
"The Scroll of Taiwu" is an indie game themed around Chinese mythology and wuxia. Players assume the role of the mysterious "heir of the Taiwu clan" in an alternate ancient China, working through generations of heirs to defeat a powerful hereditary enemy and shape the fate of the human world.
Modeled estimate, not a reported figure. How we estimate →
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About
In the world of "The Scroll of Taiwu", you will not only play the mysterious "heir of the Taiwu clan," but also immerse yourself in the complex martial world with varying life stances — whether good, evil, or neutral.
You can visit martial sects around the world to learn a wide variety of martial arts and secret techniques; you can forge brotherhoods or become embroiled in blood feuds. You can build your own village, manage various industries, and even marry your true love, raising children and fulfilling a destined romance. All this leads up to the final confrontation with the Taiwu clan's greatest enemy, where you will decide the fate of the world!
Every Taiwu World you create will be truly unique —
With completely randomly generated maps, NPCs, and enemies, each playthrough will be a brand-new adventure.
You can learn thousands of martial arts techniques from the fifteen distinct martial sects,
and hundreds of traditional Chinese crafts and skills from nearly any NPC you encounter.

In addition to its RPG gameplay, "The Scroll of Taiwu" also blends in many other game types, such as Roguelike elements filled with random conflicts,

and carefully planned simulation and management mechanics: construction, gathering, expansion, management, crafting, and maintenance.

It also brings back childhood nostalgia with its cricket fighting gameplay — capture the most combative "General" cricket, then engage it in an "insect diplomacy" duel with the Shaolin Abbot.

Thousands of NPCs, each with their own relationships and life experiences, will age, fall ill, and eventually die.

You can form various kinds of relationships with them, even deciding their fate.
You will marry and have children with your partner.
You will cultivate and pass down your lifelong martial arts skills to the next heir.
In the vast sea of people, you may even search for your lover from a past life.
Through gathering, crafting, repairing, and refining,
you can use your own hands to forge any weapon or armor, and brew a variety of medicinal pills.
Pick up a poisoned weapon, wear poisoned garments, and consume antidotes laced with poison.
A unique combat system that restores the design of "countering moves," "using everything as a weapon," and "the longer the blade, the stronger the strike, the shorter the blade, the more dangerous the gap."
Every slash, sword strike, and palm will land on different parts of your enemy's body, creating a true-to-life combat experience.
Combine your martial arts techniques, channel your inner Qi strength, and refine your skills and strategy.

And there's much more, waiting for your discovery.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English, Traditional Chinese, Korean
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 671 reviews with recorded playtime.
Reviews
Themes across 668 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
bug越修越多 金刚宗门派剧情卡住推不下去了 长线剧情不给具体日期提示然后只要走了一步制作组没算到的就卡住 备用存档都回不到剧情开始前 游戏体验纯一坨狗屎
大家希望螺舟端出来的是可以与ck3的代入感相比拟的开放世界,我当年买就是为了这个的。但正式版却并没有达到要求,反而越做越退步了。 UI为什么大改成这样?UI的更进通常是为了方便玩家,而正式版的UI却只是换皮。有用的功能没多少,全盘重做的界面看着令人陌生。 为什么要大删人物逻辑详细度,我们玩这个游戏享受的是一种沉浸角色扮演,而不是一条线性剧情(更别提茄子的剧情诟病很多,保守争议) 并不是一直更新就代表游戏越来越好玩。显然这游戏正式版反不如以前,对此我很失望。
垃圾游戏,80小时存档废了
一更新存档就炸 更尼玛 煞笔玩意
一拖四
玩了272个小时,我连一次通关都没见过。 我对这游戏的容忍度,跟存档一起见黄字爆炸了
UI要么别改,改能不能改好点,从ea版改到正式版改到现在越来越差,一定要花那么多时间改这玩意吗
SB游戏 结婚打不过就不让结了是吧?真是服了
SB游戏,红字问题解决不了,我玩了几天的档直接没了,不建议入,不管打多少折都不建议入,哪怕他免费送也不建议玩,因为他不是好不好玩的问题了,而是能不能玩,随时都能让你几天白玩
你不会要一直优化到我老死吧?12年之后卡的玩都玩不下去
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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