
The Use of Life is a multi-ending adventure book style JRPG. The main character’s various attachments change in accordance with the choices the player makes, and the ending changes depending on “the use of life” you choose through your journey.
Modeled estimate, not a reported figure. How we estimate →
Media
About





Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Japanese, Simplified Chinese, Traditional Chinese, English
Engagement
Hours played at review time, across 44 reviews with recorded playtime.
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
[h1] Jrpg佳作 [/h1] 今年目前玩过最有意思的游戏。 本作的玩法框架明显致敬了《废都物语》,并创造性地将QTE玩法作为核心添加到了回合制的战斗中。这类跑团风回合制RPG,角色以玩家的选择为基础跟着故事进行成长,并在途中有着大量的分支选项,最终故事的走向将由玩家的本心来决定。这种Gamebook式的叙事节奏与形式在营造出独一无二的代入感的同时,也没有了传统RPG那种繁琐冗长的劣根性。而在摒弃传统的跑图模式后,半线性的游戏方式也不会带来探索焦虑,QTE的引入进一步强化了战斗中的紧张感和沉浸度。 主角因某种灾难而孑然一身后,与结识的同伴在冒险的旅途中一路成长,从迷惘中找到本心,并最终抵达自己的终局。很传统王道,也很有效的经典JRPG展开,本作就是如此。以大量即时反馈的决策为基底,辅以简单而清晰的故事与有魅力且个性鲜明的角色塑造,使旅途中的风景因人而美丽[spoiler]简单来说就是把JRPG的灵魂做出来了[/spoiler]。 实际体验下来相当不错,槽点基本全集中以下两点局外、或者说是非游戏流程强相关的内容上。 [h3] 1.不可逆的单存档设计 [/h3] 兴许是为了践行游戏原名《The Use of Life》这一选择取向的核心机制,游戏过程中只有一个只会自动存档的存档位,并且会在抵达结局后自动封档,不能通过读档的方式来回到其中的某个选择节点。 同时在每个结局后都会解锁新的开发者小故事、人物传记以及结局后世界的发展,并会在全结局达成后解锁自定义事件骰点结果的特典来激励玩家达成全结局。 而作为一个毫无继承内容的多结局游戏,这就意味着要重复游玩大量的重合内容,如果以章节数来估算的话,从量上来看大约占了总流程的40%左右[spoiler] 仔细一算还真是多啊(),这就是沉浸感の代价吗 [/spoiler]。 但游戏内的职业构筑和每一个事件都有数个分支选项都部分地弥补了这个缺陷[spoiler] 虽然分支基本上只影响本事件 [/spoiler],搭配上官方提供的跳过剧情选项,虽然重复劳动依然明显,但基本上是卡在一个说牢也不牢,说不牢也牢的程度[spoiler] 做得很好,下次别这么做了 [/spoiler]。 [h3] 2.高难度下的战斗体验 [/h3] [i]往游戏书风格的指令RPG里加入动作要素? 无论是喜欢游戏书还是喜欢指令式RPG的玩家,都会讨厌的吧? 如果要做一款能让所有人都打出80分的游戏, 那就绝不该在指令式RPG里加入动作要素—— ——但只要我还这么想着,我就永远无法做出对自己而言100分的游戏。[/i] 事实上,回合制里加QTE也不是什么新鲜事了,从早期的《传颂之物》到近年的《星之海》、《33号远征队》都有这类的设定。不同于早期的、将QTE作为额外收益机制加入战斗的游戏,本作更偏向于《33号远征队》那种依附高频QTE为战斗核心的类型,而游戏对战斗QTE的简单归一化让人几乎无法逃课,这就使得数值设计在游戏体验上的影响远比同类游戏来得大。 诚然,游戏Normal难度下的数值设计相当不错,每个敌人基本都能在探索中旁敲侧击得知它们的弱点和战斗方式,以沉浸感来说相当不赖,而强敌在带来压迫感的同时,也能在特殊机制的新鲜感褪去之前战胜,基本上全程处于一个势均力敌的状态,不会让人有一种“这诗人?”的感觉。同时在Easy难度外,官方还特意设计了一个Custom难度,让玩家能直接定制数值[spoiler] 剧情模式这一块 [/spoiler],且无论在任何难度下进行游戏,剧情内容都不会有差异。所以无论玩家是否擅长这类玩法,游玩体验这块都是有保障的。 但如果你是成就党,那就享大福了,作者特意设计了一个全程Hard难度通关的成就。这个难度下的敌人抛开额外加强的防御和生命不谈,一轮决策三个问号展现机制,2倍的QTE速度展现数值[spoiler] 狂暴后更是快的不像人 [/spoiler],1.4倍的伤害更是刀刀烈火[spoiler] 还有快慢刀 [/spoiler],再加上QTE失误直接吃暴击的设定,目押不了基本上就直接下一条命了,而每场Boss战基本都要数十回合才能拿下,相当于五六十次QTE起步了,容错率极低。整个Hard下来基本上每个Boss能卡我半小时以上去背板[spoiler] E1最终Boss更是花了1小时叠了40条命换血换过去的,狂暴后根本反应不过来 [/spoiler]。 [i]关于这款游戏呢。 [spoiler]四个[/spoiler]结局中并不存在什么“正解”或者“非正解” 本作只是单纯的描绘着:“在严酷无比的世界中拼命活着”的人而已。 走在自己所坚信的道路上,却又被现实结果所玩弄。 即使身为主人公,也只是拼了命地活着,绝无必要逼自己成为什么善人。 因此,我决定坦诚地去写“自己决定的生存方式的结局” 以及“它对这个世界以及众人所造成的影响”。[/i] 正如作者在后记中所言,在当你跟从本心做出决定后,最终自己结局的好坏真的重要吗?重要,但似乎也不再重要了……这是一个关于命运、牺牲、成长与救赎的故事,一个关于执念的故事[spoiler] 对贯彻创作之初想法的作者亦是如此 [/spoiler]。无论如何选择,这些抉择终将开辟出新的道路,我很喜欢这样的故事。 总的来说,本作属于长板突出的那种游戏,虽然有不足之处,但优秀的核心体验能让人在过程中忽略掉它的短板[spoiler] 我说能带来沉浸式体验的游戏就是好游戏,有没有懂得 [/spoiler],游戏全结局下来大约22小时(Normal+Easy混搭)[spoiler] 为什么我34?因为还有Hard [/spoiler]。 感谢开发者的坚持、也感谢好友的礼物,让我能玩到这样一部作品,我很满意。
