
A sci-fi survival-crafting colony sim set in a flooded world of floating islands. Build a colony, craft gear, design rafts, fend off sharks, manage your survivors, and explore island bunkers to uncover lost Float-Tech from an old-world corporation.
Modeled estimate, not a reported figure. How we estimate →
Media

About
In Oceaneers, a survival-crafting colony simulation game, you manage a group of stranded survivors in a flooded world where sci-fi meets palm trees. With sinking islands, and scarce resources, you’ll need to grow an island colony, recruit new survivors and protect them from dangers on both land and sea!

The ocean is scattered with floating islands powered by Float-Tech. Build devices to resurface them to haul back to your colony. Collect the best islands to deploy and create a thriving settlement. 

Harvest and scavenge resources to build a colony that can sustain your survivors. Supplies are scarce, so you’ll need to brave the ocean and journey far to keep your stockpiles up.


A steady food and water supply is essential to meet your survivors' needs, but don’t forget about waste. Spoiled food and survivor mishaps must be managed while you establish fertilizer production and crop farming. 

Send survivors on expeditions, then take direct control once they arrive. Discover new biomes, resources, blueprints, and unique story items as you explore the seas. Locate the best islands for your colony!

Research primitive contraptions, and uncover strange Float-Tech devices from an old-world corporation. With a wide and deep research tree, you decide how and when your colony advances.


Create characters with distinct skills and traits to form a well-rounded colony. With plenty of hairstyles, beards and mustaches, you’ll grow attached to your survivors and their journey.

Protect your colony from harsh weather, and threats on land and sea. Fortify your rafts, weather-proof your buildings and set up countermeasures against food-stealing seagulls, foot-pinching crabs and raft-wrecking sharks!


Deep within floating islands lie bunkers filled with corporate secrets, unique resources, weird technology, and pieces of a larger story. Build access hatches and explore their hidden depths.


