
"The Scroll of Taiwu" is an indie game themed around Chinese mythology and wuxia. Players assume the role of the mysterious "heir of the Taiwu clan" in an alternate ancient China, working through generations of heirs to defeat a powerful hereditary enemy and shape the fate of the human world.
Modeled estimate, not a reported figure. How we estimate →
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About
In the world of "The Scroll of Taiwu", you will not only play the mysterious "heir of the Taiwu clan," but also immerse yourself in the complex martial world with varying life stances — whether good, evil, or neutral.
You can visit martial sects around the world to learn a wide variety of martial arts and secret techniques; you can forge brotherhoods or become embroiled in blood feuds. You can build your own village, manage various industries, and even marry your true love, raising children and fulfilling a destined romance. All this leads up to the final confrontation with the Taiwu clan's greatest enemy, where you will decide the fate of the world!
Every Taiwu World you create will be truly unique —
With completely randomly generated maps, NPCs, and enemies, each playthrough will be a brand-new adventure.
You can learn thousands of martial arts techniques from the fifteen distinct martial sects,
and hundreds of traditional Chinese crafts and skills from nearly any NPC you encounter.

In addition to its RPG gameplay, "The Scroll of Taiwu" also blends in many other game types, such as Roguelike elements filled with random conflicts,

and carefully planned simulation and management mechanics: construction, gathering, expansion, management, crafting, and maintenance.

It also brings back childhood nostalgia with its cricket fighting gameplay — capture the most combative "General" cricket, then engage it in an "insect diplomacy" duel with the Shaolin Abbot.

Thousands of NPCs, each with their own relationships and life experiences, will age, fall ill, and eventually die.

You can form various kinds of relationships with them, even deciding their fate.
You will marry and have children with your partner.
You will cultivate and pass down your lifelong martial arts skills to the next heir.
In the vast sea of people, you may even search for your lover from a past life.
Through gathering, crafting, repairing, and refining,
you can use your own hands to forge any weapon or armor, and brew a variety of medicinal pills.
Pick up a poisoned weapon, wear poisoned garments, and consume antidotes laced with poison.
A unique combat system that restores the design of "countering moves," "using everything as a weapon," and "the longer the blade, the stronger the strike, the shorter the blade, the more dangerous the gap."
Every slash, sword strike, and palm will land on different parts of your enemy's body, creating a true-to-life combat experience.
Combine your martial arts techniques, channel your inner Qi strength, and refine your skills and strategy.

