
"The Scroll of Taiwu" is an indie game themed around Chinese mythology and wuxia. Players assume the role of the mysterious "heir of the Taiwu clan" in an alternate ancient China, working through generations of heirs to defeat a powerful hereditary enemy and shape the fate of the human world.
Modeled estimate, not a reported figure. How we estimate →
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About
In the world of "The Scroll of Taiwu", you will not only play the mysterious "heir of the Taiwu clan," but also immerse yourself in the complex martial world with varying life stances — whether good, evil, or neutral.
You can visit martial sects around the world to learn a wide variety of martial arts and secret techniques; you can forge brotherhoods or become embroiled in blood feuds. You can build your own village, manage various industries, and even marry your true love, raising children and fulfilling a destined romance. All this leads up to the final confrontation with the Taiwu clan's greatest enemy, where you will decide the fate of the world!
Every Taiwu World you create will be truly unique —
With completely randomly generated maps, NPCs, and enemies, each playthrough will be a brand-new adventure.
You can learn thousands of martial arts techniques from the fifteen distinct martial sects,
and hundreds of traditional Chinese crafts and skills from nearly any NPC you encounter.

In addition to its RPG gameplay, "The Scroll of Taiwu" also blends in many other game types, such as Roguelike elements filled with random conflicts,

and carefully planned simulation and management mechanics: construction, gathering, expansion, management, crafting, and maintenance.

It also brings back childhood nostalgia with its cricket fighting gameplay — capture the most combative "General" cricket, then engage it in an "insect diplomacy" duel with the Shaolin Abbot.

Thousands of NPCs, each with their own relationships and life experiences, will age, fall ill, and eventually die.

You can form various kinds of relationships with them, even deciding their fate.
You will marry and have children with your partner.
You will cultivate and pass down your lifelong martial arts skills to the next heir.
In the vast sea of people, you may even search for your lover from a past life.
Through gathering, crafting, repairing, and refining,
you can use your own hands to forge any weapon or armor, and brew a variety of medicinal pills.
Pick up a poisoned weapon, wear poisoned garments, and consume antidotes laced with poison.
A unique combat system that restores the design of "countering moves," "using everything as a weapon," and "the longer the blade, the stronger the strike, the shorter the blade, the more dangerous the gap."
Every slash, sword strike, and palm will land on different parts of your enemy's body, creating a true-to-life combat experience.
Combine your martial arts techniques, channel your inner Qi strength, and refine your skills and strategy.

And there's much more, waiting for your discovery.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English, Traditional Chinese, Korean
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 652 reviews with recorded playtime.
Reviews
Themes across 649 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
8年了就这?不好玩,玩法多但上手难度高
此子仍需打磨
Looks deep but is incredibly shallow
有形没有神,就这样吧
很好 玩了一个礼拜 各种报错 坏档 现在彻底死档了
好评给8年前的太吾绘卷和茄子。 从内容大于形式,到形式毁灭内容,这八年时间的等待仿佛是一场笑话。 可能从单人手搓出太吾绘卷的那一刻起,茄子作为游戏制作人的能力就已经是100%燃尽的状态了。 只能说每个人都有自己的局限性。 ea的太吾是一块璞玉,正式版与其说是屎上雕花,我更愿意说是买椟还珠。 当年若是早点收尾转而直接去做太吾2,可能会更好吧。 八年时间过去了,青春也随风而去,失去的东西再也不可能回来,大概遗憾才是永恒的主旋律。
对太吾的热爱越深,就会被茄子伤得越狠。 不知道从什么时候开始,跟茄子的所有对话都会以茄圣帝君的诉苦结束,话里话外都是大厂、引擎、外包、架空。 仿佛让螺舟放开手脚去做,太吾就能拳打黑神话脚踢戴森球了一样。 实际上也不止茄子,螺舟所有的员工都充斥着一股比鼻孔人天帝还莫名其妙的傲慢——较艺的策划到现在都认为较艺很好玩很有深度;新入职的实习生直接主人公思维上脑,开始捂嘴不准说螺舟的坏话;战斗相关设计更是拉踩严重,内部爱恨分明,一质疑就是全体通过不允许反驳…… 在策划嘲讽逸剑只是个二流武侠游戏的时候,有想过你游只是黏在人家鞋底上的一坨吗? 茄圣帝君很精准的判断出,热爱太吾的玩家早已是他的负资产,游戏早就购入无法退款,但是每个人都有自己的想法有自己的太吾,满足他们的需求不如把山猪的图标改回去讨好一下新玩家。 22年9月份的时候,在我加入的一个太吾群里,群主就控诉过茄子不把老玩家、不把内测玩家当人的种种操作,当时我还只是一个萌新;是一个愿意听茄子诉苦的人;是一个玩了上千小时游戏,打算在太吾转正第一时间给好评的孝子。 如今将近4年过去,我的评论终究出现在了他应该出现的地方,或许也会出现在某些人的眼里。 另外茄子,你还记得18年的时候,你最初设想的太吾是什么?最后也是要面对恶心的鼻孔人吗? 或许太吾最好的归宿,就是在作为一款游戏走到他应得的终局之后,能让后来人从那些考据严谨的武学设计、旁征博引的物品描述、自成一脉的冗杂剧情中拼凑出那个在设计原案中本应该这么做的《太吾绘卷》,然后在太吾村的废墟之上,感叹那个从未完成的国产最强武侠游戏吧。 (本评论不对太吾游戏做任何评价,但是既然茄子最喜欢在玩家什么都没做错的时候狠狠惩罚玩家,那我也要跟随自己的情绪发一篇差评了。)
CNMD什么时候能让我亲手杀了染狗三人组,我就改好评
无绿帽,不武侠
不推荐,第一次玩到这种正式一堆bug各种坏档,修完还又一堆的游戏
Related
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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