
"The Scroll of Taiwu" is an indie game themed around Chinese mythology and wuxia. Players assume the role of the mysterious "heir of the Taiwu clan" in an alternate ancient China, working through generations of heirs to defeat a powerful hereditary enemy and shape the fate of the human world.
Modeled estimate, not a reported figure. How we estimate →
Media

About
In the world of "The Scroll of Taiwu", you will not only play the mysterious "heir of the Taiwu clan," but also immerse yourself in the complex martial world with varying life stances — whether good, evil, or neutral.
You can visit martial sects around the world to learn a wide variety of martial arts and secret techniques; you can forge brotherhoods or become embroiled in blood feuds. You can build your own village, manage various industries, and even marry your true love, raising children and fulfilling a destined romance. All this leads up to the final confrontation with the Taiwu clan's greatest enemy, where you will decide the fate of the world!
Every Taiwu World you create will be truly unique —
With completely randomly generated maps, NPCs, and enemies, each playthrough will be a brand-new adventure.
You can learn thousands of martial arts techniques from the fifteen distinct martial sects,
and hundreds of traditional Chinese crafts and skills from nearly any NPC you encounter.

In addition to its RPG gameplay, "The Scroll of Taiwu" also blends in many other game types, such as Roguelike elements filled with random conflicts,

and carefully planned simulation and management mechanics: construction, gathering, expansion, management, crafting, and maintenance.

It also brings back childhood nostalgia with its cricket fighting gameplay — capture the most combative "General" cricket, then engage it in an "insect diplomacy" duel with the Shaolin Abbot.

Thousands of NPCs, each with their own relationships and life experiences, will age, fall ill, and eventually die.

You can form various kinds of relationships with them, even deciding their fate.
You will marry and have children with your partner.
You will cultivate and pass down your lifelong martial arts skills to the next heir.
In the vast sea of people, you may even search for your lover from a past life.
Through gathering, crafting, repairing, and refining,
you can use your own hands to forge any weapon or armor, and brew a variety of medicinal pills.
Pick up a poisoned weapon, wear poisoned garments, and consume antidotes laced with poison.
A unique combat system that restores the design of "countering moves," "using everything as a weapon," and "the longer the blade, the stronger the strike, the shorter the blade, the more dangerous the gap."
Every slash, sword strike, and palm will land on different parts of your enemy's body, creating a true-to-life combat experience.
Combine your martial arts techniques, channel your inner Qi strength, and refine your skills and strategy.

And there's much more, waiting for your discovery.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English, Traditional Chinese, Korean
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 671 reviews with recorded playtime.
Reviews
Themes across 668 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
恶心
新版本玩了10分钟就爆红不能动了,能不能速度出个稳定版?这怎么玩
从ea开始,从没能完整玩通关,总是玩几天就出现恶性bug死档
一拖四
平均每三个月来一次过月红字报错。不能长途旅行,中途过月也红字报错。说真的你们制作组就不能把这种基础中的基础先弄好了在考虑增加新的游戏玩法么?沉浸在加玩法中不知天地为何,结果地基都打不好。你正式版端上来的意思是正式给所有购买游戏的人开始测试bug是吧? 我说白了。要不是不能退款我真想把这钱从电脑屏幕里扣出来,再买一车的臭鸡蛋砸你们制作组每个人的脸上
垃圾游戏,80小时存档废了
EA就买的玩家,之前每次大更新都会开一把,正式版也是期待了很久。第一时间下载打开之后简直是一坨辣眼睛的屎。 我从来没见过一个游戏越改越垃圾,甚至正式版发布后每两三天就会有一个几百M更新为了修复的。 一坨大便都没法形容。
感觉就是作者特别喜欢教人玩游戏,各种流派全砍一遍,就只能玩你想好的流程呗?这是单机不是网游好吧,每次打开一个更新真的很烦
UI要么别改,改能不能改好点,从ea版改到正式版改到现在越来越差,一定要花那么多时间改这玩意吗
你不会要一直优化到我老死吧?12年之后卡的玩都玩不下去
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| People Playground | $62.2M | 315.4K | 98% | $9.99 |
| Cuphead | $61.7M | 217.3K | 96% | $19.99 |
| Assassin’s Creed Shadows | $61.5M | 38.5K | 76% | $69.99 |
| Prison Architect | $63.1M | 73.6K | 89% | $29.99 |
| Diablo® IV | $61.5M | 74.2K | 65% | $49.99 |
| Europa Universalis V | $61.5M | 29.9K | 67% | $59.99 |