
"The Scroll of Taiwu" is an indie game themed around Chinese mythology and wuxia. Players assume the role of the mysterious "heir of the Taiwu clan" in an alternate ancient China, working through generations of heirs to defeat a powerful hereditary enemy and shape the fate of the human world.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 11.14/day in the week to Aug 10 → 9.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
In the world of "The Scroll of Taiwu", you will not only play the mysterious "heir of the Taiwu clan," but also immerse yourself in the complex martial world with varying life stances — whether good, evil, or neutral.
You can visit martial sects around the world to learn a wide variety of martial arts and secret techniques; you can forge brotherhoods or become embroiled in blood feuds. You can build your own village, manage various industries, and even marry your true love, raising children and fulfilling a destined romance. All this leads up to the final confrontation with the Taiwu clan's greatest enemy, where you will decide the fate of the world!
Every Taiwu World you create will be truly unique —
With completely randomly generated maps, NPCs, and enemies, each playthrough will be a brand-new adventure.
You can learn thousands of martial arts techniques from the fifteen distinct martial sects,
and hundreds of traditional Chinese crafts and skills from nearly any NPC you encounter.

In addition to its RPG gameplay, "The Scroll of Taiwu" also blends in many other game types, such as Roguelike elements filled with random conflicts,

and carefully planned simulation and management mechanics: construction, gathering, expansion, management, crafting, and maintenance.

It also brings back childhood nostalgia with its cricket fighting gameplay — capture the most combative "General" cricket, then engage it in an "insect diplomacy" duel with the Shaolin Abbot.

Thousands of NPCs, each with their own relationships and life experiences, will age, fall ill, and eventually die.

You can form various kinds of relationships with them, even deciding their fate.
You will marry and have children with your partner.
You will cultivate and pass down your lifelong martial arts skills to the next heir.
In the vast sea of people, you may even search for your lover from a past life.
Through gathering, crafting, repairing, and refining,
you can use your own hands to forge any weapon or armor, and brew a variety of medicinal pills.
Pick up a poisoned weapon, wear poisoned garments, and consume antidotes laced with poison.
A unique combat system that restores the design of "countering moves," "using everything as a weapon," and "the longer the blade, the stronger the strike, the shorter the blade, the more dangerous the gap."
Every slash, sword strike, and palm will land on different parts of your enemy's body, creating a true-to-life combat experience.
Combine your martial arts techniques, channel your inner Qi strength, and refine your skills and strategy.

And there's much more, waiting for your discovery.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1276 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
不会更新可以不更的,你自己看看你改的什么大变UI?制作组自己做出来的游戏自己玩吗?到底是有多反人类你们自己知道不知道啊? 还有为什么更新了之后村子里的建筑有时候点了无响应?我要重新读档才正常? 于情看在是国产做了八年的游戏,我支持。 但这也是我第一个玩得如此恼火的国产游戏,于理完全有理由给个差评,这真的不是一个正式版游戏该有的质量。
我几乎不在steam上评论游戏,遇到糟糕的游戏直接退款就行。 但太吾绘卷不一样,我曾经很喜欢这个游戏的风味,但这款游戏一直在推倒玩家已经接受并熟悉的部分,然后用未经测试的拍脑袋玩法重新填充。 做游戏最基本的原则,玩家已经接受的东西不要乱改,增加新的功能之前找人测试。 差评。建议任何人都不要玩这款垃圾游戏。
真难玩。。。
Media

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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $34.3M | 24.3K | 87% | $34.99 | |
| $34.3M | 30.2K | 93% | $48.99 | |
| $34.2M | 27.4K | 91% | $39.99 | |
| $34.2M | 79.8K | 97% | $19.99 | |
| $34.4M | 41.5K | 88% | $29.99 | |
| $34.2M | 317.1K | 89% | $7.79 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $7.6M | 23.6K | 86% | $24.99 | |
| $108.6K | 353 | 56% | $12.99 | |
| $40.6K | 285 | 48% | $9.99 | |
| $214 | 3 | 67% | $2.99 | |
| — | 0 | — | — | |
| — | 0 | — | — |
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English, Traditional Chinese, Korean
Hours played at review time, across 1.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Every update breaks something in English translation, literally.
更新半天把一个已经被mod解决的问题又端了上来,你要是没mod好使就别tm瞎更,优先保证mod能正常运行不好吗?那么大个团队天天在那假努力。八年了还是个草台班子。
剧情又臭又长,结局关键节点一点提示没有,选错直接进二周目
我觉得这游戏凭心而论真得给好评。目前社区里大部分差评的标准去评价绝大部分游戏,那几乎就没有好的有小众风格的独立游戏了。 太吾绘卷现在属实是一个情绪发泄的地方,大量玩家把他当作必须当上省长级干部的村里的第一个大学生,一边骂它一边疯狂地玩。游戏本身也没花多少钱,制作组不搞键政幺蛾子,尽心尽力去讲述一个自己体系内逻辑还算自洽的神话故事,世界玩法、养成玩法、构筑玩法战斗玩法自成一派,儒释道哲学相当深刻。我不知道一个有能力接受前十几小时UI特殊不适的人,是怎么认为这是一个该喷的游戏的。 反正我玩的,都是惊喜。不足之处明显,但是长板相当亮眼。对于武侠+仙侠融合的故事有向往的人,必须要玩的游戏。
你他妈是沙比吗,做个下雨的天气特效,不在边上左,在玩家要看的正中间做,你是人类吗?我要看的就是中间,你把中间全做的黑黑的,无语了 做个新手村能他妈做3.5个,新生村出来,还有一个新手村,出来还有一个新手村,到了他妈的太武村,太武村还是0.5个新手村,很多东西必须推那个比剧情才给,玩到流亡寨,想带走个人,告诉你没解锁
这游戏不建议购入,会有强制新手教程,耗你的时间不让你退费!!!!! 作为一个从游戏测试版玩到现在的人,我只能说这个游戏现在对不起我玩的这1000多个小时。在测试版最烦的是抓蛐蛐,有很强的个人特色,猜测作者是一个从小不务正业游手好闲的(题外话),我反正是不会分辨那啥声音抓蛐蛐的。 后来到了正式版,离开义父之后新增了一个小村落的地图,强制你要完成这个村落的任务才能离开(测试版本是没有这个地图的,离开义父之后就是开放沙盒世界了)。义父地图还有猴儿酒可以用到后期呢,这个地图不能跳过,里面拿到的东西可以说路边一条,也没啥指导意义,纯耗你时长,强制你吃屎。 行吧,昨晚测试版完了800多小时的热情,我玩下去了,到后面终于到开放世界了,他的界面比之前更复杂,新增很多,分类也很多,看的我头晕,我都坚持下来了,又玩了200多小时,我燃尽了。内容太细碎了(同一本秘籍,我读了至少6本才凑齐全部章节),战斗系统更加复杂,各类副本地图更大(以前奇遇可以自动的,现在要自己跑),纯耗时间,我玩不下去了。 总结,玩游戏是为了让自己开心,有满足感,这游戏越玩越累,没有正反馈。 最近又重做了,我打开了半小时就关了。
正式版最大的更新就是玩家不再是游戏的主角,而是制作人化身的舔狗。还好我被更新烦到了直接等结局,我无法想象追更到现在的玩家有多难绷。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.