
"The Scroll of Taiwu" is an indie game themed around Chinese mythology and wuxia. Players assume the role of the mysterious "heir of the Taiwu clan" in an alternate ancient China, working through generations of heirs to defeat a powerful hereditary enemy and shape the fate of the human world.
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About
In the world of "The Scroll of Taiwu", you will not only play the mysterious "heir of the Taiwu clan," but also immerse yourself in the complex martial world with varying life stances — whether good, evil, or neutral.
You can visit martial sects around the world to learn a wide variety of martial arts and secret techniques; you can forge brotherhoods or become embroiled in blood feuds. You can build your own village, manage various industries, and even marry your true love, raising children and fulfilling a destined romance. All this leads up to the final confrontation with the Taiwu clan's greatest enemy, where you will decide the fate of the world!
Every Taiwu World you create will be truly unique —
With completely randomly generated maps, NPCs, and enemies, each playthrough will be a brand-new adventure.
You can learn thousands of martial arts techniques from the fifteen distinct martial sects,
and hundreds of traditional Chinese crafts and skills from nearly any NPC you encounter.

In addition to its RPG gameplay, "The Scroll of Taiwu" also blends in many other game types, such as Roguelike elements filled with random conflicts,

and carefully planned simulation and management mechanics: construction, gathering, expansion, management, crafting, and maintenance.

It also brings back childhood nostalgia with its cricket fighting gameplay — capture the most combative "General" cricket, then engage it in an "insect diplomacy" duel with the Shaolin Abbot.

Thousands of NPCs, each with their own relationships and life experiences, will age, fall ill, and eventually die.

You can form various kinds of relationships with them, even deciding their fate.
You will marry and have children with your partner.
You will cultivate and pass down your lifelong martial arts skills to the next heir.
In the vast sea of people, you may even search for your lover from a past life.
Through gathering, crafting, repairing, and refining,
you can use your own hands to forge any weapon or armor, and brew a variety of medicinal pills.
Pick up a poisoned weapon, wear poisoned garments, and consume antidotes laced with poison.
A unique combat system that restores the design of "countering moves," "using everything as a weapon," and "the longer the blade, the stronger the strike, the shorter the blade, the more dangerous the gap."
Every slash, sword strike, and palm will land on different parts of your enemy's body, creating a true-to-life combat experience.
Combine your martial arts techniques, channel your inner Qi strength, and refine your skills and strategy.

