
The Outer Worlds 2 is the sequel to the award-winning first-person sci-fi RPG from Obsidian Entertainment.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
About
The Outer Worlds 2 is the eagerly-awaited sequel to the award-winning first-person sci-fi RPG from Obsidian Entertainment (just look at the exciting number of dashes in this sentence!). Time to clear your calendar – get ready for an action-packed adventure with a new crew, new weapons, and new enemies in a new colony! So much newness!
As a daring and most likely good-looking Earth Directorate agent, you must uncover the source of devastating rifts threatening to destroy all of humanity. Your investigation leads to Arcadia, home of skip drive technology, where the fate of the colony, and ultimately the entire galaxy, rests on your decisions—your strengths, your flaws, your crew, and the factions you choose to trust.
The Arcadia colony is engulfed in a factional war, as the Protectorate’s so-called benevolent rule is challenged by the rebellion of their religious order and a corporate invasion. As destructive rifts spread across the colony, each faction fights to control or close them for their own ends. Navigate diverse zones, uncover hidden lore, and shape the fate of a system on the brink!
Build your character with the abilities and choices that reflect your playstyle. The colony reacts to your every move, crafting a narrative that’s yours to own—whether you’re a disciple of diplomacy, an astute strategist, a crusader for chaos, or something different altogether. And yes, you can dumb!
Recruit companions with unique traits, backgrounds and goals. Whether you choose to help them achieve their ambitions or steer them toward your own objectives, your influence shapes their growth (or death), making them an integral part of the immersive story you create together.
High Fidelity Graphics
Explore Arcadia with stunning visual detail. The Outer Worlds 2 supports true 4K resolution on compatible devices and unlocked framerates on PC, delivering smooth performance across sprawling alien landscapes, neon-lit cities, and fractured space environments.
Ray Tracing
Ray tracing adds depth and realism across Arcadia. From glowing rift anomalies to the reflections of neon signs on rain-soaked streets, advanced lighting, shadows, and reflections create a more dynamic and immersive experience.
DLSS, FSR, and XeSS Support
Play with optimized performance across the board. The Outer Worlds 2 supports NVIDIA DLSS, AMD FSR, and Intel XeSS upscaling, ensuring sharp visuals and higher frame rates no matter your GPU.
HDR
Step into Arcadia with high dynamic range support. HDR enhances contrast and color depth across compatible displays, making every neon light, alien sky, and weapon blast more vivid and lifelike.
Ultra-wide Support
See more of Arcadia with ultra-wide 21:9 display support. From massive corporate facilities to the vastness of space, a wider field of view delivers a more cinematic perspective on the colony’s fractured future.
Sums Steam only; Xbox, PlayStation publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $69.99 | 8.9Kreviews | 74% | — | $18.2M |
| $69.99 | 6.2Kratings | 72% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 898 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
A weak showing by Obsidian.
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To make a long story short just don't buy this game. Please don't pirate it either you'd just be wasting your time. I enjoyed Outer Worlds 1. It was a perfectly ok game, one I enjoyed playing but had zero desire to go back to. The Fallout 3/New Vegas style gameplay was familiar, fun, and the writing was strong enough to keep me interested. I agreed with the common complaint that the game was front loaded as in more of the interesting and funny stuff was at the start. I was hoping The Outer Worlds 2 would be more of the same but better. This was more of the same but worse. The trouble started at the main menu. It just looked bland, like a placeholder. Just what looks like arial text over a picture. The Moon Man mascot character has some funny lines here. Treasure them you won't get many more. On my third session he said the new game feel was wearing off. Boy was he right. The prologue was actually fairly strong. I doubted my initial poor judgement of the game based on only the main menu. There is a strong hook and the first companion, Niles, is pretty interesting and enjoyable to have in your party. Then I land on the first planet. The radio is on by default, apparently Obsidian was proud of their work here. The music ranges from ok to awful. The radio jockeys repeat annoying, canned propaganda. The same joke is made over and over. I didn't laugh the first time. Hell, most of the time the jokes are bad enough they don't even register as jokes. I had a few laughs with the first game but I'm pretty sure I spent my entire playtime with The Outer Worlds 2 staring stone faced at my screen. The strength of the prologue fades and you go from being excited to help Niles make things right after 10 long in game years to having to endure a cavalcade of cartoonish characters who never stop talking. I'll start with The game's stronger aspects, the parts which were good to mediocre. Graphics - I rarely care much about graphics so take my opinion with a grain of salt. Graphics were good to fine. Art direction for the first planet seemed a bit over the top and some of the rocks looked weird. But the characters all looked good. Some of the animals were ugly but nothing bad enough to drive me away. Gameplay - Is fair but nothing special. Some others may complain about too many fetch quests. I was honestly driven away by boredom brought about by the game's setting and writing before the fetch quests got to me. Shooting things was fun enough at least. One big problem is the game, which I had to look up, is that it gives you tons of skills but only enough points to max out 3 of them. This wouldn't be a problem if maxing out skills wasn't important. But by the end game you need maxed speech or engineering to make checks. 