
Dead or Alive? Make up your mind, stranger. We don’t like that undead business here in Louisiana…Survive solo or with friends as you look to fulfill your basic needs of food, water and shelter, crafting your own tools and weapons while you secure your camp and face flesh hungry zombies.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Russian, Japanese, Simplified Chinese, Portuguese - Brazil, Korean, Thai, Turkish*languages with full audio support
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Мне блин просто интересно, какой овощ придумал добавить время в миссии на гринд, где полно зомби?! Ещё и рюкзак на столько мал, что даже барахло что нужно + 3 подобранных по дороге палки, уже дают перевес. Ещё это игра одной кнопки, все комбо это по большей части одна кнопка, так ещё и оружие в бою быстро поменять нет возможности. =) P.S. ♥♥♥♥, вот дебилы, Вы хоть проверили бы все на ошибки, несколько раз выкидывало, но это ладно, но вот, не все рабочие нормально достижения, и застревания в текстурах, и деревянное управление просто бесят...
已不能連線!
垃圾不如一代
Este jogo estava na minha biblioteca tipo uns 10 anos, entao dia desses resolvi dar uma chance e já se foram 51 horas e ainda nao terminei ele. O negocio é o seguinte, muito repetitivo, acho que os devs poderiam ter aproveitado mais a tematica, fazendo alguns crossovers, poucos mapas, uma fazenda, uma floresta, uma cidade, e algumas variações, inimigos bem repetidos, um ou outro personalizado mas só com uma skin diferente. a arvore de melhorias é bem confusa, acho que faltou level design, o mapa do acampamento bem bugado.... enfim. em relação ao primeiro jogo esse eles trouxeram mais conteudo mas o player fica meio perdido sobre o que fazer. o primeiro jogo era linear, fugir da ilha, neste não tem um direcionamento claro, só atender os anseios dos NPCs e Acabou. enfim.
[h1]A Fun Co-op Survival Game That Gets Repetitive Too Fast[/h1] I jumped into How to Survive 2 expecting a solid zombie survival experience, and for the first few hours, it actually delivers. It’s got crafting, base building, looting, and that classic “survive the night” tension. If you play it with friends, it can be a pretty good time, but the longer I played, the more the cracks started to show. The gameplay loop is simple: you go out during the day, gather resources, complete missions, and then prepare your base for nighttime when things get more dangerous. At the start, this feels engaging. You’re constantly looking for materials, upgrading gear, and figuring out how to survive more efficiently. There’s a sense of progression, and building up your camp gives you that survival satisfaction. Combat is decent, but nothing amazing. You’ve got melee weapons, guns, and some crafting options, but it never really evolves much. Fighting zombies feels okay early on, but after a while, it starts to feel repetitive. Enemies don’t change much, and encounters begin to feel predictable instead of tense. Crafting and base building are probably the strongest parts of the game. There’s a good variety of items to create, and upgrading your camp gives you clear goals. I liked slowly unlocking new stations and improving my setup. But even here, it eventually turns into grinding for materials rather than making meaningful decisions. Where the game really depends on your experience is co-op. Playing solo, it can feel a bit empty and repetitive. With friends, though, it’s a lot more enjoyable, messing around, surviving together, and tackling missions as a group definitely makes the game shine more. Still, even in co-op, the repetition eventually catches up. Visually, it’s okay but nothing special. The environments are dark and fit the zombie theme, but they don’t stand out much. The audio does its job, zombies sound like zombies, weapons sound fine, but nothing is particularly memorable. Overall, I’d say it’s a decent survival game that works best in short bursts or with friends. It has a solid foundation, but it doesn’t build enough on it to stay interesting long-term. Considering it sits around the mid range, that feels about right, enjoyable, but far from great. [h3]The Good:[/h3] - Fun co-op experience that’s better with friends - Solid crafting and base-building systems - Clear progression early on [h3]The Bad:[/h3] - Repetitive gameplay loop over time - Combat lacks depth and variety - Solo experience feels empty [h3]Ratings:[/h3] [b]Overall:[/b] 7/10 [b]Visual:[/b] 6/10 [b]Gameplay:[/b] 7/10 [b]Story:[/b] 5/10 [b]Audio:[/b] 6/10 [b]Playability:[/b] 7/10
с 2016 так и не смогли сделать нормальный кооп по сети
https://youtu.be/6wJF1O4fHbQ Despite a definite improvement in graphical fidelity the core gameplay loops still feel the same along with the original control limitations.
4/10
Compared to the previous version, this sequel = ♥♥♥♥
Ótimo para curtir com amigos, mas eu não tenho amigos.
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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