
"The Scroll of Taiwu" is an indie game themed around Chinese mythology and wuxia. Players assume the role of the mysterious "heir of the Taiwu clan" in an alternate ancient China, working through generations of heirs to defeat a powerful hereditary enemy and shape the fate of the human world.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 11.14/day in the week to Aug 10 → 9.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
In the world of "The Scroll of Taiwu", you will not only play the mysterious "heir of the Taiwu clan," but also immerse yourself in the complex martial world with varying life stances — whether good, evil, or neutral.
You can visit martial sects around the world to learn a wide variety of martial arts and secret techniques; you can forge brotherhoods or become embroiled in blood feuds. You can build your own village, manage various industries, and even marry your true love, raising children and fulfilling a destined romance. All this leads up to the final confrontation with the Taiwu clan's greatest enemy, where you will decide the fate of the world!
Every Taiwu World you create will be truly unique —
With completely randomly generated maps, NPCs, and enemies, each playthrough will be a brand-new adventure.
You can learn thousands of martial arts techniques from the fifteen distinct martial sects,
and hundreds of traditional Chinese crafts and skills from nearly any NPC you encounter.

In addition to its RPG gameplay, "The Scroll of Taiwu" also blends in many other game types, such as Roguelike elements filled with random conflicts,

and carefully planned simulation and management mechanics: construction, gathering, expansion, management, crafting, and maintenance.

It also brings back childhood nostalgia with its cricket fighting gameplay — capture the most combative "General" cricket, then engage it in an "insect diplomacy" duel with the Shaolin Abbot.

Thousands of NPCs, each with their own relationships and life experiences, will age, fall ill, and eventually die.

You can form various kinds of relationships with them, even deciding their fate.
You will marry and have children with your partner.
You will cultivate and pass down your lifelong martial arts skills to the next heir.
In the vast sea of people, you may even search for your lover from a past life.
Through gathering, crafting, repairing, and refining,
you can use your own hands to forge any weapon or armor, and brew a variety of medicinal pills.
Pick up a poisoned weapon, wear poisoned garments, and consume antidotes laced with poison.
A unique combat system that restores the design of "countering moves," "using everything as a weapon," and "the longer the blade, the stronger the strike, the shorter the blade, the more dangerous the gap."
Every slash, sword strike, and palm will land on different parts of your enemy's body, creating a true-to-life combat experience.
Combine your martial arts techniques, channel your inner Qi strength, and refine your skills and strategy.

