
Prelude Dark Pain is a Tactical RPG set in a dark fantasy world. Assume the role of a local blacksmith named Soren, lead an uprising against the Order of the Ashen Crusade and save a world ravaged by war.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.43/day in the week to Sep 10 → 0.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Assemble a roster of heroes, build out your squad to face any scenario, learn how their skills interact for even greater strategic synergy and master the battlefield:
With more than 20+ playable heroes, each with two talent branches and a pool of 25 skills, there are a variety of strategies to approach each battle.
Up to 5 heroes can fill your roster from 8 class types: Ranged DPS, Magic Support, Assassins and more.
Each skill has it's own unique characteristics. Equip the ones that best suit your play style and create powerful synergistic combos between skills and across your squad.
Equip you characters with greater equipment as you progress and upgrade it all at your base with resources you get from missions.

Assume the role of Soren, an retired warrior, now living as a blacksmith, who will mark the steps of a great revolution following an attack on his family:
Engage in turn-based tactical battle with several enemy factions. Across a grid-based field, maneuver your squad and the enemy to optimize your strategy and dominate.
Every battlefield is different; from using higher ground to increase your attack, to navigating moving environments. Consider your surroundings and use the battlefield to your advantage.
Each mission will have a special challenge, pushing your knowledge of the mechanics with even greater rewards if you succeed.

Prelude Dark Pain takes place in the world of Statera, a territory ravaged by the Dark Pain, an ancient and mysterious source of destruction. The Order of the Ashen Crusade rules with blood and terror over a great extent of this territory while praying to the Lord of Pain. However, there are still free people who fight against the lurking evil, like Soren and the Blue Net faction.
The reality of Statera is being torn apart by the conflict, causing tears in the veil between worlds that protects it from supernatural forces. Through these rifts, the creatures of Pain can break through their reality to invade and cause even greater devastation.
Players will have to make important decisions that will influence both the main story and the heroes that can be recruited in battle. You may miss some of them because of your previous choices!
There will be more than 20 different factions with their own cultures scattered throughout Statera. Many of them are hostile, guaranteeing more than 70 different enemies to face. You'll also find final bosses among them!

