
A dark action RPG rooted in Korean mythology, with brutal, fast combat.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.57/day in the week to Aug 26 → 0.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Since its launch, Project Cloud Games have been working round the clock to improve the game, with the current focus fully on fixing technical issues and performance. We have already released 17 patches, but we are not stopping there. The next patch is being worked on. You have our time, dedication, determination, and word that we will continue to do everything in our power to be worthy of your support.
Created by a small and passionate core team of a dozen people, Project Cloud Games has created a fresh new take on combat, with a heavy emphasis on balancing action and vulnerability, their unique, dark, and gritty spin on classic Korean stories has been in the making for six years.
Transformed into an apocalyptic wasteland by the destruction of the great relic, the once-prosperous realm of Arsilthus lies in ruins. Set in a dark and haunting atmosphere enriched by the tapestry of Korean folklore and ancient mythology,
it falls upon you to mend this shattered land and honour the memories of those who came before you.
The Relic approaches combat differently - delivering freedom in attack, intensity in survival. Unleash an unstoppable onslaught with attacks that cost zero resources, allowing you to strike continuously with relentless creativity and consistency. Your stamina gauge is reserved strictly for high-stakes defence like dodging and blocking, while high-power magic operates on cooldowns and a dedicated meter. Attack without limits, defend with absolute precision.
Traverse a vast, interconnected realm filled with forgotten ruins, hidden dungeons, and atmospheric landscapes. The world of Arsilthus rewards curious Guardians who venture off the beaten path with ancient artifacts, secret encounters, and pieces of lost lore buried deep within its ruined regions.
Step into battle against up to 80 mythic encounters - each a dark, standalone folktale brought to life, bound to a tragic lore that can only be laid to rest through ultimate victory. Adapt or perish: no two legends fight alike, and a strategy that slays one nightmare offers no guarantee of surviving the next.
Command five distinct weapon masteries: Sword & Shield, Battle Staff, Daggers, Two-Handed Weapons, or the Longsword. Without a single duplicate weapon to be found - every single item is a bespoke, one-of-a-kind creation with its own tragic history. Discovering a new blade means uncovering a piece of the world's past, transforming your arsenal into a personal collection of living legends.
Forge a deeper bond with your chosen armoury through specialised skill trees powered by relic energy. Channel forgotten power into game-changing passives alongside awe-striking, visually spectacular ultimate abilities.
Forget traditional levelling - your power is forged entirely through the gear and Relics you discover. Collecting and equipping relics is as much about augmenting your character as it is about uncovering the world's past. With over 70 unique passive effects scattered that alter combat tempo and skill, the relic system encourages you to experiment endlessly. Freely swap game-changing passives, manipulate attack tempos, and tailor your build on the fly - giving you complete freedom to adapt.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $34.99 | 222reviews | 46% | — | $194K |
| $49.99 | 831ratings | 50% | — | not modelled | |
Engagement
Reviews
Themes across 220 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Das Spiel hat noch einige Performance Probleme aber ansonsten ist es ein solides Action Game was eher ein Bossrush ist. Bosse sind knackig aber nach einigen Malen alles machbar.
The Relic: First Guardian I’ve been quietly enjoying this one more than a lot of the current conversation around it would suggest.The Relic: First Guardian is a dark action RPG built by a small team, drawing heavily from Korean folklore. You play as the First Guardian tasked with piecing together a shattered land after the Great Relic is destroyed. The setting feels melancholic and heavy in a way that suits the genre well — ruined villages, tragic stories scattered through the world, and bosses that each carry their own little piece of folklore. What stands out most for me is the combat. It’s fast and aggressive once it clicks, with a satisfying weight to the weapons and a build system based around Relics rather than traditional levels. Collecting and mixing those passive effects gives a real sense of creating your own playstyle. Some of the boss fights are genuinely strong — tense, readable once you learn them, and tied to short but effective stories. The atmosphere carries a lot of the experience too. Even when the visuals are rough, the mood of the world still lands. That said, it’s impossible to ignore the technical issues. Performance can be inconsistent, the camera occasionally fights you, and the game still feels unfinished in places. These are the kinds of problems you expect from a small indie team stretching themselves thin, but they do get in the way more than they should at this price. I’ve seen a lot of very harsh reactions online, and I understand the frustration. The game launched in a rough state. At the same time, some of the criticism feels disproportionate. This is clearly an ambitious project made with limited resources, and the core ideas — the combat feel, the boss design, the folklore-driven storytelling — show real passion. It has that same ambitious spirit as early FromSoftware games or other indie soulslikes that started rough and improved over time. Give this team the budget and polish of a larger studio and I genuinely believe it could sit comfortably alongside the bigger names in the genre, maybe even push past some of them in certain areas. Right now it’s a flawed but interesting experience. If you can look past the technical rough edges and enjoy the combat and atmosphere, there’s something worthwhile here. I’m hoping the team continues supporting it, because the foundation is better than a lot of the current discourse admits. Pros Combat feels fast and responsive once you get used to it Interesting Relic-based build system with good variety Several memorable and well-designed boss encounters Strong atmosphere and Korean folklore setting Clear ambition and passion from a small indie team Cons Noticeable technical issues and performance problems Camera can be awkward in certain fights World still feels unfinished in places Weird Mesh Bugs Unrendered Locations Etc Visuals and presentation are rough compared to bigger titles This Girly Enjoyed it And Recommends it – 7/10
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Korean, Japanese, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese*languages with full audio support
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Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 220 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Berbat. Başka bişey söylemeye gerek yok uzak durun.