And there's much more, waiting for your discovery.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1276 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
一坨大的
第一届武林大会没奖励 开局对话资质不能铭刻 修复部分开悟错误使用当前资质而非基础资质判定增加何种资质的BUG 修复部分开悟错误使用当前资质而非基础资质判定增加何种资质的BUG 修复部分开悟错误使用当前资质而非基础资质判定增加何种资质的BUG 赛亚人怎么你了? 为什么不修小孩绘卷? 为什么不修小孩绘卷? 为什么不修小孩绘卷?
很好 玩了一个礼拜 各种报错 坏档 现在彻底死档了
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English, Traditional Chinese, Korean
Hours played at review time, across 1.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Ok, this one is difficult to rate. On one hand "mostly negative" is underserved, it's definitely better than plenty of shovelware on Steam and it even has a decent English translation. On the other - it's not for everyone either. First of all I need to clarify that most of the features the game boasts about are surface level at best. "Living world" - yeah no. NPCs can ask you for stuff and kill each other, but they don't matter, they are outside the main game loop. The only exception is asking them for manuals, which is solved by a couple of expensive gifts. Dynasty management - not a thing either. You technically can have kids and whatnot, but except for the roleplay there is nor need nor benefit in engaging with this system. Possesing any rando you've picked up works just the same. If you are looking for deep tactical combat you'll probably end up dissapointed. The outcome is 90% decided before the battle even begins. The game only looks complicated because it's awfully obtuse about itself. The only thing which stands tall and proud is the buildcrafting. So if you like that, collecting stuff and Chinese fantasy you can give it a try. P.s. If you somehow decide to play it, do yourself a favor - combat screen -> "Auto-Battle Settings" -> untick everything except "Auto Attack" -> Enable "Auto Battle" and keep it on most of the time.
茄大人用八年时间都没弄明白要做什么。喜欢我动不动跟个鬼一样更新一坨然后修复少量已知BUG,然后新增大量未知BUG来让你们测吗。期待八年后正式版2.0
游戏又臭又长,非常非常之恶心。 好像游戏作者就是拼了命想要浪费玩家的生命一样,尤其是玩到结局的时候,让人有种吃了shit一样的感觉。 已经很久没有玩过这么臭长的游戏了,完全就是老太太的裹脚布,想吐。 真恶心。 最贴切的感觉就是,玩家像是游戏公司免费雇来的测试人员,体验一个完全没有减法,臃肿不堪的游戏。
和B复生之人大战三百回合,差点化身牢师,没让复生之人大人打尽兴。急头白脸打完,若有所感,掐指一算恐有报错之危,过月存档一下果然如此,然而我就如同一个无能的丈夫,什么都做不到…… 你阿里茄的红字法术还是太权威了,没把关羽之歌整合进游戏本体简直是一大憾事,叫我怎能释怀? 作为一个非常耗时间的游戏,不稳定的过月存档是个很离谱的东西,特别是在某些剧情选错、需要回档的时候……我大概是没有耐心开二周目、顶着报错把这堆玩意从头打一遍的。 如果你是奔着剧情来的,那还是别来比较好。主角在大多数剧情里像个人机,隔三差五吃个瘪,智力水平主打一个圣质如初,呆物精的奇妙冒险说是。搁门派山门外边一蹲好几个月,看见让人笑↑话↓。中间爆个隔着三百六十五里路的奇书,你还得寻思一下是来一场酣畅淋漓的仗剑寻书记、与小游戏斗智斗勇;还是搁原地蹲着,免得错过剧情、饱受回档之苦。 如果你是一个人外爱好者,恭喜你,这里最不缺的就是人外队友,可惜带特殊立绘的角色大多碰不得(蛐蛐除外)。明明好感度已经满了,但他/她/它还是没有解锁特殊CG……嘎啦给木里不是这样的……我不接受!咕咕嘎嘎! 不适合看了视频、因为好奇而想着入坑的玩家。如果你已经买了,那还是开个修改器、打几个优化mod再玩吧。
本来什么读书慢突破无聊这些我都打mod解决了游戏体验还行,但是你这门派剧情实在气人,什么东西都得过月才能触发(血吼谷剧情三个红光地块一模一样的剧情要过三个月是人能想出来的啊)。
品尝完了,评价为史,全方位的逆天。 首先是游戏玩法体验,只有意义不明的说明跟数值,界面逆天,ui逆天,还有一些设置我怀疑是专门恶心人的,太吾村的仓库设置换人设置等等,无一不是雷点。 然后是剧情玩法,具体剧情不细说了,国产制作人的老一套,充满了自作多情,结局体验更是恶心的我选择了来进行评论,我打了一个还梦结局,这个结局在我打爆了最后boos后,把我角色装备技能人际关系全洗了,太吾村全洗了,人口建筑全没的情况下,让我选了一点意义不明的加成再打一次,不是哥们,何意味?我都能打爆最后boss了,你奖励我一定byd加成洗点我从头再来?我可去你***子的,如果你要玩家开二周目,那你给点有实际纪录意义,能周末玩家一周目努力过的改变,而不是tmd直接把玩家洗点,奖励玩家再一次从头开始,我猜制作人在这么设计的时候一定觉得自己的小巧思可有感觉了,只能说不愧是国产游戏,清一色高高在上的小巧思,哦对了,还有一如既往说了不改的傲慢。
无绿帽,不武侠
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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