16/20 won't cut it. This is especially odd by how casual many other features are. You have infinite inventory space. I don't think the game ever stopped me from dashing around. Why are the skills so stingy when the rest of the gameplay elements seem so focused on being easy and casual? It's like there is no over arching vision for if resources should feel plentiful or not. Story - To blatantly steal a comment I saw online: "Part of the reason I dislike the game, it's toothless and has nothing to say while posturing as if it does." The initial hook is strong. Sure a revenge story is cliche but at least I know why the character I'm playing as cares about this world. It's the side quests that really bog everything down. Generic, done for forgettable or annoying NPCs that you just wish would shut up already. Your ability to effect the world is just pathetic. In the first town I discovered a crime boss. Can I try to turn them in to the authorities? Shake them down for cash? No, Obsidian is so proud of this incredibly generic NPC that your choices are to accept their quests or ignore them. Or to shoot them and steal pitiful loot. Companions have strong opinions on the things and are vocal about them. The issue is it's hard for me to care for the setting so their strong opinions are just plain obnoxious. Setting - The previous game had 2 mega corporations. The sequel has one. Naturally, the less entertaining company took over. The Protectorate are a parody of monarchism or communism or religious collectivism or something. Doesn't matter, you're not allowed to like them or do many quests for them. Only 3 factions in the game and you can't even meaningfully interact with one of them. Where did all the development time go? Bad jokes, generic gameplay, shallow interactivity, skill system that actively punishes you for daring to interact with the game, and apparently they were insane enough to try and fleece 80 dollars out of people at launch. It's still 70 dollars! I paid 35 on sale and I still feel robbed. I would have felt robbed at 20. The game feels unfinished in a far worse way than New Vegas, KOTOR 2 or Tyranny ever did. This is no hidden gem. Sales were low for a reason. Apparently the game ends with a teaser for another one. I hope Obsidian backs down from this threat.
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 26: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America*languages with full audio support
| $99.99 |
| 4.4Kratings |
| 83% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 903 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I like the first one, the game have been Ok to good. but i really don't like to wait 1-10min for compiling shaders. Game crashes?, compiling shaders.
不错,比第一部剧情丰富了两倍,很精彩。
I really wished to like [b]Outer Worlds 2[/b] as much as liked the original. As sequel has a good story which does not follow up directly from the original and still has meaningful companion questlines to open the world and environment around you. Weapon arsenal can get huge from “legendary specials”, thou kept early game body armor till the end as the passive was too great to ignore. This can of course be different from your playthrough but mine was “trying to play” as stealth damage dealer. Which gets me to stealth and flaw system. I highly recommend looking into the stealth system before you start the game, as the game playthrough felt almost always against your build, especially with the boss fights. For a new player, take your time on reading the ”Flaw system” prompts. As these can change your character drastically from the original. As I accidentally accepted single flaw and after +5 hours later realize “Ohh.. So that’s what it (actually) meant, well my original build is now screwed.”. Especially with flaw of [spoiler]Easily Distracted.[/spoiler] Also only single re-spec is available during prologue quest. I will argue the developers should have added a legendary quest to mid or near end of game, which gives re-spec option but removes few skill points / talents from the selection pool or adds a new flaw. As a reminder to players this action isn’t a solution without its own flaws. This would have changed my review possibly in a more positive direction. What about the soundtrack? Well, there is [spoiler]three faction[/spoiler] channels, which each have their own agendas varying from commercial jingles, propaganda / history broadcasts and “special radio programs”. Once you hear each channel twice in a loop, you’ll most likely turn it off permanently. Finished the game with Hard difficulty as was familiar with the basic gameplay. Was quite though on few parts due messed up build and other enemy interactions. [h2]Final score: 8/10[/h2]
Like the game Fallout but in space
此评测发表于第一个星球结束,总体不推荐: 1. 射击玩法乏善可陈,RPG要素如同鸡肋,打起来像没有词条的无主之地 2. 剧情平淡乏味,缺乏戏剧性冲突,做任务像通马桶 3. 场景设计平淡,单个地图不大,也缺乏探索要素 4. 美术设计维持了较高水准,画面优化尚可 第二个星球真的让人昏昏欲睡,弃了……
great - except for a few gamebreaking bugs!
If you liked the first game you will love this one! It is what I feel is a good step. The DLCs will hopefully fix the small failings that this game has but I loved every second of this game and I hope that, if you do get it, you do too!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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