
A dark action RPG rooted in Korean mythology, with brutal, fast combat.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.57/day in the week to Aug 26 → 0.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Since its launch, Project Cloud Games have been working round the clock to improve the game, with the current focus fully on fixing technical issues and performance. We have already released 17 patches, but we are not stopping there. The next patch is being worked on. You have our time, dedication, determination, and word that we will continue to do everything in our power to be worthy of your support.
Created by a small and passionate core team of a dozen people, Project Cloud Games has created a fresh new take on combat, with a heavy emphasis on balancing action and vulnerability, their unique, dark, and gritty spin on classic Korean stories has been in the making for six years.
Transformed into an apocalyptic wasteland by the destruction of the great relic, the once-prosperous realm of Arsilthus lies in ruins. Set in a dark and haunting atmosphere enriched by the tapestry of Korean folklore and ancient mythology,
it falls upon you to mend this shattered land and honour the memories of those who came before you.
The Relic approaches combat differently - delivering freedom in attack, intensity in survival. Unleash an unstoppable onslaught with attacks that cost zero resources, allowing you to strike continuously with relentless creativity and consistency. Your stamina gauge is reserved strictly for high-stakes defence like dodging and blocking, while high-power magic operates on cooldowns and a dedicated meter. Attack without limits, defend with absolute precision.
Traverse a vast, interconnected realm filled with forgotten ruins, hidden dungeons, and atmospheric landscapes. The world of Arsilthus rewards curious Guardians who venture off the beaten path with ancient artifacts, secret encounters, and pieces of lost lore buried deep within its ruined regions.
Step into battle against up to 80 mythic encounters - each a dark, standalone folktale brought to life, bound to a tragic lore that can only be laid to rest through ultimate victory. Adapt or perish: no two legends fight alike, and a strategy that slays one nightmare offers no guarantee of surviving the next.
Command five distinct weapon masteries: Sword & Shield, Battle Staff, Daggers, Two-Handed Weapons, or the Longsword. Without a single duplicate weapon to be found - every single item is a bespoke, one-of-a-kind creation with its own tragic history. Discovering a new blade means uncovering a piece of the world's past, transforming your arsenal into a personal collection of living legends.
Forge a deeper bond with your chosen armoury through specialised skill trees powered by relic energy. Channel forgotten power into game-changing passives alongside awe-striking, visually spectacular ultimate abilities.
Forget traditional levelling - your power is forged entirely through the gear and Relics you discover. Collecting and equipping relics is as much about augmenting your character as it is about uncovering the world's past. With over 70 unique passive effects scattered that alter combat tempo and skill, the relic system encourages you to experiment endlessly. Freely swap game-changing passives, manipulate attack tempos, and tailor your build on the fly - giving you complete freedom to adapt.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $34.99 | 222reviews | 46% | — | $194K |
| $49.99 | 831ratings | 50% | — | not modelled | |
Engagement
Reviews
Themes across 220 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
普通にホラーゲーだった 音を大きくしすぎるとビックリすると思う
저 진짜 재밌게 잘하고 있는데요.. 제발 잡은 보스 영역은 맵에 자동으로 표시되게... 탐험한 곳은 맵에 자동으로 표시되는 마커 + 내가 지정하는 마커. 이 두가지만 패치해주시면 안되나요??? 없는게 말이 안된다고 생각해요...
gráficos horribles, no se puede cambiar el reescalado XeSS
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Korean, Japanese, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese*languages with full audio support
| Free |
| 0ratings |
| 0% |
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| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 220 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
액션성 자체만 놓고봤을땐 나쁘지않다. 타격감과 패링손맛은 최근 몇년동안 해본 액션게임중 손에 꼽을정도로 좋다. 난이도또한 딱 약간 매콤한 소울류 정도로 너무 쉽지도 않고 어렵지도 않아서 스트레스받지않고 재밌게할수있는 정도의 수준이다. 하지만 그외 단점이 너무나 많다. 특히 그래픽이 진짜 눈이 썩을거같다. 인게임은 플스2와 3의 그 어디쯤정도되는 퀄리티와 뿌연화면, 눈이 아픈 블룸효과. 적은 개발인원 감안하더라도 이게 진정 최선이었나 의문이 들 정도다. 그래도 단점을 어느정도 감안하면 게임은 꽤나 재밌는편이라 추천을 준다.