And there's much more, waiting for your discovery.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English, Traditional Chinese, Korean
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 711 reviews with recorded playtime.
Reviews
Themes across 708 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
虽然门槛比较高,但是真的好玩
可惜steam没有中评,考虑到这游戏的ea版本的惊艳以及当当姐带给我的快乐,勉强能给个好评,没有这层滤镜的话大概只能给正式版及格分 想到哪说哪: bd相关内容丰富且好玩;部分门派剧情优秀,一部分门派剧情给的同道很有特色很讨喜,而且很多门派剧情奖励非常丰富且有特色,付出和回报成正比;低精纯时的跨精纯操作是一个非常有特色的玩法;斗蛐蛐好玩,蛐蛐化人好玩;新的奇遇形式相比ea版有了很大进步…… 缺点是部分游戏内容过于意义不明且枯燥(比如元鸡舍、茶马帮);主线剧情虎头蛇尾,在合理性上甚至不如ea染尘子框架,玩家这代太吾突然加入一个心念无所不能的设定以增加戏份的操作过于生硬,甚至有些地方可以算是圆不上只能草草敷衍;最终boss以及十二邪仙、柴山元祖设计太差,根本没有特色,表现力上甚至不如ea版九剑染尘子;玄狱模式最有特点的邪道传人和特殊助战竟然没实装,导致玄狱难度除了嗯拖你发育时间以外基本没什么特色;部分操作极其反人类…… 有没有懂找元鸡跑遍全世界捐东西攒恩义还要找走丢的村长,把六十多只鸡带回家后还得每隔几个月就得扫一波材料手动塞进饲槽内不然就要一只一只手动喂,加好感多的鸣虫根本入不敷出,最后给个蚊子腿加成和几根只有回太吾村才能摘的鸡毛(甚至还被削弱一次)的救赎感,我说太吾世界没有鸡饲料吗?
虽然骂声一片,但是几年来不断推翻重做,正式版一个月来的日更频率,游戏界生平仅见,修不修的好,能不能逆转风评犹未可知,但是在游戏界本制作组的态度是挺有心了。 希望各位玩完游戏冷静下来整理好思路,平和的向制作组表达现存问题吧,没跑路一直改挺难得了。负责优化调整改BUG的都是打工牛马,互相尊重吧,做个游戏,玩个游戏不至于深仇大恨。这个售后态度已经很到位了,各位不妨温柔一点,给国产游戏留一点未来发展的空间,如果这样的制作组真的被喷死了,大家以后都得吃洋屎洋尿,外国佬可不跟咱商量。还是留个合适的环境给国产市场吧。总比648强得多呀。再拉踩一波,隔壁八荒跟屎一样的游戏性,重复刷来刷去,做的那么烂还赚了几十个亿都停更了。保持理性吧,慢慢来,给时间,愿意改都是好的。
多做点NPC交互吧,NPC跟死人似的
瑕不掩瑜,这个游戏还是值得好评的,相信(仁善)
可恶,为什么要把门派任务的奖励给分开,化魂阁和和特殊宝物都错过了
一言以蔽之,游戏本身不错,制作人也有很多想法,但这个游戏只有加法,没有减法,像一个毫无重点的极尽繁杂的糟糕ppt。不看攻略玩,五分钟必迷茫,十分钟直接入魔无法继续游戏。从最开始新手剧情沿河而下但我在地图上找不到任何河的时候就初现端倪,这意味着作者很有可能根本没有从0经验玩家的角度去优化游戏体验。这个游戏,作者把精力花在茫茫多的设定和莫名其妙的细节,但是就是做不好最简单最重要的主线游戏体验。当你做任务像无头苍蝇一样乱窜,不知道该找谁,不知道下一步该干嘛,遇怪被莫名其妙一脚踢死的时候,茄子能在一个不知何意味的元鸡系统中给每一只元鸡做立绘起名字,添加好感系统并绑定一个门派剧情,然后让你在12个不同的地图产业里面找一只小小鸡头顶冒出的气泡,当我看到拔五色鸡的鸡毛甚至能爆出五种颜色的特效时,我和这游戏的一切智障设定都和解了。 我目前游玩必带十几个mod,否则根本没有打开游戏的勇气。对于任何初次游戏的玩家,我的建议是先看攻略,至少知道怎么经营那个勾八太吾村,知道怎么刷资源,知道怎么搭配一个最简单的功法组合,然后再自己慢慢体验,该加mod就加mod,别和自己过不去。mod不是作弊,是这个游戏不可缺少的内容,没有mod这游戏根本算不上正式版游戏。好评给mod作者。
熬过了不适,真的精彩
玩的还是很尽兴的,很多东西需要慢慢了解,比较杀时间
这个游戏处处存在脑溢血,有很多冗余的机制,有无数的通马桶,有十分不明显的结局条件,BUG也远远没有修完。 我建议玩家: 1.不要收集元鸡,时刻外出的镇长让你找的脑溢血,去下载一键获得元鸡mod 2.不要养蛟,长时间的培养也很难获取满属性龙子,去下载养龙简化mod 3.不要让茶马帮出远门,放俩高级自然心材来回转得了,你放的高价值货品会毫无道理的,与你的操作毫无关系的,意味不明的丢失掉(你知道货舱里俩神一品珍宝一天全丢还毫无操作空间的憋屈吗) 4.一定要下载过月优化mod,把存档调成速度优先,不然通马桶的时候会抓狂 这个游戏在组建战斗流派的时候很好玩,但是组建完成后反而战斗没有爽感,因为每次打架都要卡一下过一下大旗子动画,boss这种有仪式感还好,遇上要打十几个人的通马桶任务就真的脑溢血,打一个人卡一下,打一个人卡一下,打完三个人清理背包,真的依托。 说是为了沉浸感添加内容,但是玩到后期也是重复,更别说二周目了(我需要二周目跳过门派剧情服务,我不想通马桶),我做完一套神一品装备,突破了400上限的无极剑,然后一脚把相枢天帝踹死,我也不觉得爽快,但是结局最后的长卷让我看到了游戏里几乎所有角色都有一个好结局,真的挺感动的,我也释怀了。
Related
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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