
The Nameless: Slay Dragon is like a mix of CRPG and JRPG. In short - how to slay the immensely powerful and cunning evil dragon? You will play as a young man having a bloody feud with a dragon, and face powerful, sinister and tricky enemies with friends....
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About



Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $12.59−30% | 2.1Kreviews | 91% | — | $880.2K |
| $13.49−25% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 91 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
O jogo é bem simples em questão de estrutura, é praticamente uma light novel com batalhas em turno BEM LIMITADAS. Os sistemas de craft de item, poção e comida são bem contraintuitivos, tal qual o combate que é meio esquisito de entender, principalmente no começo. O jogo é um point and click em mapas limitados, onde cada interação gera uma luta, uma conversa, ou algo do tipo, e dessa forma vc vai progredindo até o final do jogo. O design também é meio genérico, é tudo arte de anime, mas com uma aparência bem baratinha. Dito tudo isso, esse jogo é bom pra krl, os personagens podem ter uma aparencia meio genérica, o gameplay pode ser limitado, porém a história do jogo, a escrita e a PERSONALIDADE dos personagens são muito BOAS, o jogo me impressionou com momentos que me fizeram realmente refletir ou me arrepiar, e tudo baseado em texto e trilha sonora. Tem pouca variedade de trilha sonora, acho que são umas 5 ou 4, mas elas são excelentes e muito bem encaixadas nos momentos que o jogo te proporciona, é mto chilling jogar esse game. Enfim, recomendo demais.
I'm a lifelong video game enthusiast. I enjoy the mechanical side of things, because video game stories have just never done it for me. Before this game, in all the countless games I've loved, only a single game's story has moved me. After having played this game, that count is now up to two. The mechanics are solid, if strange. Refreshingly customizable, in fact. I came up with some really cool synergies with my abilities and passives that made me feel like I was being rewarded for thinking critically about effect combinations. But the story is what blew me away. For whatever reason, video game stories always suck. For whatever reason, this one did not. I like to affectionately joke that this game was made on a 17-cent budget. In my eyes though, that is not a problem in the slightest. Besides, that's just a joke anyway, since what art exists is all very solid art, and the soundtrack is too. What needs to be good is good; the rest was left cheap. More games should take that approach, in all honesty. Production value shouldn't get in the way of an experience such as this game here. I'm grateful to have experienced it. Sure I have the odd complaint, but even the friction points are still things I acknowledge needed to be the way they are in order for the game to work cohesively, and that matters to me. I can't give it anything other than a hearty thumbs up and a fervent recommendation. Try the demo if you don't have money to throw around. I'm glad the game had one, else I would've never experienced this wonderful piece of the developer's soul. Honestly, this review of mine is underselling my feelings on the game. I looked at a cheap looking game with a janky title that didn't even English good, and I thought it was gonna be some shoddy, low effort cash grab. Now this cheap thing with a poorly translated name holds an extremely rare and special place in my heart, which I'll remember gratefully for the rest of my days.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $880.2K | 3.7K | 88% | $9.99 | |
| $880.1K | 5.6K | 94% | $9.99 | |
| $879.9K | 7.5K | 94% | $5.99 | |
| $880.7K | 11K | 69% | $3.74 | |
| $880.8K | 2.2K | 89% | $9.99 | |
| $879K | 1.9K | 76% | $7.49 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $395.3K | 762 | 91% | $19.99 | |
| $339.5K | 287 | 96% | $31.49 | |
| $3K | 31 | 87% | $4.49 | |
| — | 0 | — | — | |
| $207.1K | 429 | 81% | $15.99 | |
| $143.9K | 311 | 87% | $11.99 |
Reviews, worldwide (the counter carries no country): 1/day in the week to Jul 21 → 1/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, Japanese, Korean, Spanish - Spain, Portuguese - Brazil, Spanish - Latin America
Hours played at review time, across 91 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
想当一个小品级的游戏去玩的,实际体验了以后内容丰富度大大超过了预期。rpg要素的bd构筑也很有趣味性。 美中不足的是,游戏后半段略显仓促,分支内容也偏少,有点虎头蛇尾。非常希望能通过更新或dlc看到更多内容,哪怕是收费的也行。 另外炼金制作等不能批量制作,非常消耗现实时间和精力,希望能改善。
還不錯的作品。 跟命途一樣是廢都物語風格的作品,不過相對來說我更喜歡這款,因為可供探索的選項以及事件多上許多。 UI與按鍵的部分,沒有提供方便的大量合成方式導致有點有時候彆扭,不過小缺點瑕不掩瑜。 而且據說是單人製作,只能說十分佩服。
废都物语风格的游戏,相当不错
游戏的所有设计都戳中了我的好球区
was enjoyable.... Game locked up coming out of mine fighting guard.... CANT GOOGLE OR FIND STRING TO CRAFT BOW.... NOTHING ON GOOGLE SO MUCH FOR MAKING A BOW YET ANOHTER GAME I HAVE TO PLAY 1/2 THE STORY TO GET A BOW I HONESTLY DONT THINK STRING EXIST IN GAME Spend 40 minutes harvest... then fail 3 checks battle starts... fail 2 of 3 checks party wipe 40 minutes gone... Dragon appears... ALWAYS NO MATTER THE CIRCUMSTANCE... 2 OF 3 OR ALL 3 FAILS ON INITIATIVE THING NOTHING LIKE 70% 70% 70% AND COMING UP FAIL, FAIL, SUCCEED... AND NOTHING BEATS MAGES MELEEING AND HITING YOU FOR 48 POINTS OF DAMAGE! EVEN MEW OUTDAMAGES MC WHEN MELEEING. MAKES NO SENSE! NO THANKS
不错的游戏: 战斗系统挺有深度的,但我自己不算特别爱刷刷刷的人。玩二周目时加了几个mod,查了几个合成表,无限铁剑循环赚了点钱,再根据前世的记忆,最终打过了无名难度的神话boss。这个自己一步一步摸索,理解游戏机制过程我认为特别有意思 剧情很对我胃口,好久没见过正统“勇者冒险”,[spoiler] “屠龙者终将成为恶龙”[/spoiler]的故事了 题外话: 作者一个人做的这游戏,故事挺完整的,真的厉害
好玩,都来玩,就是炼金啥的不能批量太麻烦。
神级剧情,不过还有坑没填,期待dlc
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.