In addition to the main story, Prelude Dark Pain will be loaded with sidequests and ways to influence the world outside of the main story. These will give you access to recruit certain heroes and even more lore:
World Missions can be picked up from NPC's across the world map and lead you to even more content.
Raids can undertaken by heroes from your settlement, helping to push back against the tide of enemies, save the innocent, spy and gather resources.
Craft new weapons and equipment for your heroes from your settlement as well, taking your skills warriors to an even greater degree of strength.
Engagement
Reviews
Themes across 245 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
反人类的操作方式就不多说了,畜生东西你是怎么敢一个章节就往上端的啊?你是拉瑞安还是博德之门3啊,这能收我68?
又是一个牢底坐穿的EA游戏,千万别买!内容少得可怜!2027年才更新第二章就这进度起码还得更新几年才有完整剧情。
i really dig the story, the art, the tactical possibilities. it scratches a FF itch for me. is it perfect yet? no really. there are bugs (don't understand negative reviews because of that, it is EA after all...) and some suboptimal design choices (like exp distribution, some UI issues, balancing in general), but those devs watch closely and are fast to correct, so i'm very positive this will become a gem when released.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Spanish - Spain, Traditional Chinese, Japanese, French, German, Simplified Chinese, Russian, Portuguese - Brazil, Korean
Hours played at review time, across 245 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
有挑战性是一件好事,但是为了刁难而刁难是谁想出来的cs玩法?一个任务图想打满难度极高 得研究来研究去,局内还没存档,一点失误就得从最开始重新打,要不要再恶心人一点?优先斩首要求就算了达成条件还有bug,那个牧师的任务关裂缝,对天发誓老子都没用治疗结果告诉我没达成,我为了不被腐化不死人,我来来回回尝试了十几遍,那一坨粑粑一轮两次攻击,必秒一个脆皮,只能一轮秒,打不过就出去升级刷怪做装备,真tm傻叉,你那点三星要求不降点,迟早暴死 还有,那么点逼内容就EA拿出来卖,做的还是纯折磨人的东西,玩了12个小时了 我tm真玩不下去了,一帮只想着做自己想做,又不考虑玩家的傻逼制作组,真的劝你们早点解散把
Sorry, I tried so hard but the current state is an alpha. There are many things and bugs that ruins the experience. The interface is confusing, there is the menu (escape key) and other different menu with the TAB key. The camera is unstable, movement and controls are awkward. There are a few "Victory conditions", they give you some kind of unexplained rewards. They ask you for unreasonable conditions and when you finally complete them all, a few doesn't count. The experience system gives exp to the MVP, in my case Tizon is always the MVP , he is level 11 the others 4. I need to kill Tizon so other can level up. When you level up, sometimes you don't get any talent or attribute point. Actually there is only one act and the devs promised to check the community feedback. It needs more time, wait more than one year or so, probably the game will be better X)
God I want this game to be better and I can't wait for future updates to improve. The art style is immaculate. The story is standard-fare, but does introduce some rather interesting factions / communities / societies. The Bonus Objectives need a massive overhaul. The idea of trying to go for some of these is ridiculous and far too many rely on luck / enemy AI. The amount of fights I have had to restart for stupid things is crushing. As detailed by many a reviewer: This game's controller settings are pretty rough and need an overhaul. Camera zoom, random camera pans, and overall lack of visual clarity really hit this one hard. I love the idea of this game. I love the art of this game. Hell, I even think that the combat (while simpler) has some great wings. What's more, I have loved every character I've been able to play so far. They all have very interesting unique mechanics and build paths, and building team comps and strats has been very fulfilling (until you receive Fight Objectives like "Don't Heal" when you've spent the game leveling up your support cleric and you don't have anything on-level and it's WAY too far into the game to backtrack the XP without churning through monotonous random encounters in the overworld). I'm going to have to put the game down after it pissed me off enough to quit (whoever decided to place a "Don't Kill The Enemy!" objective in the fight with 10 dudes body blocking the objectives in a game where there are ZERO non-damaging pushing OR mobility mechanics needs to be checked on). I think this game has amazing bones but ♥♥♥♥♥♥♥♥♥ the meat on this thing is not ready for human consumption. I look forward to playing this game in the future after the devs have pushed an update or two and PLEASE re-assess the Objectives mechanic. EDIT: The Crafting "System" REALLY needs to be improved, In a Tactics RPG, I don't consider the ability to compare equipment you can craft to what your party has equipped a QOL feature, I'd consider it necessary. It takes about 10 button clicks to leave the crafting menu, open your character menu, find the character in question and find the specifc armor you're looking for, You will do this everytime you go to craft, for each of your 5 - 8 characters, for each of their equipment slots. Come on guys.
the controls are just too frustrating for me to keep playing. Especially the camera control is slow and often difficult. But also getting the details of the skills and the the effects of these skills is clumsy. Playing with KB and mouse.
キャラの個性を活かして育成し、慎重な立ち回りが必要なダークファンタジーSRPG。 重厚なストーリーも魅力だし、やりごたえあるバトルも面白い! スキル振りや装備品での育成も楽しめそうです。
+Отличная стилистика +хорошо сделаны бои и классы героев +История вроде тоже нормально началась ------Ужасное управление, причем во многих аспектах. Это страдания, а не управление (клавамыш). -Нельзя двигать камеру, пока выберешь действие -Часто окно действий оказывается за пределами экрана -Отвратительная расстановка героев. Наркоман чертов, тот кто это придумал. Бои идут снизу вверх, расстановка сверху вниз. Да нахер вы вообще сделали расстановку в отдельной области. -Огромные окна навыков, которые не всегда исчезают, закрывающие нижнюю часть экрана. -Не всегда срабатывает нажатия нажатия. -Вообще навигация в чем либо это какой то ад. На геймпаде возможно нормально будет игратья, но на клавомыше это ужас. Если нормально адапатируют под клавамыш, то стоит, но пока нет.
The Good: Fun art, interesting character progression, unique setting, good price, and more content to come. The Bad: Dialogue is flat and sometimes unnatural, almost like it was run through google translate or something. Sometimes the bonus fight goals are vague or just factually wrong. Early boss fight is too easy. It is clear that the Devs did not intend you to beat it, as when you kill the boss the fight abruptly ends and suddenly the boss is suddenly alive again, and you are being rescued. Boss either needs immunity to bleed damage or needs a speed buff because you can just apply bleed damage and kite him until he dies. The Ugly: The controls, camera, and UI is incredibly frustrating and unnatural. It's like you have someone using your computer actively fighting every input. Luckily it is a turn based game so it doesn't completely ruin the game but it gets old fast. All in all I had a decent time and I think it could be worth the money once fully released, but at the moment I think would be best to wait.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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