
Build your own dungeon and attract heroes from all over the realm! Grow your business by exploiting every facet of your visitors' dungeon exploration experience. Will you be able to keep your evil dungeon business going?
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.86/day in the week to Jul 24 → 1.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About


In Dungeon Tycoon, you have complete freedom to build and manage your own dungeon. You not only design the layout, but choose the best places for whatever traps you decide to use, which monsters you will hire to face the heroes, and what treasures await those skilled enough to claim victory. Dungeon Tycoon is all about capitalizing on every second of every hero's adventure in your mighty dungeon.


Lure adventurers into your evil dungeon by summoning mighty foes, building huge and curious rooms, and a maze of deceptive opportunities. Watch how they perform and optimize every inch of your genius design. Ensure they don't go back empty-handed, so they keep coming back.


If your dungeon is a company, then your monsters are the employees. Summon unique monsters and attract groups of heroes to test their strength.


Create clever layouts, sell valuable items to heroes, and find the perfect balance between efficiency and quality. There are many different ways to make money in Dungeon Tycoon. Will you be able to keep your evil dungeon business going?
Create and design a devious dungeon to give the heroes from across the land an exciting adventure experience.
Summon and upgrade powerful creatures to challenge heroes in their pursuit to find the treasures that lay within the dungeon.
Research new stuff to unlock new ways of improving your dungeon.
Enhance the aesthetics of your dungeon with a variety of different decorative and cosmetic items.
Inspect and watch your visitors to see how you can further improve your design.
Sell potions and other various aids to your visitors.
Complete quests and unlock a bunch of vanity objects to show off your progression.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 1.9Kreviews | 76% | — | $879K |
| $14.99 | 13ratings | 60% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 96 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Doing everything this game has to offer takes about 24 hours in total, and it's only fun for about a third of that time. The rest is just suffering, trying to fix things that are completely out of the player's control. Despite what the patch notes say, the heroes exploring your dungeon constantly get stuck. And I mean CONSTANTLY. Every single day, about half of them would keep walking in circles inside a room with two exits until they ran out of energy and left with a negative score. I even placed an energy-restoring prop in that room! Stop staring at it and actually use it! You might think, "Well, at least the monsters behave better." Nope. They don't. Even with Patrol Mode disabled, they'll often leave the room they're assigned to and wander off somewhere else, sometimes all the way to the opposite side of the dungeon. Is that your problem? Oh yes, it absolutely is. Heroes refuse to leave a room until every monster in it is dead, so you'd better hope another group of heroes has already passed that room and can come back to kill the monster that wandered off. And that's only the tip of the iceberg. There are LEGENDARY heroes, and by "LEGENDARY," the game apparently means "LEGENDARY stupid." I kid you not - the strongest hero in the game walks around sideways like a crab, permanently rotated 90 degrees. And then gets upset because he can't kill anything. At least there's plenty of content, right? NOPE. There are only three maps, and they're all basically identical except for their size and appearance. Neither of those traits matters AT ALL. Why? Because you're limited in how many monsters you can summon. Yep, you read that right. You can't actually build a dungeon that fills the entire map with monsters. What about boss monsters? Sure, there are boss monsters! Three of them. And you can only summon one of each. So forget about making multiple boss rooms - you can't even use the same boss three times. Maybe the economy system is good, then? Not really. There's a "Finance" tab that, for some inexplicable reason, always shows today's spending as 0. And since both monsters and heroes constantly get stuck, it's impossible to predict how much money you'll actually earn each day. Oh, and then there's the research system. Every research project requires a certain number of heroes to visit your dungeon. The problem is that you have very little control over how many actually show up, because that number depends on your prestige - and your prestige depends on whether heroes randomly get stuck. I had several days where the prestige I'd spent ten days building suddenly dropped by two whole levels just because a monster wandered out of its assigned room. And it gets even better. Even if you finish a research project halfway through the day, you're forced to keep it selected until the day ends. You can't switch to another one immediately. I ended up wasting 29 hero visits because of that. Multiple times. Oh, and there are skills, too! Another supposedly fun mechanic. Except, for some bizarre reason, they don't work properly on the larger map - at least not near the edges. So just play on the smaller map. It's not like you can fill the bigger one anyway...
Media

