什么佛?欢喜佛吗?看见女人就走不动道了,两腿之间的佛杵比手上的棍子还硬,因而直接输掉人生是吗?那你既然琴这么厉害,那你为什么闪避还这么高速度还这么快呢,身板却不是纸,却不是一碰就死,而且可以无伤大部分人机敌人,请问我还念什么佛当什么乌龟当什么道士?我直接吃雌激素进璇女不就完了? 傻逼一样的建设限制,格子一堆不让造东西,明明要你换着配置去打主线,但是却不给足够的位置用来造锻造东西的建筑,以至于佛学、道学那些建筑都是废的,一丁点收益没有,我要在家打造装备还得拆东墙补西墙。 傻逼一样的bug,动不动就旧档读不了,UI打不开。就一个动辄十几个小时的游戏每次更新都有可能需要别人开新档你们脑子有什么毛病?玩游戏吗? 傻逼一样的星运,设定都是戴了面具去杀人夺取星运,怎么还能漏出去给我名声降到负数?如果是当坏人才能走夺星运,好人只能等老姐给我送,那你们这个功能是干什么的? 呼吸的江湖呼吸不了一点,除了打打杀杀还有什么?家人互动有没有?夫妻除了有个标记有什么区别?有村但是没有家,老婆、情人的存在跟不存在差不多。做了八年的游戏就这? 傻逼一样的五龙系统,10点体力安抚一条,九个格子,动不动就要出去抓龙,就为了养出来一只,仅仅一只某个属性顶尖的龙子,请问这条路的尽头有没有能让我躺下不再换坐骑的神龙?我看恐怕是没有。 气得我能回来写差评的也真是没别的游戏了,你让我掏钱,我怎么掏?你让我怎么掏?我玩原神不好吗?原神只会在抽不出卡的时候让我不开心,你这游戏哪儿哪儿都是程咬金,真不如原神。 如果这个游戏是理想中的样子,不管是我还是你们还是大部分玩家理想里的样子,你卖200我买账,现在这样我这100块掏不出来。我花钱是买正反馈的,我才不管你下了多少功夫,我就是玩得不开心懂吗?而且最最最让人寒心的是你们对玩家的存档一点敬意都没有,上网一搜满地的坏档炸档,我怎么信得过你们?
没打过染尘子,卸载了,这游戏太难了,慎玩
无趣,无聊
早期被吸引,后面发现endgame content属实无聊,就脱坑了,但一直关注着。这些年的更新也不少,但越改越离谱,只能说不知所谓的开发者真的遍地走,完全没有roadmap似的一通瞎改,白瞎了这么一个好创意。
测试版迷上这游戏的,现在玩了会,反手就是一个差评,原因如下: 1.这UI,一坨,还不如测试版,花里胡哨的,看得眼睛都花了 2.一直诟病的菜和药制作,测试版上个批量制作mod直接神一品,现在改的什么玩意,也不如测试版 3.经常闪退,不知道是不是我配置问题,玩着玩着直接跳个弹窗就闪退了 4.喜欢玩的乞丐吃别人的引子直接一刀给我砍没了,还有五仙的蛊,好玩的都整没了,不如玩测试版
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.