
"The Scroll of Taiwu" is an indie game themed around Chinese mythology and wuxia. Players assume the role of the mysterious "heir of the Taiwu clan" in an alternate ancient China, working through generations of heirs to defeat a powerful hereditary enemy and shape the fate of the human world.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 11.14/day in the week to Aug 10 → 9.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
In the world of "The Scroll of Taiwu", you will not only play the mysterious "heir of the Taiwu clan," but also immerse yourself in the complex martial world with varying life stances — whether good, evil, or neutral.
You can visit martial sects around the world to learn a wide variety of martial arts and secret techniques; you can forge brotherhoods or become embroiled in blood feuds. You can build your own village, manage various industries, and even marry your true love, raising children and fulfilling a destined romance. All this leads up to the final confrontation with the Taiwu clan's greatest enemy, where you will decide the fate of the world!
Every Taiwu World you create will be truly unique —
With completely randomly generated maps, NPCs, and enemies, each playthrough will be a brand-new adventure.
You can learn thousands of martial arts techniques from the fifteen distinct martial sects,
and hundreds of traditional Chinese crafts and skills from nearly any NPC you encounter.

In addition to its RPG gameplay, "The Scroll of Taiwu" also blends in many other game types, such as Roguelike elements filled with random conflicts,

and carefully planned simulation and management mechanics: construction, gathering, expansion, management, crafting, and maintenance.

It also brings back childhood nostalgia with its cricket fighting gameplay — capture the most combative "General" cricket, then engage it in an "insect diplomacy" duel with the Shaolin Abbot.

Thousands of NPCs, each with their own relationships and life experiences, will age, fall ill, and eventually die.

You can form various kinds of relationships with them, even deciding their fate.
You will marry and have children with your partner.
You will cultivate and pass down your lifelong martial arts skills to the next heir.
In the vast sea of people, you may even search for your lover from a past life.
Through gathering, crafting, repairing, and refining,
you can use your own hands to forge any weapon or armor, and brew a variety of medicinal pills.
Pick up a poisoned weapon, wear poisoned garments, and consume antidotes laced with poison.
A unique combat system that restores the design of "countering moves," "using everything as a weapon," and "the longer the blade, the stronger the strike, the shorter the blade, the more dangerous the gap."
Every slash, sword strike, and palm will land on different parts of your enemy's body, creating a true-to-life combat experience.
Combine your martial arts techniques, channel your inner Qi strength, and refine your skills and strategy.

And there's much more, waiting for your discovery.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1276 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
老是报错,一卡就掉线,玩半天还没存档
Every update breaks something in English translation, literally.
这欠抽的剧情谁写的,欺负我不会顺着网线过去抽他是吧。
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English, Traditional Chinese, Korean
Hours played at review time, across 1.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
没有交互体验,ui就是一坨,研究半天不知道怎么用,完全的反人类。内容多是好事,但是太庞杂了,感觉就是想把所有的类别全部塞到这个游戏里,导致完全不知道怎么上手,单单说功法突破都看不明白,又没有指引,玩的太难受了。
此游不适合一世通玩家,相枢给我打破防了。学习成本过高。破气叠不到一万还真是抱歉
剧情又臭又长,结局关键节点一点提示没有,选错直接进二周目
你他妈是沙比吗,做个下雨的天气特效,不在边上左,在玩家要看的正中间做,你是人类吗?我要看的就是中间,你把中间全做的黑黑的,无语了 做个新手村能他妈做3.5个,新生村出来,还有一个新手村,出来还有一个新手村,到了他妈的太武村,太武村还是0.5个新手村,很多东西必须推那个比剧情才给,玩到流亡寨,想带走个人,告诉你没解锁
正式版最大的更新就是玩家不再是游戏的主角,而是制作人化身的舔狗。还好我被更新烦到了直接等结局,我无法想象追更到现在的玩家有多难绷。
这游戏不建议购入,会有强制新手教程,耗你的时间不让你退费!!!!! 作为一个从游戏测试版玩到现在的人,我只能说这个游戏现在对不起我玩的这1000多个小时。在测试版最烦的是抓蛐蛐,有很强的个人特色,猜测作者是一个从小不务正业游手好闲的(题外话),我反正是不会分辨那啥声音抓蛐蛐的。 后来到了正式版,离开义父之后新增了一个小村落的地图,强制你要完成这个村落的任务才能离开(测试版本是没有这个地图的,离开义父之后就是开放沙盒世界了)。义父地图还有猴儿酒可以用到后期呢,这个地图不能跳过,里面拿到的东西可以说路边一条,也没啥指导意义,纯耗你时长,强制你吃屎。 行吧,昨晚测试版完了800多小时的热情,我玩下去了,到后面终于到开放世界了,他的界面比之前更复杂,新增很多,分类也很多,看的我头晕,我都坚持下来了,又玩了200多小时,我燃尽了。内容太细碎了(同一本秘籍,我读了至少6本才凑齐全部章节),战斗系统更加复杂,各类副本地图更大(以前奇遇可以自动的,现在要自己跑),纯耗时间,我玩不下去了。 总结,玩游戏是为了让自己开心,有满足感,这游戏越玩越累,没有正反馈。 最近又重做了,我打开了半小时就关了。
好不好先不说,你好歹先得能玩吧,无休止的红字、坏档、闪退,mod一个不开也没办法正常游戏,论坛捂嘴不让说话,不知道在这能不能封我。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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