This is a shockingly amazing game. Yeah it may seem a bit unsuspecting at a first glance with its overall simple graphics and backgrounds, but its in the gameplay as well as the story where it really shines! I personally have a belief that stuck to me a while ago: "As long as the gameplay and the creator's message shines through, it won't matter what the game itself looks like" And I think that truly, truly shines here in this game in specific. Sure it sometimes looks like an RPG Maker game you'd see on Itch. io, but for what it's worth, I recommend everyone at least try out the demo. Because the tale that this game weaves infront of your very eyes is truly worth remembering. The endings will almost guarantee to have you feeling some sort of strong emotion--maybe happiness, sadness, a bittersweet longing? Either way I can wholeheartedly say that this is one of the more profound games that I have ever bought, and what a wonderful 20 dollars this game is worth. I hope, that if you buy this game, it will leave you just as moved for you as it had for me.
Pessoalmente, blend perfeito de VN, mecânicas de RPG e batalha em turnos com comandos (tipo Mario & Luigi, Paper Mario), onde você pode desviar de todos os ataques. A história tem vários finais e todos eles são bons. Hard mode é bem mais difícil que normal, pois necessita otimizar sua build e ter bons reflexos devido aos ataques serem mais rápidos. Pra quem gosta, é um desafio bem grande, espere vários game overs.
I've beat this game twice now of 4 different endings and I can only say this. This game has no reason to be as good at it is. One route is relatively quick between 5-10 hours. Play on easy the first time around because the only thing that might make this a bad experience for you, my friend reading this, is that this game can present a true challenge and I wouldn't want you to miss out on the beautiful moments in this game. I've had two endings and am able to say they were both perfect. 10/10 Indie game
Hidden gem of a game that will really humble you as a player even on easy. I recommended doing the custom difficulty. As for myself I'm never touching this game again as I got the perfect ending that made me cry like a happy father. Kohaku is the best ❤️
Play the demo first!!! Combat is frequent and revolves around Quick Time Events which may be difficult for newer players. The controls are not straightforward, most all functions are done with the Z, X, C and arrow keys on keyboard/PC. (Controller users should open Settings before starting a save to specify the orientation of Yes and No buttons.) It's a very good game so far, and if you fail, it is not very punishing. There's even a tutorial accessible from the Game Over menu addressing common struggles. I like it, but you should try before you buy!
This is such a hidden gem. Wow, I am baffled I never heard of this game. This is on the same level like Astlibra. Just a great game with fantastic combat and great story/cast Edit: finished one route and it got emotional. This game is still a masterpiece.
Rabbit wife acquired
A really compelling game! Combining a magical story, thrilling gameplay, and atmospheric music! It's a soulful, thrilling game that I've enjoyed playing for each of its four endings!
Great game Kinda reminds me nameless kills the dragon, but the battle is much more engaged I just finished ending 3 , the story is great , and the events are interesting enough to keep you engaged throughout the story
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| MakeRoom | $382K | 1.1K | 95% | $9.99 |
| ATOMEGA | $382K | 1.8K | 77% | $9.99 |
| Dropsy | $381.8K | 2.1K | 93% | $9.99 |
| Nightmare of Decay | $382.1K | 4.4K | 96% | $4.99 |
| Squishy the Suicidal Pig | $382.2K | 3.4K | 83% | $5.99 |
| Meg's Monster | $382.2K | 1.3K | 97% | $14.99 |