
As a demon army besieges his village, a young ninja ventures through a cursed world, to deliver a scroll paramount to his clan’s survival. What begins as a classic action platformer soon unravels into an expansive time-traveling adventure full of thrills, surprises, and humor.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.14/day in the week to Aug 31 → 6.57/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 13.3Kreviews | 93% | — | $5.2M |
| $19.99 | 4.3Kratings | 94% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 955 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
挺好玩的,很久之前就关注着款游戏了,最近才有时间玩,力荐
4,5/10
Hard no. The game very early on makes you aware of a cloudwalking movement. You are meant to jump, attack and then jump again, allowing you to chain multiple jumps. It's pretty powerful. What makes this a hard no is that the controller combination just doesn't work for me consistently. I'm talking maybe 1 in 8 times does it work, and even then the one time it does I can't see what I've done differently to make it work. Call it a skill issue all you want, but I'd call it bad game design. If the move is so relied on, don't make it an awkward button combo with timing that some people just can't get. You've 'soft locked' your game to me, from the start. If anyone is wondering, I've played a lot of games over the decades, and used many a combo of buttons to make the characters do stuff. I've never encountered such an awkwardly timed combo, and honestly it sucked any joy I had out of the game.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Simplified Chinese, Traditional Chinese, Japanese, Korean, Portuguese - Brazil, Russian
Hours played at review time, across 956 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Bom jogo, boa música.
chido
musica boa desse ninja gaiden ai
PEAK. I had decently high expectations coming into this game, since I played Sea of Stars previously, and I was not disappointed. Genre is different, but it fits the world just as well. Coming here with previous lore knowledge from SoS also made it so surreal when encountering a familiar place or character. Music is amazing ofc, a bit weaker than in SoS, but great nonetheless. Artstyle is great too. Story and writing tho, that is significantly better here. Now, lore given in SoS is a bit better, but writing and character interactions feel so much more natural here, and the plot is more streamlined and contained. Platforming is fun, so is combat. And in general, Messenger is so much bigger than it seems at first, and the amount of well-implemented unique one-off mechanics is also crazy. Also the DLC is free, that is always a positive. As I said, peak game, definitely can recommend.
Tam da oyunların sarmadığı, yeni oyunlar denediğim bir dönemde açtım ve sonuç inanılmaz sardı. (oyunuın 2. yarısı çok boktan)
Very addictive and cool. Especially the music and switching between 8 and 16bit makes this game hard to put down. A must buy game on discount.
obra de arte
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $5.2M | 17.3K | 85% | $17.99 | |
| $5.2M | 12.3K | 95% | $17.99 | |
| $5.2M | 14.2K | 91% | $14.99 | |
| $5.2M | 1.7K | 59% | $69.99 | |
| $5.2M | 9.6K | 63% | $34.99 | |
| $5.3M | 12.2K | 93% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $30.2M | 66.4K | 98% | $19.99 | |
| $15M | 16.9K | 96% | $39.99 | |
| $8.3M | 30K | 94% | $14.99 | |
| $570.8K | 1.6K | 83% | $19.99 | |
| $412.5K | 1.7K | 86% | $9.99 | |
| $74.9K | 306 | 75% | $14.99 |