
A dark action RPG rooted in Korean mythology, with brutal, fast combat.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.57/day in the week to Aug 26 → 0.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Since its launch, Project Cloud Games have been working round the clock to improve the game, with the current focus fully on fixing technical issues and performance. We have already released 17 patches, but we are not stopping there. The next patch is being worked on. You have our time, dedication, determination, and word that we will continue to do everything in our power to be worthy of your support.
Created by a small and passionate core team of a dozen people, Project Cloud Games has created a fresh new take on combat, with a heavy emphasis on balancing action and vulnerability, their unique, dark, and gritty spin on classic Korean stories has been in the making for six years.
Transformed into an apocalyptic wasteland by the destruction of the great relic, the once-prosperous realm of Arsilthus lies in ruins. Set in a dark and haunting atmosphere enriched by the tapestry of Korean folklore and ancient mythology,
it falls upon you to mend this shattered land and honour the memories of those who came before you.
The Relic approaches combat differently - delivering freedom in attack, intensity in survival. Unleash an unstoppable onslaught with attacks that cost zero resources, allowing you to strike continuously with relentless creativity and consistency. Your stamina gauge is reserved strictly for high-stakes defence like dodging and blocking, while high-power magic operates on cooldowns and a dedicated meter. Attack without limits, defend with absolute precision.
Traverse a vast, interconnected realm filled with forgotten ruins, hidden dungeons, and atmospheric landscapes. The world of Arsilthus rewards curious Guardians who venture off the beaten path with ancient artifacts, secret encounters, and pieces of lost lore buried deep within its ruined regions.
Step into battle against up to 80 mythic encounters - each a dark, standalone folktale brought to life, bound to a tragic lore that can only be laid to rest through ultimate victory. Adapt or perish: no two legends fight alike, and a strategy that slays one nightmare offers no guarantee of surviving the next.
Command five distinct weapon masteries: Sword & Shield, Battle Staff, Daggers, Two-Handed Weapons, or the Longsword. Without a single duplicate weapon to be found - every single item is a bespoke, one-of-a-kind creation with its own tragic history. Discovering a new blade means uncovering a piece of the world's past, transforming your arsenal into a personal collection of living legends.
Forge a deeper bond with your chosen armoury through specialised skill trees powered by relic energy. Channel forgotten power into game-changing passives alongside awe-striking, visually spectacular ultimate abilities.
Forget traditional levelling - your power is forged entirely through the gear and Relics you discover. Collecting and equipping relics is as much about augmenting your character as it is about uncovering the world's past. With over 70 unique passive effects scattered that alter combat tempo and skill, the relic system encourages you to experiment endlessly. Freely swap game-changing passives, manipulate attack tempos, and tailor your build on the fly - giving you complete freedom to adapt.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $34.99 | 222reviews | 46% | — | $194K |
| $49.99 | 831ratings | 50% | — | not modelled | |
Engagement
Reviews
Themes across 220 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
good game
몬스터,보스는 개 쌔고 힐템은 엘든링 처럼 필수 화가 아니 여서 ㅈ같음 화상,동상 상태이상 떄문에 체력 개닳고 전체적인 밸런스가 안 맞은거 같음 나중에 패치 해줄지는 모르겠는데 지금은 사지마셈
Also bei Mir läuft es einwandfrei und flüssig ohne Framedrops. Das Spiel macht Spaß, klar es ist kein AAA Titel.