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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Czech, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese +5 more
Hours played at review time, across 97 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[h1]🎭Handlung🎭[/h1] Es gibt keine Handlung bisher. Man baut einfach nur einen Dungeon. [h1]⚠️ Potenzielle Triggerpunkte! ⚠️[/h1] [list][*] Spinnen und spinnenartige Charaktere[/list] [h1]🎮Gameplay🎮[/h1] [b][u]Hereinspaziert ins Dungeon-Erlebnis-Land![/u][/b] In Dungeon Tycoon ist es die [b]Aufgabe[/b] des Spielers, einen Dungeon zu bauen und den zahlreichen Besuchern einen erfreulichen Aufenthalt zu bieten. Man [b]platziert[/b] Räume von vordefinierten Ausmaßen, welche man dann mit ausgewählten Türen verbinden und mit zahlreichen Gimmicks wie Monstern, Fallen, Schatztruhen und Heiltrankautomaten befüllen kann. Natürlich kann man seinen Dungeon auch mit zahlreichen Zierobjekten "hübsch" herrichten. Bei aller Begeisterung dabei, einen glaubwürdigen Dungeon zu gestalten, muss man dabei aber auch die [b]Befindlichkeiten[/b] der Besucher beherzigen. So mögen es diese beispielsweise nicht, wenn es keine Erholungs- und Heilmöglichkeiten gibt oder sie von der ansässigen Fauna über die Wupper geschickt werden. Ausreichend Monster zum Vermöbeln sollten aber da sein und die Beute muss auch stimmen. [b][u]Monströse Arbeitsbedingungen und Schrottwichteln in der Personalabteilung[/u][/b] Einsetzbare Monster sind generell sehr limitiert und müssen durch eine Art [b]Glücksspiel[/b] freigeschaltet werden. Man legt einen Betrag in Gold hin und bekommt drei zufällige Monster (beziehungsweise ihre Silhouette) vor die Nase gesetzt. Nun darf man sich eines aussuchen. Wenn man Glück hat, ist mal ein gutes dabei, denn stärkere Monster geben mehr Gold und mehr Gold macht Besucher glücklich. Mittels Skillbaum kann man allerdings recht zeitig einen [b]Hinweis[/b] bekommen, wie selten (stark) welches Monster ist. Eine andere Möglichkeit, an fähig(eres) Personal zu kommen, ist, bestehende Monster mit den [b]Seelen[/b] gefallener Besucher zu füttern, welche auch für andere tolle Dinge benutzt werden können. Sobald man ein Monster in seinen Diensten hat, wird es einem [b]Spawnpunkt[/b] zugeteilt, an dem es im Tagesgeschäft in einen nie enden wollenden Kreislauf aus gewaltsamem Ableben und Wiedergeburt gezwungen wird. https://steamcommunity.com/sharedfiles/filedetails/?id=3760034929 [b][u]Skillbäume, weil Belohnungsmechanismen toll sind und andere praktische Dinge.[/u][/b] Man kann in bis zu vier [url= https://steamcommunity.com/sharedfiles/filedetails/?id=3760035322]Skillbäume[/url] investieren und dabei neben Dekoobjekten auch Zauber, praktische Einrichtungen, Erweiterungen der "Personal"-Obergrenze und nicht zuletzt Bosse freischalten. [b]Erforscht[/b] werden kann immer nur eine Sache gleichzeitig und voran bringt man die Forschung durch das Empfangen von Besuchern im Dungeon. Der Skillbaum ist zunächst vollständig verdeckt. Einseh- und erforschbar sind nur Forschungen, die an bereits erlangte Forschungen angrenzen. Ein weiteres Feature sind [b]Verzauberungen[/b], die global wirken und sich im Regelfall direkt auf die Besucher auswirken. Die Gäste können so mehr Lebenskraft oder Manapunkte erhalten sowie andere Dinge. Eine nette Nebenbeschäftigung ist das Abarbeiten von [b]Quests[/b], die neben Gold auch Zierobjekte abwerfen. Oft geht es darum, die Dungeonräume bis aufs Maximum aufzuhübschen, Besucher zu töten, sie aufsteigen zu lassen oder schlicht welche zu empfangen. https://steamcommunity.com/sharedfiles/filedetails/?id=3760035653 [b][u]Legendäre Befindlichkeiten[/u][/b] Ein im Skillbaum freischaltbares Feature sind legendäre Helden. Diese stolzen Recken können eingeladen werden, um den Dungeon zu besuchen. Diese sind aber keinesfalls besonders kampfstarke Veteranen, die durch den Dungeon fegen wie ein Hypoglykämiekranker durch ein Kuchenbuffet, sondern eigentlich ziemliche Weicheier. Sie weigern sich vehement, eine Gruppe zu bilden, und auch wenn sie ihren Aufenthalt überleben, muss ihre Zufriedenheit ein gewisses Niveau erreicht haben, sonst ist der Held enttäuscht und es gibt keine Belohnung. https://steamcommunity.com/sharedfiles/filedetails/?id=3760742996 [b][u]📉Meckern auf hohem Niveau📉[/u][/b] [list][*] Wenn man einmal eine Forschung im Skillbaum ausgewählt hat, kann man diese nicht abbrechen. [*] Monster aus dem gleichen Realm und vom selben Seltenheitsgrad haben exakt die gleichen Attribute und das gleiche Wachstum, was etwas langweilig ist. [*] Räume haben vorgefertigte Maße und sind alle viereckig, was eine effiziente Nutzung des ziemlich limitierten Platzes teils schwierig macht.