Bon jeu qui mérite de prendre du tempsà l'exploration pour des découvertes sympathiques. Mises à jour régulières, ça, c'est top. Manque le "vrai" DLSS et la résolution en native.
very good
Графика очень плохая, хуже ремастера дарк соулс.... В самом начале в первой локации все очень темно и мутно, дальше чутка лучше, но настроек никаких для улучшения изображения нет. Своих денег игра не стоит. Противники не интересные, боссы легкие. Боевка однообразная, есть увороты, что-то типо парирования. Кастомизации, интересной системы прокачки или навыков нет. Ходишь по пустым локациям и собираешь деньги непонятно для чего, какие-то реликвии иногда и все. Сюжет подается в виде записок или разговоров с НПС. Боссы скучные. Кароче играть стоит, если вам просто нравится бегать, бить мобом и все на этом) но это очень плохо...
Игра неплохая.Графика не очень,нету настроек но сама игра хорошая.Дошел до первого боса и буду играть дальше.Будим недеяться что разработчики игру будут поправлять и отдельное спасибо за русский язык.
I genuinely believe this game can become a top-tier option in the souls genre, and while I understand the team behind it is small and working hard to make it better, Silksong was made by 3 core team members and priced WELL below its worth. The Relic had 4 times the people making it and released it needing a patch the same day, and still has a lot to work on. Absolutely not worth $50 as it stands now. The movement initially feels nice, until you try to go from one action to another and it doesn't read the inputs forcing you to re-input with a lag. The switch from dodging or blocking into attacking is notably bad. Maybe adding an input que, or input cancelation could resolve this, but whatever happens that's definitely needing a solution. When you walk the character looks as if they're running on a treadmill that's sliding down a hill. There's very minimal explanation of actions/inputs or items, and the little notes all over the place feel way too tedious and irrelevant, quotes from whoever about whatever with no immediate tie to explaining what's even going on. If you guys are using AI to generate these things, just stop, have an actual human come up with them and make sure they actually have a point. Please don't be discouraged by this review, the potential is definitely here, but I'm going to wait for it to go on sale after some more patches before i buy it again.
Apenas não comprem. O jogo tem 0,1% do que ele realmente prometeu. Grafico ruim - (não da opção de mexer nos graficos) Grafico não é o problema, mas não tem absolutamente nem 20% do que foi apresentado nos trailers. Combate esquisito. Boneco anda deslizando parece que ta de patins Cara, ta tudo esquisito, não sei explicar, se isso fosse um pré alpha até daria pra TENTAR entender. Mas simplesmente não tem como, parece que voltei pro PS3 em 2007. Papo reto, não comprem, se um dia sair um patch 10.0 eu volto aqui e digo o que achei, porque vai precisar de 10 major patchs pra consertar o que sequer ta pronto. (sim não consegui jogar mais que 20 minutos) Abraço
Es un juego no apto para todos, o te gusta mucho o te deja indiferente y en mi caso he de decir que es un juego muy divertido y con muy buenas ideas. El juego empieza bien, misterioso y con movimientos rápidos. A medida que avanzas descubres sus intenciones y entonces averiguas rápidamente si te gusta el juego o no. Es buen juego y entretenido y eso es lo principal. Los jefazos son amenos, los movimientos son contundentes y duros, aprecias bien los golpes y los desvíos y te adentras en el juego y te engancha. La gracia de un juego es diversión y estimulo y no gráficos y LORE.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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