And there's much more, waiting for your discovery.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English, Traditional Chinese, Korean
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 652 reviews with recorded playtime.
Reviews
Themes across 649 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
hello我请问大家都屁股痒是吗。ck3这个种马游戏都做不到的每个人平均喜欢10个人给你做到了。聊两句天不渝了爱上了第二天转月告诉我ta跟别人法了。还一发入魂了。别人骂玩法什么的,我暂时静下心来玩是可以接受的,但这个人际真的不改改?大家一起法法法怀怀怀,想让自己不被绿发动时间扭转大法读档赶在别人之前把媳妇法了就行是吗?
有形没有神,就这样吧
买了这么多游戏,很少写评论,但是这回正式版我实在是受不了了。这游戏买了这么多年,从来没玩的这么糟心过,不说剧情是否合理,UI设计是否巧妙,你总要让我玩游戏吧,点开游戏,还没进主界面就直接红字BUG了,一言不合就炸档,随便进个小副本就给我unity引擎崩溃,没有一个存档能活到打完第一个剑冢。我把崩溃报告扔给AI跑,分析出的结论居然是运行环境的配置太高了,CPU线程太多,让我去锁运行核心,还有什么Win11运行环境太敏感了,DDX12也会出问题,都给我气笑了,不说了,我现在就把我的破笔记本砸了,它不配这么高端的游戏!
品尝完了,评价为史,全方位的逆天。 首先是游戏玩法体验,只有意义不明的说明跟数值,界面逆天,ui逆天,还有一些设置我怀疑是专门恶心人的,太吾村的仓库设置换人设置等等,无一不是雷点。 然后是剧情玩法,具体剧情不细说了,国产制作人的老一套,充满了自作多情,结局体验更是恶心的我选择了来进行评论,我打了一个还梦结局,这个结局在我打爆了最后boos后,把我角色装备技能人际关系全洗了,太吾村全洗了,人口建筑全没的情况下,让我选了一点意义不明的加成再打一次,不是哥们,何意味?我都能打爆最后boss了,你奖励我一定byd加成洗点我从头再来?我可去你***子的,如果你要玩家开二周目,那你给点有实际纪录意义,能周末玩家一周目努力过的改变,而不是tmd直接把玩家洗点,奖励玩家再一次从头开始,我猜制作人在这么设计的时候一定觉得自己的小巧思可有感觉了,只能说不愧是国产游戏,清一色高高在上的小巧思,哦对了,还有一如既往说了不改的傲慢。
报玩
游戏做了8年都不能做两套过场动画吗,我捏的女角色,每次cg都跳一个男太吾出来,用你们的猪脑壳想一哈,这合适不,还有这个直接伤害和动心伤害做得也太他妈的不平衡了,我拿把剑对着人砍半天不如开个身法在敌人面前走两步来的快,什么逼玩意儿,优化就更不用说了,过月卡得要死,居然要靠mod才能让游戏变流畅,我真不知这8年你们在干嘛
8年了就这?不好玩,玩法多但上手难度高
写给螺舟的一些建议 1. 强制内部测试。建议你们工作室(开发和UI,包括而且尤其是你)每月固定拉会,每个人都从零开荒,核心成员打完一半剑冢前不许散会。请亲自体验自己的“杰作”,别光靠脑补。每过几年都把玩家拉过来当测试,你有几个妈你就敢这么干? 2. UI和过月逻辑——怎么敢直接上线的?操作交互反人类、过月事件判定奇葩——这种半成品质量,你们自己不觉得离谱吗?非得把玩家当测试用?这是release啊,新华社还给你背书的,你这样玩自己口碑? 3. 系统越做越复杂,漏洞越来越多。做饭制毒轻轻松松绕过精心设计的机制,流派分支形同虚设。搞了这么多年,一直在边边角角无关痛痒的地方堆料,根本没想过底层校验是否撑得住,开发团队维护的过来吗? 4. 龙➗和染茄子为什么不能杀?你搞这些无病呻吟的三流小说,把你的皮套圣人化,玩家太吾是工具人,充满了自己意淫的结局,和你的太吾江湖世界观十分的割裂。别沉浸在自己的叙事里,先看看玩家评价。 5. 做减法,砍掉冗余系统,精简核心概念,重做新手引导,优化战斗交互,降低学习成本,让玩家前20小时能玩明白,别全靠社区补课。 别把硬核当借口,至少先把基础体验做到及格线以上。
很好 玩了一个礼拜 各种报错 坏档 现在彻底死档了
对太吾的热爱越深,就会被茄子伤得越狠。 不知道从什么时候开始,跟茄子的所有对话都会以茄圣帝君的诉苦结束,话里话外都是大厂、引擎、外包、架空。 仿佛让螺舟放开手脚去做,太吾就能拳打黑神话脚踢戴森球了一样。 实际上也不止茄子,螺舟所有的员工都充斥着一股比鼻孔人天帝还莫名其妙的傲慢——较艺的策划到现在都认为较艺很好玩很有深度;新入职的实习生直接主人公思维上脑,开始捂嘴不准说螺舟的坏话;战斗相关设计更是拉踩严重,内部爱恨分明,一质疑就是全体通过不允许反驳…… 在策划嘲讽逸剑只是个二流武侠游戏的时候,有想过你游只是黏在人家鞋底上的一坨吗? 茄圣帝君很精准的判断出,热爱太吾的玩家早已是他的负资产,游戏早就购入无法退款,但是每个人都有自己的想法有自己的太吾,满足他们的需求不如把山猪的图标改回去讨好一下新玩家。 22年9月份的时候,在我加入的一个太吾群里,群主就控诉过茄子不把老玩家、不把内测玩家当人的种种操作,当时我还只是一个萌新;是一个愿意听茄子诉苦的人;是一个玩了上千小时游戏,打算在太吾转正第一时间给好评的孝子。 如今将近4年过去,我的评论终究出现在了他应该出现的地方,或许也会出现在某些人的眼里。 另外茄子,你还记得18年的时候,你最初设想的太吾是什么?最后也是要面对恶心的鼻孔人吗? 或许太吾最好的归宿,就是在作为一款游戏走到他应得的终局之后,能让后来人从那些考据严谨的武学设计、旁征博引的物品描述、自成一脉的冗杂剧情中拼凑出那个在设计原案中本应该这么做的《太吾绘卷》,然后在太吾村的废墟之上,感叹那个从未完成的国产最强武侠游戏吧。 (本评论不对太吾游戏做任何评价,但是既然茄子最喜欢在玩家什么都没做错的时候狠狠惩罚玩家,那我也要跟随自己的情绪发一篇差评了。)
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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