Media

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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Korean, Japanese, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese*languages with full audio support
| Free |
| 0ratings |
| 0% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 220 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
画面和抹了屎一样 画质还不能调节 问题还一个劲的掉帧 血瓶只能买两个 问题是死了 血瓶还要自己去买 各种卡视角 还有东西就在面前就是走不过去 买170吃泡菜吃傻啦
1시간 동안 보스 3마리 정도 잡았는데 조작의 불편함은 두번째라 치더라도 가시성이 너무 안좋음 ;; 그래서 보스 패턴의 흔들림 효과가 더욱 불편하게 느껴지고 울렁증이 있는 사람한테는 더욱이 힘들듯 함
Das Spiel ist definitiv nicht so schlecht wie viele Kommentare es beschreiben. Bei mir läuft es flüssig bei 60FPS(4070ti). Das Kampfsystem ist auch Spaßig und auf parieren ausgelegt, ich weis nur noch nicht ob es auch bis zum Ende motivieren kann. Die 6 Bosse die ich bis jetzt hatte, waren alle unterschiedlich und Spaßig aber noch lange nicht so schwer wie bei anderen Soulsgames. Wobei ich sogar sagen würde das The Relic gar kein Soulslike ist, weil unter anderen keine Gegner respawnen oder man irgendwas beim Tod verliert. Aber es muss ja auch kein Soulslike sein, es hat eine gute düstere Stimmung und die kleinen Geschichten passen auch gut dazu. Man muss sich halt auf die Art des Storytelling einlassen. Die Grafik ist wirklich auf maximal PS3 Niveau.
Ich hab es ein paar Stunden angespielt : Frame Drops, wenn man neues Gebiet betritt . Im Kampf kommen dann auch noch Verzögerungen , die Welt ist absolut dunkel , bei Nacht sieht man kaum was . Auto Speicherung funktioniert auch nicht wirklich . Dazu Grafik Bugs , die Namen der Bosse hätte man sich auch mal mühe geben können . Boss KI teilweise Dumm , hab ein paar gemacht , dann machen die auch immer die selbe Attacke finde ich . Dafür das dies Spiel Dark Souls ähneln soll , ist es noch weit entfernt . Und wenn man Farmen will , wann Respawnen die normalen Gegner ??? Zum jetzigen technischen Zustand nicht zu empfehlen , und auf der Playstation ist auch eine Katastrophe , nur mal angemerkt . Es müssen weiter Verbesserungen her , und zwar anständige !! Wer es sich kauft , muss mit den aktuellen Zustand leben wie ich :(
My progress so far in the game is that I've defeated 30 bosses and I'm currently in the second area Hillsbrad! People aren't giving this game a fair go, it gets better and better as you progress and bosses become more interesting and challenging! What I really like: - The boss fights are all unique, with every boss being different in their own way, some are quite easy and can be defeated first or second try, while others are very challenging (for example the Vermion boss) and can take quite a few goes to defeat. - The fighting can be in quite a small area sometimes and these fights are often the most challenging (for example, Erman the ghost) as they involve alot of parrying and dodging. Also, you have to reset and change wepons and skills sometimes to be able beat certain bosses. For example, some are easier to defeat with the shield and sword and some are easier with battle staff as it does powerful ranged attacks. But this is good because you learn to try different skills and weapons abilities. Also, resetting skills is very easy, all you need is the relic from the shop. - I like that some bosses surprise attack you, like the Butcher or the ghost Witch in Hillsbrad, these ones made me jump! - There are secret areas where you find some really cool weapons and armour or you can also get wepons/armour from defeating bosses. Some of the armour sets look awesome, current favourite is Hillsbrad's unyielding oath and the one who could not judge armour is also dope! What i don't like: - The open areas get a bit same same after a while, running around opening chests, picking up gold or relics and fighting the same kind of enemies in the open areas gets a bit boring. But once you find a new boss it becomes fun again and there are so many bosses! - I've encountered a few glitches where i fell through the ground - Sometimes you get stuck or pinned against a brick or object on the ground when fighting a boss which can be frustrating and hard to see with the camera angles. But this rarely happens. - Enemies sometimes respawn randomly when you go up and down a lift or enter a cave but other times they don't respawn, it's a bit random sometimes. This isn't a big deal though! - I wish there were more unique-looking areas with their own weather patterns, like the caves and dungeons, these places can look really cool. Need more variety of these places! - Need better graphics settings to adjsut graphics. But it runs mostly fine on my old Area 51 laptop with RTX 2060 and 16G of RAM so no complaints. Sometimes drop frames but not often! But overall this games has a lot of potential and I'm looking forward to defeating more bosses!
le jeu est vraiment bien faite votre avis vous même car moi je m éclate j osais pas l acheter vu les points négatifs et franchement je ne regrette pas hâte de voir la suite.
i liked the gameplay + the price is good
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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