
The Outer Worlds 2 is the sequel to the award-winning first-person sci-fi RPG from Obsidian Entertainment.
Modeled estimate, not a reported figure. How we estimate →
About
The Outer Worlds 2 is the eagerly-awaited sequel to the award-winning first-person sci-fi RPG from Obsidian Entertainment (just look at the exciting number of dashes in this sentence!). Time to clear your calendar – get ready for an action-packed adventure with a new crew, new weapons, and new enemies in a new colony! So much newness!
As a daring and most likely good-looking Earth Directorate agent, you must uncover the source of devastating rifts threatening to destroy all of humanity. Your investigation leads to Arcadia, home of skip drive technology, where the fate of the colony, and ultimately the entire galaxy, rests on your decisions—your strengths, your flaws, your crew, and the factions you choose to trust.
The Arcadia colony is engulfed in a factional war, as the Protectorate’s so-called benevolent rule is challenged by the rebellion of their religious order and a corporate invasion. As destructive rifts spread across the colony, each faction fights to control or close them for their own ends. Navigate diverse zones, uncover hidden lore, and shape the fate of a system on the brink!
Build your character with the abilities and choices that reflect your playstyle. The colony reacts to your every move, crafting a narrative that’s yours to own—whether you’re a disciple of diplomacy, an astute strategist, a crusader for chaos, or something different altogether. And yes, you can dumb!
Recruit companions with unique traits, backgrounds and goals. Whether you choose to help them achieve their ambitions or steer them toward your own objectives, your influence shapes their growth (or death), making them an integral part of the immersive story you create together.
High Fidelity Graphics
Explore Arcadia with stunning visual detail. The Outer Worlds 2 supports true 4K resolution on compatible devices and unlocked framerates on PC, delivering smooth performance across sprawling alien landscapes, neon-lit cities, and fractured space environments.
Ray Tracing
Ray tracing adds depth and realism across Arcadia. From glowing rift anomalies to the reflections of neon signs on rain-soaked streets, advanced lighting, shadows, and reflections create a more dynamic and immersive experience.
DLSS, FSR, and XeSS Support
Play with optimized performance across the board. The Outer Worlds 2 supports NVIDIA DLSS, AMD FSR, and Intel XeSS upscaling, ensuring sharp visuals and higher frame rates no matter your GPU.
HDR
Step into Arcadia with high dynamic range support. HDR enhances contrast and color depth across compatible displays, making every neon light, alien sky, and weapon blast more vivid and lifelike.
Ultra-wide Support
See more of Arcadia with ultra-wide 21:9 display support. From massive corporate facilities to the vastness of space, a wider field of view delivers a more cinematic perspective on the colony’s fractured future.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America*languages with full audio support
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 628 reviews with recorded playtime.
Reviews
Themes across 624 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I got to the mission right before the end and realized I just didn't care. The writing is almost insultingly juvenile. Which do you like more? Super-fascists that will torture you to make you behave? Super-capitalists that will murder and eat their mom for 3 bits and half of a promotion? Or the genius techno-seers that use math to see the future and want to use their planet sized super computer to make the universe better? It's like they didn't even try giving you real options outside of "good, bad, and worst". I also just don't enjoy the combat at all. The armor and weapons are just boring, and every combat feels the same. I'd much rather have 80gb of hard drive back than finish this game... and I really liked the first game.