Control multiple characters in this single player experience.
Directly control characters and set up automated tasks.
Design multiple rafts and send survivors on expeditions.
Haul islands back to your colony to expand your island home.
Improve island buoyancy with contraptions that keep islands afloat.
Research and unlock advanced workstations and upgrades.
Survive against weather events, and threats on both land and sea.
Farm crops, prepare rations and cook meals.
Customize your survivor names, traits, hair styles... including beards & mustaches!
Uncover the deep sea storyline plot alongside the survival journey.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 43 reviews with recorded playtime.
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I don't know if I'm playing it wrong, but it feels extremely slow after some point. Basic resources like wood and stone become a bottleneck after some time, I have to go to other sectors to chop some trees and mine some rocks and each expedition takes 10-20 minutes of time even on fastest speed. So in meanwhile I just look at my oceaneers doing the same cycle of "catch some fish, cook some parts, make fish bait from some others, eat and poo, catch some fish, etc" for hours.
A chiller version of don't starve together, if DST actually had a decent tutorial. Fr though, play the demo - that gives you a very solid understanding of what the game is like. Myself, I played the demo for like 10 hours and knew I would be getting the game as soon as it comes out. By the number of hours I've spent in it, I think you can tell I personally really enjoyed it. This is a very fun and a very solid game technically, especially considering it's only in EA. The devs are also very responsive to all the feedback, and clearly care a lot about making the game the best it can be. So I can't recommend enough. Addictive in the best way.
Lo poquito que lo jugué en casa de un colega y ahora ya habiendo dado mis primeros pasos, he de decir que es un MUY buen juego pese a ser Early Access. Está muy completo y es un come horas que da gusto (bien podrás ver reseñas de personas con más de 100 horas. POR FAVOR, no abandonen el juego y POR FAVOR, aunque esté el MOD de traducción, sería fantástico que puedan poner a una persona a traducirlo al 100%, ayudará a llegar a mas audicencia, ya que es un juegazo. Si te gustó la estética y juego Oxygen Not Included, Don't Starve o incluso juegos como Rimworld, este juego te hará sentir en casa! además ahora con el veranito llegando, me pega, jajaja. Pos eso. Resumen: cómpralo!!!!!
*Review during the early stages of Early Access* I had a lot of fun playing the game. The entire main story is playable since the EA relase, with achievements. What the game lacks (some of these have been announced as part of the EA): - A better explanation on where some info can be found (for example raft hauling power, the fact that things in the water don't decay / sink until you interact with them...) - A map movement option (top down?) allowing to make selections of things behind each other a bit easier. - A few techs in the tech tree - A few automation options (shooing seagulls, priority at harvesting water and other "non perishable" ressources like wood) - Info in the encyclopedia on all the ressources (how to craft them and where) - A possibility to rename the colonists at any time (and not just when you unlock the item that allows it in mid-late game) - maybe hidden in the main bunker - A re-balance of stats of islands. It felt like hauling islands early only gave "bad" islands but allowed the base to live perfectly and late game all the islands were great but the base was already set up. - The possibility to move things around (ideally at no material cost, possibly colonist time to dissassemble reassemble) What the game does well : - A full story, playable from start to finish - Humor through the game (special mention for the loading screen messages) - A fully functionnal automation system - The expeditions and the island hauling and bunker exploring - The looks of the sharks at night - The overall graphics (buildings looking unique, colonists changing appearance when wearing clothes...) What I hope to be added in the game : - Possibility to create custom loadouts for expeditions (to limit player clicking on each expedition sent and possibly forgetting stuff) - The possibility to set default outfits based on the temperature - A legend (colapsable?) on the region map mode of what the icons refer to (story, merchant, outpost...) and possibly the number of blueprints left to find and possible colonists to rescue.
Ich kann das spiel nicht auf Deutsch umstellen somit ist es für mich nicht zu geebrauchen.
Spiele jetzt schon ü40 Stunden, und liebe es. Es kann einiges noch etwas verbessert werden, z.b dass man die Vögel und Krabben automatisch angreifen kann, und das man die Werkbänke (Kochen, Herstellen ect) automatisch benutzen kann ( bei einigen Sachen geht das, aber nicht bei allen) aber das sind nur minimale "Beschwerden". Was auch nervend ist, dass die Nahrung so schnell abläuft, so kann man teils gar nicht genug Nahrung für Inselbesuche zusammen bekommen. Ich kann es jedem empfehlen, der gemütlich spielen möchte (wobei es später auch etwas schneller wird) Ich habe allerdings eher so gespiel, als viel Story zu machen, da es leider momentan nur in Englisch ist, würde ich mich auch sehr !! über eine deutsche Übersetzung freuen ;) Allerdings ist es einigermaßen gut zu verstehen, auch für so ungeübte wie mich. Grafisch kann ich nicht viel zu sagen, da ich da nicht so drauf achte. Ich bin sehr zufrieden, ich sehe und erkenne alles ;) Die Töne sind auch alle ok, Möven klingen wie Möven, schlafende Leute schnarchen, und die Werkbänke machen auch Geräusche. Ich bin da zufrieden. Also Fazit: n bissl Ausbesserungsbedürftig, aber im großen und ganzen schon Top.
I played the demo of this game a couple time and have since put a couple hours into braving the water. Like I am sure others have commented. It is a mix between Raft, Dont Starve and Rimworld in all the best ways. Excited to spend more time on the open ocean :)
Recomendado A+++
I plan to redo this review once early access has progressed quite a bit. Would I recommend this game for its full $25 price tag? No, not really. Not in it's current state. But I think it can get there, and I do think it's good enough to pick up on a discount. It does have a narrative you can play from start to finish, but the game still feels mechanically incomplete. On a positive note, the vast majority of the micromanagement pains are things the devs have explicitly said they want to improve or provide some means to set up automation for, and the current lack of complexity should be greatly alleviated whenever the "coming soon" features, such as island plumbing, get implemented. The game is a colony sim set in a post-apocalyptic water world in which artificial islands are kept afloat by special devices which can be manually pumped (by your colonists) to recharge. You can eventually haul these islands home to build out your own custom archipelago. (Prioritize ones with trees, reeds, and/or berry bushes,) You need to manage your colony's supply of food and water and the individual happiness/morale of each colonist as you send out remote expeditions to gather materials, discover blueprints, and push the story forward. Eventually, you can transport your whole archipelago to a new region. You can choose the order, but you'll need to survive a very hot region with occasional monsoons and a very cold region with frequent snow, and then you'll move on to the final region with a bit of a mix of all the climates. I'm a little disappointed this fourth region mostly blends the prior scenarios for a couple encores instead of continuing to evolve the hurdles you face.
Ich habe das Spiel zurück gegeben weil ich dachte das die Entwickler die Deutsche Sprache in den Optionen des Spieles integriert hatten aber so war es nicht keine Deutsche Spracheinstellung in den Optionen schade wegen dem Spiel ist ein klasse Spiel.Auf Youtube habe ich die Gameplays in Deutsch gesehen SCHADE
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Latex & Tentacles | $100.3K | 383 | 70% | $10.99 |
| Master Spy | $100.2K | 397 | 78% | $9.99 |
| VirtualHere For Steam Link | $100.3K | 338 | 47% | $14.99 |
| Three Kingdom: The Journey | $100.2K | 248 | 81% | $12.99 |
| DISCOPUP | $100.3K | 561 | 98% | $9.99 |
| Utawarerumono: ZAN | $100.3K | 99 | 80% | $39.99 |
Related
| Who's Your Daddy?! | $10.6M | 31.8K | 80% | $9.99 |
| EmergeNYC | $3.8M | 4.2K | 63% | $24.99 |
| OUTBRK | $3.6M | 3.4K | 82% | $34.99 |
| Tinkerlands | $1.7M | 4K | 86% | $12.99 |
| Astro Colony | $1.5M | 2.7K | 81% | $15.99 |
| MAVRIX by Matt Jones | $1.3M | 926 | 80% | $39.99 |