
"The Scroll of Taiwu" is an indie game themed around Chinese mythology and wuxia. Players assume the role of the mysterious "heir of the Taiwu clan" in an alternate ancient China, working through generations of heirs to defeat a powerful hereditary enemy and shape the fate of the human world.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 11.14/day in the week to Aug 10 → 9.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
In the world of "The Scroll of Taiwu", you will not only play the mysterious "heir of the Taiwu clan," but also immerse yourself in the complex martial world with varying life stances — whether good, evil, or neutral.
You can visit martial sects around the world to learn a wide variety of martial arts and secret techniques; you can forge brotherhoods or become embroiled in blood feuds. You can build your own village, manage various industries, and even marry your true love, raising children and fulfilling a destined romance. All this leads up to the final confrontation with the Taiwu clan's greatest enemy, where you will decide the fate of the world!
Every Taiwu World you create will be truly unique —
With completely randomly generated maps, NPCs, and enemies, each playthrough will be a brand-new adventure.
You can learn thousands of martial arts techniques from the fifteen distinct martial sects,
and hundreds of traditional Chinese crafts and skills from nearly any NPC you encounter.

In addition to its RPG gameplay, "The Scroll of Taiwu" also blends in many other game types, such as Roguelike elements filled with random conflicts,

and carefully planned simulation and management mechanics: construction, gathering, expansion, management, crafting, and maintenance.

It also brings back childhood nostalgia with its cricket fighting gameplay — capture the most combative "General" cricket, then engage it in an "insect diplomacy" duel with the Shaolin Abbot.

Thousands of NPCs, each with their own relationships and life experiences, will age, fall ill, and eventually die.

You can form various kinds of relationships with them, even deciding their fate.
You will marry and have children with your partner.
You will cultivate and pass down your lifelong martial arts skills to the next heir.
In the vast sea of people, you may even search for your lover from a past life.
Through gathering, crafting, repairing, and refining,
you can use your own hands to forge any weapon or armor, and brew a variety of medicinal pills.
Pick up a poisoned weapon, wear poisoned garments, and consume antidotes laced with poison.
A unique combat system that restores the design of "countering moves," "using everything as a weapon," and "the longer the blade, the stronger the strike, the shorter the blade, the more dangerous the gap."
Every slash, sword strike, and palm will land on different parts of your enemy's body, creating a true-to-life combat experience.
Combine your martial arts techniques, channel your inner Qi strength, and refine your skills and strategy.

And there's much more, waiting for your discovery.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1287 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
SB游戏,真的服了,玩了100多小时,直接白打,能不能把你那构式存档系统做好?各种突然卡死问题解决?无法自由存档,不过月无法存档,是谁想出来的?玩得真心来气,不建议购买
玩到梦回太吾村结尾终于是绷不住了,大量无意义的互动,枯燥繁琐的操作。毫无意义让你跑到地图四个边角然后给你看几个对话,文案对话感觉完全是为了晦涩而晦涩让人读起来十分枯燥难受。真的好累。。。制作人感觉像是没玩过自己游戏一样,看看自己弄出来的东西有趣吗?赶紧打完封盘了。。。真的太累了
我就说这么一句话,哥们开着挂都打不过大部分的奇遇,更别说那些逆天的剑冢和奇书了
Media