[/list] [h1]💀Schwierigkeitsgrad💀[/h1] Der Schwierigkeitsgrad ist recht moderat und wenn man nicht gerade im Überlebensmodus spielt, haben schlechte Entscheidungen keine ernsthaften Konsequenzen. [h1]🎵🎨Soundtrack, Grafik, Steuerung🖱️ / 🎮[/h1] Der Soundtrack ist recht übersichtlich und dient viel eher als Ambientmusik, als dass er im Vordergrund steht. Die Grafik setzt auf einen charmanten Pixel-/Voxelstil Für die Steuerung ist die Maus vorgesehen. [h1]🧾Zusammenfassung🧾[/h1] [b]✅Pro:[/b] [list] [*] Zahlreiche Monster und andere Einrichtungen für den Dungeon [*] Recht entspanntes Gameplay, ohne langweilig zu sein[/list] [b]❌Kontra:[/b] [list] [*] Raumformen auf viereckig beschränkt [*] Glücksspiel bei der Monsteranwerbung [/list] [b]⚙️bekannte Bugs[/b] [list] [*] Helden stehen manchmal einfach nur herum [*] Monster können potentiell die ihnen zugeteilten Räume verlassen [/list] [b]🏆Achievements[/b] [list] [*] Viele Achievements sind leicht zu erhalten [*] Einige Achievements sind schwierig zu erhalten [*] Einige Achievements erfordern Grinding[/list] [b]⚖️Fazit:[/b] Dungeon Tycoon ist ein kleines, aber feines Dungeonmanagementspiel für alle, die es gern mal gemütlich angehen und keinen großen Wert auf eine packende Story oder tolle Grafik legen. Ich gebe dem Spiel eine eingeschränkte Kaufempfehlung, da der Vollpreis in Anbetracht des derzeitigen Umfangs meiner Meinung nach etwas zu hoch ist. [b]------------------------------------------------------------------------ [i]Wenn ihr weitere ansprechende Reviews lesen wollt, dann folgt doch der [url= https://store.steampowered.com/curator/32139821/}]GermanReviewGroup[/url][/i] oder [i][url= https://store.steampowered.com/curator/875292/}] GermanSteamCommunity[/url].[/i] ------------------------------------------------------------------------[/b]
This feels like a dungeon management game made from the unwanted leftover parts of about five other tycoon games.
This is a cute game. I certainly had fun playing it. However, over half my time was spent waiting for the day to finish to complete research. The unlocks feel rewarding at first, but when you're on day 90 grinding out research, you just want to be done. Not worth the sticker price for sure, this game does not have enough depth. On top of that, it looks like the devs/publishers have abandoned it. They are 6 months behind their own published roadmap. There are a lot of bugs that break the gameplay as well. They really start to exacerbate at higher hero counts (heroes and monsters constantly getting stuck). Get it on a deep discount and it'll be a fun weekend grind.
Played the game since its release and its good... but clearly its lacking SOMETHING. For how long this game has been out the updates like every 6 or more months for some genuinely pretty basic patches. the roadmap picture they posted shows they have updated the game 3 times in almost 2 years. in those updates very very veryyyyyyyyyyyyyy little content was actually added. Until the dev gets serious about the updates I can't recommend this game.
Another abandoned game published by Goblinz. Might be time to blacklist them.
这种游戏都是暂停,一阵胡摆, 然后,开始,最大速度快进, 等赚到一笔钱钱,暂停,再一阵胡摆.. 经过认真研究发现 发现一个秘密,无语了都, 就是你赚的钱居然不怎么是客人的钱, 因为客人都是低端冒险家,人均穷鬼,入场只买得起2瓶药, 赚的钱哪里来的, 是你建造的召唤阵招来的野怪,冒险家打了会掉钱, 然后他们再用这个钱在你这消费,没花完的全部带走, 所以不要搞的怪太强,搞一堆容易刷的给冒险家刷。 建造小而繁琐,重复劳作较多,算是半挂机游戏, 鉴定为可玩..
after 2 hours it got repetative with a long grind and casino like features to make you get hooked but once you play one of these games you have played them all, it needs alot of work and alot more monsters instead of a massive grind.,
Not the best, not the worst, but the power creep gets insane and the limitations are vexing. Regardless, I can see the devs getting better in the future. I give it a 7/10.
you could at least update the page so you can stop pretending youll follow through with the updates that were promised
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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