
This is a survival game. After the coronation, human beings had to move into the underground. Fifty years later, some people thought the disaster was over and organized a survival competition on the surface. Some brave people took part in the competition . You are one of them.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 31 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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基本上可以称之为 五雷轰顶模拟器 整体游戏设置的还算是不错,但回血手段太少了,一旦遇到持枪强盗你子弹又没带够,很有可能一波就崩了。而且玩家是真的伤天害理啊,雨天雷劈根本不带停的,直接给你灼伤霹到满,回血根本回不动。而且后期略显单调,基地很多建筑看似有用其实还不如出去两趟打个猎。 只能说可惜了。
通关了一次 玩起来太痛苦了 能让人玩游戏玩的难受 真有你的 1 石头和木柴作为必需资源居然需要一下一下的点 而且获取一个还要等很长时间。2中后期找不到强盗 无法解锁新区域 假设你自己的区域没有强盗 敌人的区域有强盗 等你赶到那 刷没了 3好不容易抓到马 本想点一下看看状态 一不小心就屠宰了 我起码屠宰了2次 也许他有一点好玩 但是通关一遍还会有人再玩第二遍折磨自己吗?我想信就算是游戏策划 他也不想玩第二遍
游戏内容还行,挺多,生存要素也挺齐全。 鸡肋的东西也很多,工作台一级只能做一样物品,得升级才能做更多,太麻烦了,得靠下雨来获取主要水源,环境和季节变化还行。 游戏的获胜方式倒是让人意外,得把竞争者一个个熬死,我一开始还以为能直接把竞争者崩了,这就导致游戏时间大幅度增加,太慢了。 队友和主角的食物消耗也是个问题,主角是数值太大有点夸张了,队友是一个个等人喂饭,建议改成队友可以在篝火或者仓库里面自己拿食物,交易更加是个问题,没有数值,全靠蒙。 采集倒是感觉太慢了,而且数量也少,经常一个背包的木头还得在去挖一背包石头,回来三两下差不多没了。 打完一周目就没有想体验新东西的动力了,希望游戏以后更新越来越好吧 [table] [tr] [th]游戏由SteamPY鉴赏家提供[/th] [/tr] [tr] [td]SteamPY鉴赏家[/td] [/tr] [tr] [td][h3]上SteamPY淘海量超低价游戏[/h3][/td] [/tr] [/table]
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese
Hours played at review time, across 40 reviews with recorded playtime.
算是耳目一新的游戏了,底子很不错,需要对资源有较好的管理,前期建筑和做的事都需要规划好,生存压力做得不错,就是部分系统比较鸡肋,一开始还以为可以和对手互殴,其实不行,去敌人区域被发现也只能没收自己的东西,不过看得出来游戏目前的重点玩法在于活下来,然后熬死敌人,喜欢生存建议入手体验
各方面平衡做的还行,总体是不错的游戏。说点不合理的地方:1、太阳风暴模式全年不下雨就很离谱,把起始季节换成春季会比默认秋季容易存活很多。2、地窖女的好感太难升了,每次玩100多天游戏全通关了一般也才20%好感,作用完全体现不出来。3、大型动物被迷药子弹迷倒后只能屠宰不能像马一样带走,没法用来像小动物一样补充自己的狩猎区,降低了自由度。4、三角帐篷并不能像其说明一样用于避暑降温。5、能用来防太阳耀斑的帐篷我是没见过,是需要用钢来做的帐篷吗?6、体温有时也出问题,比如才37度的气温为啥会让我的体温一直升到40多度呢?我的通关经验是:根据收留人数尽快种满2-4箱番茄,领地的耕地也种满,收个医生用来治疗营养不良。在此基础上可以出一个满级水箱用来高温天气在地窖外临时降温,没降雨就种一箱西瓜临时降温。
[quote] ★★★★★★★★用黑色译作背景※用文章谱写铭记☆☆☆☆☆☆☆☆ 「点击关注 [url=https://store.steampowered.com/curator/9619592-Blacklist_//]黑名单鉴赏家[/url]发现更多好游戏 ,点击加入[url=https://steamcommunity.com/groups/Blacklistgroup_/]黑名单[/url]」[/quote] 《地表法则:先遣者》这是一款横版生存游戏,在废土世界中多名主角可选择,在地图中用仅有的资源,与ai玩家一同抢夺资源,地图中匮乏的资源,仅仅只是ai玩家,再加上地图中的随机事件,节奏紧张刺激,非常有挑战性。 游戏采用3d场景,即便是只能X轴行走,沿路的风景却令人痴迷,让人有些能够Y轴行走的错觉,从而呈现的视觉体验非常不错,甚至于雷雨天也不仅仅是装饰,有一定概率劈到动物,甚至玩家自己,环境方面可说是游戏的一大亮点。 众所周知类似的生存类游戏,前期上手还是有难度的,而本作恰恰相对于比较容易,前期每人都是一小个区域探索,随机事件也会比较少,很好的能够了解游戏操作,至于建设基地制作物品等等,所需要的资源种类虽然繁多,但也简单明了,非常的直观就可以知道物品的用处,资源点也是有固定刷新,地图上也会有标识,该到什么地方去获取也不需要提前了解,也算是游玩体验比较轻松,非常适合新手游玩体验。 缺点方面由于是2d横版,其并没有太多可操作内容,手感方面却略显有些僵硬,每次蹲伏射击近战,总有一种拖带感,甚至有些常用操作相对繁琐,体验上感觉有一些不如意。
1
我玩异常气候模式时,进行到60天左右,出现了睡眠数字显示bug,本最多只有四位数的数字却显示了十余位数字。随后夜晚我36度体温入睡,那时的气流是温暖潮湿的,睡着睡着体温瞬间显示46度,就直接死了,退出重进几次都会这样.游戏还不错,但玩到后面就无聊了,想解锁个模式还被bug劝退,作者也很长时间不更新了,可惜,如果没这个bug的话我还会给好评
The game is in an ok state for the current price. More Content would have been nice though.
不怎么好玩
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See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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