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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $34.4M | 41.6K | 88% | $29.99 | |
| $34.3M | 30.2K | 93% | $48.99 | |
| $34.3M | 24.3K | 87% | $34.99 | |
| $34.3M | 27.4K | 91% | $39.99 | |
| $34.5M | 90.6K | 92% | $19.99 | |
| $34.2M | 23K | 47% | $69.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $7.6M | 23.6K | 86% | $24.99 | |
| $109.1K | 332 | 55% | $12.99 | |
| $40.6K | 285 | 48% | $9.99 | |
| $214 | 3 | 67% | $2.99 | |
| — | 0 | — | — | |
| — | 0 | — | — |
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English, Traditional Chinese, Korean
Hours played at review time, across 1.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
为了避免第一次游玩的不愉快,我特意等到了现在才开始进行游玩,我本来以为很多人反馈的ui问题只是小题大做,虽然我游玩时确实有遇到一些不太方便的地方我忍了,因为我在网上看到过也知道怎么解决,直到我玩到太吾村后找了半天都没发现怎么让村民去采集资源,最后我还得在B站的一个视频才知道,我得先去祠堂,进入传承名册,手动去给村民一个个赋予身份。这种小事都要搞得那么复杂就算了,为什么这个传承名册要搞一个那么小的按钮放在边边角角的地方,为什么这种的功能不放快捷让人方便,为什么连新手教程里面都没有提及过。这游戏就好比一块A5牛排,但里面却被赛了一堆铁丝,逼的人必须一点点试探,不然就会被恶心到
體感來說,最大的問題可能是作者沒搞清楚這個遊戲要帶來的核心體驗是什麼,要怎麼去呈現,一股腦的塞了很多不必要的細節在瑣事上,反而模糊焦點。 拿相對好的武學系統來作例子 可以感覺到作者費盡心思想把武俠小說內的功法描述,系統數值化,可能想讓玩家體驗武學的精妙之處。又設計了不同套路的劍塚BOSS作檢定來考驗玩家怎麼調整構築去猜拳攻略。但問題就出在這個調整構築的步驟異常繁瑣佔據了遊戲時間的大部分,導致玩家的獲得的核心體驗反而集中在不重要的拿秘笈,讀書,突破,周天練功等瑣事帶來的痛苦上。猜拳策略勝利的快感整個被淡化。 再拿隨機世界來說,也許作者的用意是希望每把遊戲帶給玩家的體驗都不同。但NPC外貌人格背景全隨機的結果,玩家對這些拼圖人物完全產生不了情感投射,互動的理由只剩實用性,NPC雖然隨機但文本又固定,導致核心體驗單調化。相反的,遊戲中少數的非隨機人物(好比門派劇情的要角),那些玩家能投射情感的對象,反而沒有自由互動差分,重複遊玩的時候只想跳過,本末倒置。 俠的本體還是人,有血有肉有性格才引人嚮往,那怕只是調整成腳色的主體固定,但會因為隨機的際遇跟世界事件導致狀態的變化,給玩家的感受都會完全不同。 上述的邏輯毛病出現在這遊戲的各種機制設計上面,玩了半天,武俠沒體驗到,只像個幫公子哥把屎把尿的老媽子。
买了这么久,更新这么久,从来没花心思轻量化……不好玩,不推荐
当然入坑是因为王老菊,但一旦真的上手去自行探索游玩时,无聊也是真的无聊——也就是说如果没有王老菊的故事王加成,这个游戏就是确实无聊的很:功法和技能学习的周期过长,而这二者能够自行搭配再到扎实应用的窗口期却给的太短(邪道玩法除外,而凡人主角的寿命实在短暂,这种情况下的传剑只能是被逼无奈) 当然,我也大概明白制作组想要玩家体验的是几代人的努力这么个“类史诗”的剧情所以设置了传剑的设定,于是玩家在单一角色有限的寿命里,注定就是只能体验全门派全功法的一角仅此而已。 因此,你的游戏无聊透顶。你难道真的指望玩家砸上千上万小时和你的游戏一起度过漫长岁月?它确实有太多玩法可玩了。但是玩法本身趣味性不高这点就不提了,在玩家不知道究竟有什么可以选择的时候,你却毫无引导地让玩家紧锣密鼓地做出选择。而这点实在难以原谅。又回到那句话了,“你难道真的指望玩家砸上千上万小时和你的游戏一起度过漫长岁月?” 想法很好,但是实现之前还请捋一捋白日梦与现实。
除了技能系统以外做的都不行
真受不了了,各种ui反人类,几百小时都是ea的各个版本玩的,新正式版玩了几个小时现在来差评了。商人买东西,我自定义想买的,买了一种又重置自定义,神人级;在家制作食物,一开始就绷不住了,之前的制作界面不好吗?真神人了,其他种种真的不想说了。。。
最后三个BOSS是人设计的?一个封你攻击不给你玩,一个打他把自己打死了,还有一个阶段不知道转了多少次?这是人能设计的?前面什么引导也没有,没有暗示你做紫竹化身可以走神火线,铁盘线更不用说,一点点提示都没有,对于结局有其他线的引导一点都没有,新手好不容易通关了,然后问你有没有遗憾,给我玩笑了。诅咒茄子以后看书全是亡佚!!!还有那个文本,排版很不舒服,影响阅读速度,本来文本就多,好好优化下阅读体验不行吗?!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.