Super fun game. Went Gun build and kinda just killed everything. WHICH I enjoyed very much:)))))
The game works when it does, but the problem is the wireless radio (who's ever heard of anything else? Wired radio?? (HA hahaha) NO, seriously though, if I'm going to enjoy this game, I'd like to see it work as intended. Why do I have to give system level authorization to run this game? I don't use an admin account on my computer for every day use, so I would suggest you steer away from that manipulation. Why do you need to have system level authorization to re-install an already installed game and re-generate the shaders every single time? I'd like to see the code optomized FOR the player, not against them? Until you keep me from having to give you permission to install this game every time, you're getting a "B", as in I suggest you do better. *UPDATE* I've decided that the game could have used some re-playability by making perks carry over after a full playthrough, but such a reward wasn't used, and it used to be something common to a lot of games wanting to have players come back and try the harder levels with more starting stats than default. Overall, No, This game gets an "F" for failing to try to make itself stand above the rest instead of being just another average entry into a list of games that will disappear once the developer decides to pull the plug on the game servers. If this game becomes playable offline with perks kept upon replay, well then we might have something fun. As it is, it looks like you're being ripened up for a new version of Fallout or it's remake / remaster. Good for a run through once, and maybe more if you like to hear different dialogues as you go through the missions differently, but actually becoming a superagent? Forget it. It's what I wanted to do, but now I know it's pointless I've lost interest; it's just a linear game that falls short of Ratchet and Clank's A Rift Apart; you get to keep your skills after you win, to make further playthroughs more of an adventure; This game didn't even try to throw that in as a nice feature to keep people playing over and over again. Pitty. Thumbs down, too average to brag about, and not worth the full price without some loyalty appreciation.
Seriously, this game trips so many of my nonsense detectors that I spend an hour to think of any redeeming quality that I can't find any. The first region is decent, but the more time I spend in the other areas the more I want this game to end. Start with the general design. Both the corporation and the evil authoritarian regime are more of a caricature of one, which makes the story telling more of a nonsensical literature. The world space in this game feels less like an open world (or worlds), but more like a amusement park with different theme stitched together. The first map is better at this, but each of the subsequent ones have locations that serve a purpose on their own but disconnected to the rest of the map. Also, to get from point A to point B you need to chew through waves upon waves of local bloodthirsty wildlife. The music control is weird. It seems to play parallel tracks depending on your distance to locations and hostiles. But this is constantly changing, so the music is presented as highly inconsistent. There is also the radio stations. The presentation, and the music style, feel like Disneyland PA broadcast, which makes sense for the corporate radio, but for the other factions? Weird sound effect everywhere. There is a persistent hissing noise that play randomly while walking. The dialog is too pretentious. Everyone feels the need to use big words to illustrate trivial subjects. It works for folks from one faction but for all of them? Voice-over is not bad but could use better talents. There is also robotic tentacles. Because this is a post-Covid-19 sci-fi so it must have robotic tentacles. It is severely overpriced. If the base price represents base game + DLC it would be more fair.
This game keeps crashing.. It's sadly also a little woke.. All the badass and tough characters so far, are all females.. It´s also difficult to actually make a male character that looks like a manly male.. But hey, you can give them all kinds of girlie stuff on.. make-up, piercings and the typical body type instead of male and female. We wouldn't offend the smallest of minorities...!
Couldn't get into it at all, felt like a chore to sit through dialogue
Tried to write a review. Hit the box to attach specs. Review closed without posting. Thanks Steam. Game is way to mediocre to try and justify it's price tag. Even more so when considering it is very demanding on both the CPU & GPU.
Whos the moron at the studio who thinks very hard should be getting 1 shot constantly and cheesing every fight?
I usually really like these sort of games but this one really didn't grab me. It must be because building your character wasn't that interesting. Usually, I can overlook boring companions and boring story if I'm at least interested in building up the character. Made it through Outer Worlds 1 ok. Not really sure what changed with this one.
BLUF: This is a clunky game with abysmal scaling and controls, mediocre story and NPCs, and an overall disappointment from the first game. I wish I could take back my almost 50 hours of gameplay and put them into the first game again. I really tried to enjoy it. I even forced myself to complete everything on the first planet after the tutorial, and explored some of the next two planets without direction to see if anything could keep me going. This game's mechanics really put a damper on trying to enjoy it. Enemies are bullet sponges, even on story mode with a third of my skill points going into weapons skills. It really detracts from the RPG experience if you must force yourself into a meta build on story mode difficulty just to feel like enemies aren't a slog to take down. On top of all of that, the companions are not memorable or helpful in anyway. They have no contributions to the game outside of combat or their basic companion quests, each of those seeming lackluster. The dialogue has me wanting to skip it all and environmental storytelling is so dry I stopped bothering to read notes or computer entries. Overall I'm glad I tried the game out, but I couldn't recommend this game at all and wish I didn't spend the money on it.
Related
Related
Trends
Steam followers (game-group members) tracked daily from when we started recording.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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