
"The Scroll of Taiwu" is an indie game themed around Chinese mythology and wuxia. Players assume the role of the mysterious "heir of the Taiwu clan" in an alternate ancient China, working through generations of heirs to defeat a powerful hereditary enemy and shape the fate of the human world.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 11.14/day in the week to Aug 10 → 9.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
In the world of "The Scroll of Taiwu", you will not only play the mysterious "heir of the Taiwu clan," but also immerse yourself in the complex martial world with varying life stances — whether good, evil, or neutral.
You can visit martial sects around the world to learn a wide variety of martial arts and secret techniques; you can forge brotherhoods or become embroiled in blood feuds. You can build your own village, manage various industries, and even marry your true love, raising children and fulfilling a destined romance. All this leads up to the final confrontation with the Taiwu clan's greatest enemy, where you will decide the fate of the world!
Every Taiwu World you create will be truly unique —
With completely randomly generated maps, NPCs, and enemies, each playthrough will be a brand-new adventure.
You can learn thousands of martial arts techniques from the fifteen distinct martial sects,
and hundreds of traditional Chinese crafts and skills from nearly any NPC you encounter.

In addition to its RPG gameplay, "The Scroll of Taiwu" also blends in many other game types, such as Roguelike elements filled with random conflicts,

and carefully planned simulation and management mechanics: construction, gathering, expansion, management, crafting, and maintenance.

It also brings back childhood nostalgia with its cricket fighting gameplay — capture the most combative "General" cricket, then engage it in an "insect diplomacy" duel with the Shaolin Abbot.

Thousands of NPCs, each with their own relationships and life experiences, will age, fall ill, and eventually die.

You can form various kinds of relationships with them, even deciding their fate.
You will marry and have children with your partner.
You will cultivate and pass down your lifelong martial arts skills to the next heir.
In the vast sea of people, you may even search for your lover from a past life.
Through gathering, crafting, repairing, and refining,
you can use your own hands to forge any weapon or armor, and brew a variety of medicinal pills.
Pick up a poisoned weapon, wear poisoned garments, and consume antidotes laced with poison.
A unique combat system that restores the design of "countering moves," "using everything as a weapon," and "the longer the blade, the stronger the strike, the shorter the blade, the more dangerous the gap."
Every slash, sword strike, and palm will land on different parts of your enemy's body, creating a true-to-life combat experience.
Combine your martial arts techniques, channel your inner Qi strength, and refine your skills and strategy.

And there's much more, waiting for your discovery.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1276 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
没有交互体验,ui就是一坨,研究半天不知道怎么用,完全的反人类。内容多是好事,但是太庞杂了,感觉就是想把所有的类别全部塞到这个游戏里,导致完全不知道怎么上手,单单说功法突破都看不明白,又没有指引,玩的太难受了。
更新完 我几十个小时的档又红了 我就槽了 忍不住了 太烂了 从你上STEAM第一天就买了。DLC也全支持了 实在忍不住了,没做好就别拿出来,你这破代码一地鸡毛的,这么容易坏档的你还在这里瞎折腾,难道这游戏就要开修改器1天内速通吗?晚一会你一更新就折腾出事了 太消耗人的热情了 不玩了 玩不起了 几百个小时就没好好通过关 这游戏是第一个 太牛了
真难玩。。。
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English, Traditional Chinese, Korean
Hours played at review time, across 1.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
正式版最大的更新就是玩家不再是游戏的主角,而是制作人化身的舔狗。还好我被更新烦到了直接等结局,我无法想象追更到现在的玩家有多难绷。
这游戏不建议购入,会有强制新手教程,耗你的时间不让你退费!!!!! 作为一个从游戏测试版玩到现在的人,我只能说这个游戏现在对不起我玩的这1000多个小时。在测试版最烦的是抓蛐蛐,有很强的个人特色,猜测作者是一个从小不务正业游手好闲的(题外话),我反正是不会分辨那啥声音抓蛐蛐的。 后来到了正式版,离开义父之后新增了一个小村落的地图,强制你要完成这个村落的任务才能离开(测试版本是没有这个地图的,离开义父之后就是开放沙盒世界了)。义父地图还有猴儿酒可以用到后期呢,这个地图不能跳过,里面拿到的东西可以说路边一条,也没啥指导意义,纯耗你时长,强制你吃屎。 行吧,昨晚测试版完了800多小时的热情,我玩下去了,到后面终于到开放世界了,他的界面比之前更复杂,新增很多,分类也很多,看的我头晕,我都坚持下来了,又玩了200多小时,我燃尽了。内容太细碎了(同一本秘籍,我读了至少6本才凑齐全部章节),战斗系统更加复杂,各类副本地图更大(以前奇遇可以自动的,现在要自己跑),纯耗时间,我玩不下去了。 总结,玩游戏是为了让自己开心,有满足感,这游戏越玩越累,没有正反馈。 最近又重做了,我打开了半小时就关了。
是在玩不动了,可能我不适合这个游戏,玩着没意思
剧情又臭又长,结局关键节点一点提示没有,选错直接进二周目
我就一个普通玩家,我玩的并不深入,但是到目前为止这游戏没带给我一点爽感,在游戏里我只感到空洞、重复。繁琐。
天天跳红字,我到底要玩什么?
什麽都有,什麽都不夠意思的垃圾.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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