
"The Scroll of Taiwu" is an indie game themed around Chinese mythology and wuxia. Players assume the role of the mysterious "heir of the Taiwu clan" in an alternate ancient China, working through generations of heirs to defeat a powerful hereditary enemy and shape the fate of the human world.
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About
In the world of "The Scroll of Taiwu", you will not only play the mysterious "heir of the Taiwu clan," but also immerse yourself in the complex martial world with varying life stances — whether good, evil, or neutral.
You can visit martial sects around the world to learn a wide variety of martial arts and secret techniques; you can forge brotherhoods or become embroiled in blood feuds. You can build your own village, manage various industries, and even marry your true love, raising children and fulfilling a destined romance. All this leads up to the final confrontation with the Taiwu clan's greatest enemy, where you will decide the fate of the world!
Every Taiwu World you create will be truly unique —
With completely randomly generated maps, NPCs, and enemies, each playthrough will be a brand-new adventure.
You can learn thousands of martial arts techniques from the fifteen distinct martial sects,
and hundreds of traditional Chinese crafts and skills from nearly any NPC you encounter.

In addition to its RPG gameplay, "The Scroll of Taiwu" also blends in many other game types, such as Roguelike elements filled with random conflicts,

and carefully planned simulation and management mechanics: construction, gathering, expansion, management, crafting, and maintenance.

It also brings back childhood nostalgia with its cricket fighting gameplay — capture the most combative "General" cricket, then engage it in an "insect diplomacy" duel with the Shaolin Abbot.

Thousands of NPCs, each with their own relationships and life experiences, will age, fall ill, and eventually die.

You can form various kinds of relationships with them, even deciding their fate.
You will marry and have children with your partner.
You will cultivate and pass down your lifelong martial arts skills to the next heir.
In the vast sea of people, you may even search for your lover from a past life.
Through gathering, crafting, repairing, and refining,
you can use your own hands to forge any weapon or armor, and brew a variety of medicinal pills.
Pick up a poisoned weapon, wear poisoned garments, and consume antidotes laced with poison.
A unique combat system that restores the design of "countering moves," "using everything as a weapon," and "the longer the blade, the stronger the strike, the shorter the blade, the more dangerous the gap."
Every slash, sword strike, and palm will land on different parts of your enemy's body, creating a true-to-life combat experience.
Combine your martial arts techniques, channel your inner Qi strength, and refine your skills and strategy.

And there's much more, waiting for your discovery.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English, Traditional Chinese, Korean
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 711 reviews with recorded playtime.
Reviews
Themes across 708 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
忍了又忍,还是没给正式版打差评,但反人类的缺点实在太多了。 先说最常见的剑冢对话,每个剑冢交互对话的结束按钮不一样你敢信?有的是1,有的是ESC,就说开头那个介绍碑吧,有的是1234,有的是123esc,这个统一一下很麻烦吗?有时解密后撞小怪,有的剑冢点下右键OK,有的点了半天没反应一看要用2键,有毒吧。 大地图上的奇遇光告诉你有几个,不告诉你具体内容,没下MOD就得一个个跑地图去看或者翻日历看刷了什么。 还有批量采集那些,没MOD活不下去真的。 讲真,有很多小细节只要玩一下就能发现有多不方便,你们的测试到底测得什么哦。 UI是更别提了,我至今没想通,为什么商店图标要显示两行半,你缩小下整个三行整很难吗?还有各种莫名其妙的二级菜单,我鼠标移功法上你告诉我再按下SHIFT才能查看具体描述,在这之上再按ALT才能看正逆练,有病。 对了,还有蛐蛐DLC的立绘男的丑得千奇百怪,只有梅花翅跟朱额砂还算好看,再接下来玉尾三段锦,然后就没能看的……说什么丰富世界观,男蛐蛐又是老头又是刀疤壮汉,脸写着天人实则非人,怎么不见蛐蛐娘来个老太太,来个五官扭曲得丰富世界观可恶。 说到世界观……这游戏的NPC还是跟个功法提取器一样,那么久了都不见多点交互内容的。还有那该死的玄灰绝命,频率是不是设置得有点夸张?玩到后面真小孩绘卷,懂门派任务掌门说着大道理一看立绘是个小朋友有多难崩吗? 我唯一感到高兴的就是正式版难度削弱了很多,哪怕是寸步难行+玄狱,种种菜就是爽文,很好很省心,以及江湖有灵是神一品MOD。
能不能把染尘子那些人给杀了
说真的,很少会有玩的这么憋屈的游戏,游戏世界观很吸引我,但是机制真的一坨,想要变强就要提升精纯和功法,提升精纯要打相枢,ok那我去打,打不过,那我研究一下功法搭配,去伏龙坛拿蛐蛐赢功法,拿银币几十万的买功法,再攒历练突破功法,几十个小时过去了,一切看着都很完美,能突破的都突破了,然后去打金刚相枢,不费吹灰之力,全程1倍速手搓,最后也就一个伤口,那一刻确实有点爽。 正当我高兴之余,下个月我的角色就入魔了,让我转世,我不甘心,我回档然后又回到打相枢之前的档,看看能不能提高点心情,说是开宴会能提升心情,ok那我回村里看看,这一看之前建的建筑因为没材料修缮全都废了,想建新的又没材料,每个月我都在外面砍砍砍练练练,家里早就把我的材料消耗一空,万般无奈下我就试了试转世,转到同道身上,功法还在可是数值是硬伤,伤害根本发挥不出来,又回到了起点,打不过相枢,那就再回去练练资质,然后没过俩月心情又开始下降,不出意外的话这个角色练不了多久又得入魔,最后大梦一场,徒劳无功。 所以我就想说,这么多复杂的机制就这么揉成一团,玩家哪有那么多精力都给按你的想法去做,又要经营村子又要保持心情,又要提高实力保证自己不被打死,如果种了树种还得分心保护它,战斗确实有趣可是刷怪也很无聊,整了个村子结果一直拖累我,想找个强力伙伴前期也做不到,就是玩的很憋屈,我估计很多玩家都在前期都放弃了,那么那么多游戏内容和正反馈都放在后期又给谁玩呢。好多次我都想别玩了可是又不服气,回来努力了半天刚获得一点成功接下来就是满满的挫败感,我说真的,毁灭吧,魂游都不带这么玩的。
不好玩,玩法太垃圾
ea打着mod玩,重置版还是那些mod,正式版还是那些mod,一直把八年挂在嘴边,那么多mod那么多意见都不去做,就写了三个套皮结局,每次看官方发帖都很感动,打开玩完还是那些老问题,还是只做加法,还是逆天操作界面,还是文青病,原本带点特色的美术还给改成excel表格。之前一直安利别人,看主创的回复和更新预告一直期待正式版一切都会好起来,现在回看官方帖子只感觉像在看“泣血往事嚼齿道来”,打完这遍彻底失望了。
认真玩的第一次还是8年前,正式版又重新下下来,不推荐新入坑的玩家,垃圾游戏,8年磨一剑纯粹就是自我感动
拉了坨大的
玩的难受死了
之前每次别人都说国外xx游戏自己做了xxx年,我就会用茄子来举例子。 但是感觉现在这游戏最大得问题就是策略东西太多了,需要大量得mod来做减法。 但是剧情整体还是不够爽。 这个好评单纯给茄子和EA开始时候玩游戏得快乐
这游戏神了,没见过这么sm的
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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