
The Nameless: Slay Dragon is like a mix of CRPG and JRPG. In short - how to slay the immensely powerful and cunning evil dragon? You will play as a young man having a bloody feud with a dragon, and face powerful, sinister and tricky enemies with friends....
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, Japanese, Korean, Spanish - Spain, Portuguese - Brazil, Spanish - Latin America
Engagement
Hours played at review time, across 47 reviews with recorded playtime.
Reviews
Themes across 47 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
好玩,剧情和演出方面很有意思,战斗稍微有点难。 我打的一周目无名难度214屠龙点,感觉战斗非常有挑战性,有的boss如果实在打不过去的话刷刷级基本上也能过,感觉还是挺吃探索的。 最后,要是想一周目boss全刷的话一定要把那个 神话 难度选项勾上 www因为一开始不知道 3个buff 我就只有这个没勾,结果后面一查发现漏了3个boss 总体 很推荐呢
想等废都物语重制版没等来,买来玩玩,已通关,一部非常值得游玩的佳作。
8/10,意外还不错的小品级游戏,剧情虽然老套,有些剧本很牵强,但该有的都有,故事的跌宕起伏,与各种角色邂逅,组团战恶龙拯救世界,能正正常常的讲完一个故事都已经比某红色沙漠好一万倍。战斗养成方面也没有刻意设限,可以用很多邪修轻松过关,或者单纯刷刷刷当数值怪横扫天下。唯一一点就是主角的参与感有点弱,对话太少了像个呆呆的小哑巴,基本都是小伙伴当嘴替,虽然小公主是最后加入主角团的,但比主角更像主角。
迟到的好评
燃
良質なRPG成分を摂取できる。
I ruined my sleep schedule for this game... and it was worth it. Play this 中国 game, it's a hidden gem for the western audience.
Nameless Dragon Slayer has been an absolute blast to play. The combat is fun, the progression feels rewarding, and it’s clear a lot of passion went into creating this game. I’ve had a great time exploring and taking on the challenges, and it’s one of those games that I'll never forget. A huge thank you to the developers for all the hard work and dedication that went into bringing this game to life. Your passion shows, and it’s greatly appreciated. Looking forward to seeing what the future holds for Nameless Dragon Slayer. Keep up the amazing work!
可以
松明を必ず一つは持っておこう!(一敗)
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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