
The Nameless: Slay Dragon is like a mix of CRPG and JRPG. In short - how to slay the immensely powerful and cunning evil dragon? You will play as a young man having a bloody feud with a dragon, and face powerful, sinister and tricky enemies with friends....
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, Japanese, Korean, Spanish - Spain, Portuguese - Brazil, Spanish - Latin America
Engagement
Hours played at review time, across 47 reviews with recorded playtime.
Reviews
Themes across 47 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
好玩,但是真结局有点抽象,普通结局最后所有英雄一起战斗,所有宝珠一起强化,打的热血沸腾,还以为是真结局呢,结果只是个普通结局。真结局反倒只是救了三只鸟人,鸟人牺牲自己破开结界,就正常把龙王宰了,以场面以热血程度来讲实在够不上真结局。不过整体还是挺不错的
歐美奇幻皮下最後決戰插了個中文歌略顯突兀,但整體來說劇情、文本、音樂都很不錯。
好玩
世界观很完整,跟随故事铺开,一步步了解历史,明白无名者的含义。
很好的CRPG类的游戏,传统但不失有趣的勇者斗恶龙的故事,传承废都物语的风格,值得一玩。
良質なRPG成分を摂取できる。
This game plays a lot like classic "adventure book" games of the 80s such as Fighting Fantasy, but with a JRPG twist. You explore nodes on beautifully illustrated flat maps, make choices, roll skill checks, and fight battles. It's challenging, but ultimately you can overcome anything with a little grind. Its layered systems, sparks and abilities and classes and traits and crafting, make you feel clever and powerful when you figure them out and begin creating unique builds. The game is sort of like a knot to untangle, at first, but it feels rewarding to do so. The writing and characters are the weak point here, but there is a certain childish charm to them all the same. Recommended to any fans of JRPGs or dungeon crawlers who want to try something different!
턴제 JRPG 좋아하면 재밌습니다. 난이도는 이지모드 꿈 난이도는 너무 쉽고 아무것도 선택하지 않은 보통난이도는 상당히 높은편입니다. 턴제 RPG 입문자면 피로도제한 없음을 반드시 선택해주세요. 난이도가 많이 내려갑니다. 턴제 RPG를 여럿 해본입장에서 이정도 난이도면 최상위권의 보통난이도입니다.
可以说讲好了三分之二的故事吧,很标准的三幕剧结构,第一幕主题救公主,最有趣并且颇具挑战,刚接触游戏连小怪都容易翻车,要一点点啃设定,还有各种暗示和伏笔,钓鱼钓到漂流瓶,邪教的香味和福音草的味道描写一致,后面终于掌握了屠龙的窍门,剧情一度非常热血,精灵旧城那边幻视原神的渊下宫,很用心的作品了。后面第二幕从救公主到起义失败也不错,拓展了世界观,逐步融入其他种族,然而从流落孤岛开始的第三幕,剧情开始敷衍,大踏步的往前进,细节没有了,经验越来越多,橙色装备越来越多,却没有了前面的细节和感情描写,就像是满级了开始刷刷刷副本一样,最后的将军和精灵王也是一碰就碎,之前伏笔过得巨人族也不见了,曜语者就大结局了才露了个面,好在最后打败精灵王和人类将军的战斗还算刻画不错(小公主也算一战擒两王了),最后屠龙也还凑合,整体看,高开低走,但也很精彩了,后面唯一打动我的点就是一开始高傲的精灵公主也会为了朋友学做饭,最后也逐步学会依赖主角,彻底攻略成功了。
처음에는 시스템이 좀 이해하기 어렵고 복잡하게 느껴졌습니다 그런데 몇 번 반복해 보니까 공격과 수비가 적절하게 어우러진 느낌을 받았습니다 여러 버프의 기능을 이해할 때 게임의 진가를 느낄 수 있었습니다 처음에 시스템을 불편하게 느껴도 계속할 수 있었던 이유는 스토리와 캐릭터 때문이었습니다. 스토리는 한편의 영화처럼 짜임새가 좋고 캐릭터들도 모두 매력을 가지고 있습니다 정가로 구입해도 후회없을 게임입니다
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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