This game is WAY better than what most of the reviews are currently stating. I'd say it's a solid 6.5 or 7. Unfortunately, it seems like the game was released too soon, but for the amount of content in this game it's absoulutely worth it. Really an underrated game. Hopefully, these devs get more time and budget for whatever they do in the future.
Boss fights are really fun. Could not beat the one with the bucket on his head - changed to axe and upgraded it, then could beat it. Really enjoy going back to old bosses and then beating them. Only wish the developers would add pointers to the map so i can remember where they are
Macht Laune!
this game is IMMACULATE, it feels kind of like stalker in a way you're a bit unguided. it's open world because the area is large but has a linear path so you are not directionless. this game really makes you feel like a ranger, you show up and you go from destroyed village to destroyed village learning about what caused their destruction through notes and memory glimpses, perhaps finding a boss to fight as well. progression is very unique as in there is no exp, you have locked relic slots and weapon skills that you need to explore for the materials to unlock and enhance your gear. and the stories in this game are fantastic! the regretful son who carved out his heart in place of his jewels, why try and make me cry game? my favorite boss so far is the knight of the last light, made me want to lose to him to keep the last light going, You my friend are a chad. combat is very satisfying as well, although i have a gripe about how some bosses endlessly attack. the magic attack that replaces the heavy attack could use some touching up too, maybe make it able to be modified with new effects and animations? solid game worth the 34$ the gear in the game looks amazing too. i really enjoy the art design for the armor and weapons, how weapon names are represented through the quest they are tied too, "the denial that never reached" is a pair of daggers for example. this game has ALOT of unique mechanics and original thought put into it. I'm really excited for a 2nd game.
웬만하면 엔딩까지 본 이후에 평가를 작성하는 편인데 이걸 엔딩까지 붙잡고 있기에는 아직 세상에 더 좋은 게임이 많은 것 같습니다. 초반에 부정적인 평가를 보고도 '욕을 해도 해보고 해야지'라는 마음에 DLC까지 샀는데 올해 최악의 소비입니다. 전투는 괜찮은 편이고 스토리에 관련된 쪽지에도 더빙이 들어간 점은 좋은데 나머지가 도저히 게임을 붙잡고 있지 못하게 만드네요. 그래픽이야 뭐 스카이림 감성이네 하고 진짜 이 악물고 넘어가겠는데 맵 어디를 가도 안개 낀 느낌의 뿌연 배경으로 인해 가시성이 진짜 최악이고 눈이 너무 피로합니다. 최적화도 엉망인지 로딩도 한참이 걸리네요. 그리고 2026년에 출시한 게임에 폰트 크기 조절, 그래픽 세부 조절 같은 기본적인 세팅을 할 수 없다는 게 진짜 충격이네요. 요새 게임 대충 던져 놓고 패치로 완성시키는 게 아무리 비일비재하다지만 진짜 해도 해도 너무한 것 같습니다. 이럴 거였으면 가격이라도 2 ~ 3만원대로 출시해서 가격에 대한 심리적 반발이라도 줄였어야 하는데 가격 정책도 엉망이라고 생각합니다. DLC에 방어구, 무기, 봉인석은 그렇다 치더라도 전용 이벤트에 던전까지 끼워 파는 것 같은데 이러면 게임을 100% 즐기기 위해서는 6만원이 넘는 금액을 투자해야 합니다. 같은 돈을 소비하고 할 수 있는 좋은 게임이 세상에는 너무나도 많습니다. 일단 뭐 샀으니까 죽기 전에 언젠가 엔딩은 볼 생각입니다. 생각은 그런데 이 게임을 다시 실행시킬 날이 오게 될지는 모르겠습니다. 뭐 붉은 사막처럼 패치로 살려내면 좋겠지만 적은 인원으로 가능할지 모르겠네요. 그냥 이렇게 실패작으로 끝나기는 아까운 게임은 맞다고 생각합니다. 이후 패치로 어떻게든 부활할지, 아니면 2026년도 최악의 국산 콘솔 게임으로 남을지는 개발진의 역량에 달려있겠죠. 비추와 별개로 앞으로의 행보는 응원하겠습니다.
Beautiful art, highly recommended
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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